좌표 표시 하는 스크랩트

by WMN posted Mar 17, 2008
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class Window_Screen_XY < Window_Base
  #--------------------------------------------------------------------------
  # 걶 긆긳긙긃긏긣룊딖돸
  #--------------------------------------------------------------------------
  def initialize
    one_line = ((PLAN_SCREEN_XY::FONT_SIZE * 100 / 22) * 32) / 100
    super(PLAN_SCREEN_XY::WIN_X, PLAN_SCREEN_XY::WIN_Y, PLAN_SCREEN_XY::WIN_WIDTH, 32+one_line*2)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.size = PLAN_SCREEN_XY::FONT_SIZE
    self.opacity = PLAN_SCREEN_XY::WIN_OPACITY
    @old_x = $game_player.x
    @old_y = $game_player.y
    refresh
  end
  #--------------------------------------------------------------------------
  # 걶 깏긲깒긞긘깄
  #--------------------------------------------------------------------------
  def refresh
    one_line = ((PLAN_SCREEN_XY::FONT_SIZE * 100 / 22) * 32) / 100
    self.contents.clear
    self.contents.draw_text(4, 0, self.contents.width-8, one_line, "X:", 0)
    self.contents.draw_text(4, 0, self.contents.width-8, one_line, $game_player.x.to_s, 2)
    self.contents.draw_text(4, one_line, self.contents.width-8, one_line, "Y:", 0)
    self.contents.draw_text(4, one_line, self.contents.width-8, one_line, $game_player.y.to_s, 2)
  end
  #--------------------------------------------------------------------------
  # 걶 긲깒??뛛륷
  #--------------------------------------------------------------------------
  def update
    if @old_x != $game_player.x or @old_y != $game_player.y
      refresh
      @old_x = $game_player.x
      @old_y = $game_player.y
    end
  end
end

end

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