출처:https://torigoya.hatenadiary.jp/entry/20111201/vxace
저 링크의 스크립트는 MV버전처럼 볼륨을 변경할 수 있게 해주는 스크립트입니다.
스크립트 본:
# encoding: utf-8 # 【注意:2011/12/26追記】 # このスクリプトは不具合を含む古いものです. # 使用する場合はこれではなく,最新版をお使いくださいな. #=============================================================================== # ■ 音量変更処理スクリプトさん for RGSS3 #------------------------------------------------------------------------------- # 2011/12/01 Ru/むっくRu #------------------------------------------------------------------------------- # 全体の音量変更に関する機能を追加します # # ● Audioモジュールに以下のメソッドが追加されます # Audio.volBGM …… BGMのマスターボリューム取得 # Audio.volBGS …… BGSのマスターボリューム取得 # Audio.volSE …… SEのマスターボリューム取得 # Audio.volME …… MEのマスターボリューム取得 # Audio.volBGM=数値 …… BGMのマスターボリューム設定(0〜100) # Audio.volBGM=数値 …… BGSのマスターボリューム設定(0〜100) # Audio.volSE=数値 …… SEのマスターボリューム設定(0〜100) # Audio.volME=数値 …… MEのマスターボリューム設定(0〜100) # # ● メニュー画面に音量調整の項目が追加されます # #------------------------------------------------------------------------------- # 【問題点など】 # そもそもVXAce発売前だからちゃんと動くか微妙 #------------------------------------------------------------------------------- #============================================================================== # ● 設定項目 #============================================================================== module HZM_VXA module AudioVol # メニュー画面に音量調整を表示するか? # true …… 表示する # false …… 表示しない MENU_FLAG = true # メニュー画面に表示する項目名 MENU_NAME = "音量設定" # 音量設定画面の項目名 CONFIG_BGM_NAME = "BGM" CONFIG_BGS_NAME = "BGS" CONFIG_SE_NAME = "SE" CONFIG_ME_NAME = "ME" CONFIG_EXIT_NAME = "戻る" # 音量変更の変動量 # ADD_VOL_NORMAL …… 左右キーの変動量 # ADD_VOL_HIGH …… LRキーの変動量 ADD_VOL_NORMAL = 5 ADD_VOL_HIGH = 25 end end #============================================================================== # ↑ ここまで設定 ↑ # ↓ 以下、スクリプト部 ↓ #============================================================================== # 追加メソッド群 module Audio def self.volBGM=(vol) vol=100 if vol>100 vol=0 if vol<0 @hzmVolBGM = vol end def self.volBGS=(vol) vol=100 if vol>100 vol=0 if vol<0 @hzmVolBGS = vol end def self.volSE=(vol) vol=100 if vol>100 vol=0 if vol<0 @hzmVolSE = vol end def self.volME=(vol) vol=100 if vol>100 vol=0 if vol<0 @hzmVolME = vol end def self.volBGM @hzmVolBGM = 100 if @hzmVolBGM == nil return @hzmVolBGM end def self.volBGS @hzmVolBGS = 100 if @hzmVolBGS == nil return @hzmVolBGS end def self.volSE @hzmVolSE = 100 if @hzmVolSE == nil return @hzmVolSE end def self.volME @hzmVolME = 100 if @hzmVolME == nil return @hzmVolME end end # 再生処理 class << Audio alias hzm_Vol_Audio_bgm_play bgm_play def bgm_play(filename, volume=100, pitch=100, pos=0) volume = self.volBGM * volume / 100 hzm_Vol_Audio_bgm_play(filename, volume, pitch, pos) end alias hzm_Vol_Audio_bgs_play bgs_play def bgs_play(filename, volume=100, pitch=100) volume = self.volBGS * volume / 100 hzm_Vol_Audio_bgs_play(filename, volume, pitch) end alias hzm_Vol_Audio_se_play se_play def se_play(filename, volume=100, pitch=100) volume = self.volSE * volume / 100 hzm_Vol_Audio_se_play(filename, volume, pitch) end alias hzm_Vol_Audio_me_play me_play def me_play(filename, volume=100, pitch=100) volume = self.volME * volume / 100 hzm_Vol_Audio_me_play(filename, volume, pitch) end end # メニューに追加 if HZM_VXA::AudioVol::MENU_FLAG class Window_MenuCommand alias hzm_Vol_Window_MenuCommand_add_original_commands add_original_commands def add_original_commands hzm_Vol_Window_MenuCommand_add_original_commands add_command(HZM_VXA::AudioVol::MENU_NAME, :hzm_vxa_vol) end end class Scene_Menu alias hzm_Vol_create_command_window create_command_window def create_command_window hzm_Vol_create_command_window @command_window.set_handler(:hzm_vxa_vol, method(:hzm_vxa_vol)) end def hzm_vxa_vol SceneManager.call(HZM_VXA::AudioVol::Scene_VolConfig) end end end # 音量変更ウィンドウ module HZM_VXA module AudioVol class Window_VolConfig < Window_Command def initialize super(0, 0) self.x = (Graphics.width - self.window_width)/2 self.y = (Graphics.height - self.window_height)/2 end def make_command_list add_command(HZM_VXA::AudioVol::CONFIG_BGM_NAME, :bgm) add_command(HZM_VXA::AudioVol::CONFIG_BGS_NAME, :bgs) add_command(HZM_VXA::AudioVol::CONFIG_SE_NAME, :se) add_command(HZM_VXA::AudioVol::CONFIG_ME_NAME, :me) add_command(HZM_VXA::AudioVol::CONFIG_EXIT_NAME, :cancel) end def draw_item(index) super return unless index < 4 case index when 0 vol = Audio.volBGM when 1 vol = Audio.volBGS when 2 vol = Audio.volSE when 3 vol = Audio.volME end draw_text(item_rect_for_text(index), vol, 2) end def volAdd(index, val) case index when 0 Audio.volBGM += val now = RPG::BGM.last Audio.bgm_play('Audio/BGM/' + now.name, now.volume, now.pitch, now.pos) if now when 1 Audio.volBGS += val when 2 Audio.volSE += val when 3 Audio.volME += val end Sound.play_cursor redraw_item(index) end def cursor_left(wrap = false) volAdd(@index, -HZM_VXA::AudioVol::ADD_VOL_NORMAL) end def cursor_right(wrap = false) volAdd(@index, HZM_VXA::AudioVol::ADD_VOL_NORMAL) end def cursor_pageup volAdd(@index, -HZM_VXA::AudioVol::ADD_VOL_HIGH) end def cursor_pagedown volAdd(@index, HZM_VXA::AudioVol::ADD_VOL_HIGH) end end class Scene_VolConfig < Scene_MenuBase def start super @command_window = Window_VolConfig.new @command_window.viewport = @viewport @command_window.set_handler(:cancel, method(:return_scene)) end def terminate super @command_window.dispose end end end end # セーブ時に保存,読込 class << DataManager alias hzm_Vol_make_save_contents make_save_contents def make_save_contents contents = hzm_Vol_make_save_contents contents[:hzm_vxa_vol] = { :bgm => Audio.volBGM, :bgs => Audio.volBGS, :se => Audio.volSE, :me => Audio.volME } contents end alias hzm_Vol_extract_save_contents extract_save_contents def extract_save_contents(contents) hzm_Vol_extract_save_contents(contents) Audio.volBGM = contents[:hzm_vxa_vol][:bgm] Audio.volBGS = contents[:hzm_vxa_vol][:bgs] Audio.volSE = contents[:hzm_vxa_vol][:se] Audio.volME = contents[:hzm_vxa_vol][:me] end end