질문과 답변

Extra Form

#==============================================================================
# ** Game_Battler (part 1)
#------------------------------------------------------------------------------
#  This class deals with battlers. It's used as a superclass for the Game_Actor
#  and Game_Enemy classes.
#==============================================================================

class Game_Battler
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader   :battler_name             # battler file name
  attr_reader   :battler_hue              # battler hue
  attr_reader   :hp                       # HP
  attr_reader   :sp                       # SP
  attr_reader   :states                   # states
  attr_accessor :hidden                   # hidden flag
  attr_accessor :immortal                 # immortal flag
  attr_accessor :damage_pop               # damage display flag
  attr_accessor :damage                   # damage value
  attr_accessor :critical                 # critical flag
  attr_accessor :animation_id             # animation ID
  attr_accessor :animation_hit            # animation hit flag
  attr_accessor :white_flash              # white flash flag
  attr_accessor :blink                    # blink flag
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    @battler_name = ""
    @battler_hue = 0
    @hp = 0
    @sp = 0
    @states = []
    @states_turn = {}
    @maxhp_plus = 0
    @maxsp_plus = 0
    @str_plus = 0
    @dex_plus = 0
    @agi_plus = 0
    @int_plus = 0
    @hidden = false
    @immortal = false
    @damage_pop = false
    @damage = nil
    @critical = false
    @animation_id = 0
    @animation_hit = false
    @white_flash = false
    @blink = false
    @current_action = Game_BattleAction.new
  end
  #--------------------------------------------------------------------------
  # * Get Maximum HP
  #--------------------------------------------------------------------------
  def maxhp
    n = [[base_maxhp + @maxhp_plus, 1].max, 999999].min
    for i in @states
      n *= $data_states[i].maxhp_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Maximum SP
  #--------------------------------------------------------------------------
  def maxsp
    n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
    for i in @states
      n *= $data_states[i].maxsp_rate / 100.0
    end
    n = [[Integer(n), 0].max, 9999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Strength (STR)
  #--------------------------------------------------------------------------
  def str
    n = [[base_str + @str_plus, 1].max, 999].min
    for i in @states
      n *= $data_states[i].str_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Dexterity (DEX)
  #--------------------------------------------------------------------------
  def dex
    n = [[base_dex + @dex_plus, 1].max, 999].min
    for i in @states
      n *= $data_states[i].dex_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Agility (AGI)
  #--------------------------------------------------------------------------
  def agi
    n = [[base_agi + @agi_plus, 1].max, 999].min
    for i in @states
      n *= $data_states[i].agi_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Intelligence (INT)
  #--------------------------------------------------------------------------
  def int
    n = [[base_int + @int_plus, 1].max, 999].min
    for i in @states
      n *= $data_states[i].int_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Set Maximum HP
  #     maxhp : new maximum HP
  #--------------------------------------------------------------------------
  def maxhp=(maxhp)
    @maxhp_plus += maxhp - self.maxhp
    @maxhp_plus = [[@maxhp_plus, -9999].max, 9999].min
    @hp = [@hp, self.maxhp].min
  end
  #--------------------------------------------------------------------------
  # * Set Maximum SP
  #     maxsp : new maximum SP
  #--------------------------------------------------------------------------
  def maxsp=(maxsp)
    @maxsp_plus += maxsp - self.maxsp
    @maxsp_plus = [[@maxsp_plus, -9999].max, 9999].min
    @sp = [@sp, self.maxsp].min
  end
  #--------------------------------------------------------------------------
  # * Set Strength (STR)
  #     str : new Strength (STR)
  #--------------------------------------------------------------------------
  def str=(str)
    @str_plus += str - self.str
    @str_plus = [[@str_plus, -999].max, 999].min
  end
  #--------------------------------------------------------------------------
  # * Set Dexterity (DEX)
  #     dex : new Dexterity (DEX)
  #--------------------------------------------------------------------------
  def dex=(dex)
    @dex_plus += dex - self.dex
    @dex_plus = [[@dex_plus, -999].max, 999].min
  end
  #--------------------------------------------------------------------------
  # * Set Agility (AGI)
  #     agi : new Agility (AGI)
  #--------------------------------------------------------------------------
  def agi=(agi)
    @agi_plus += agi - self.agi
    @agi_plus = [[@agi_plus, -999].max, 999].min
  end
  #--------------------------------------------------------------------------
  # * Set Intelligence (INT)
  #     int : new Intelligence (INT)
  #--------------------------------------------------------------------------
  def int=(int)
    @int_plus += int - self.int
    @int_plus = [[@int_plus, -999].max, 999].min
  end
  #--------------------------------------------------------------------------
  # * Get Hit Rate
  #--------------------------------------------------------------------------
  def hit
    n = 100
    for i in @states
      n *= $data_states[i].hit_rate / 100.0
    end
    return Integer(n)
  end
  #--------------------------------------------------------------------------
  # * Get Attack Power
  #--------------------------------------------------------------------------
  def atk
    n = base_atk
    for i in @states
      n *= $data_states[i].atk_rate / 100.0
    end
    return Integer(n)
  end
  #--------------------------------------------------------------------------
  # * Get Physical Defense Power
  #--------------------------------------------------------------------------
  def pdef
    n = base_pdef
    for i in @states
      n *= $data_states[i].pdef_rate / 100.0
    end
    return Integer(n)
  end
  #--------------------------------------------------------------------------
  # * Get Magic Defense Power
  #--------------------------------------------------------------------------
  def mdef
    n = base_mdef
    for i in @states
      n *= $data_states[i].mdef_rate / 100.0
    end
    return Integer(n)
  end
  #--------------------------------------------------------------------------
  # * Get Evasion Correction
  #--------------------------------------------------------------------------
  def eva
    n = base_eva
    for i in @states
      n += $data_states[i].eva
    end
    return n
  end
  #--------------------------------------------------------------------------
  # * Change HP
  #     hp : new HP
  #--------------------------------------------------------------------------
  def hp=(hp)
    @hp = [[hp, maxhp].min, 0].max
    # add or exclude incapacitation
    for i in 1...$data_states.size
      if $data_states[i].zero_hp
        if self.dead?
          add_state(i)
        else
          remove_state(i)
        end
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Change SP
  #     sp : new SP
  #--------------------------------------------------------------------------
  def sp=(sp)
    @sp = [[sp, maxsp].min, 0].max
  end
  #--------------------------------------------------------------------------
  # * Recover All
  #--------------------------------------------------------------------------
  def recover_all
    @hp = maxhp
    @sp = maxsp
    for i in @states.clone
      remove_state(i)
    end
  end
  #--------------------------------------------------------------------------
  # * Get Current Action
  #--------------------------------------------------------------------------
  def current_action
    return @current_action
  end
  #--------------------------------------------------------------------------
  # * Determine Action Speed
  #--------------------------------------------------------------------------
  def make_action_speed
    @current_action.speed = agi + rand(10 + agi / 4)
  end
  #--------------------------------------------------------------------------
  # * Decide Incapacitation
  #--------------------------------------------------------------------------
  def dead?
    return (@hp == 0 and not @immortal)
  end
  #--------------------------------------------------------------------------
  # * Decide Existance
  #--------------------------------------------------------------------------
  def exist?
    return (not @hidden and (@hp > 0 or @immortal))
  end
  #--------------------------------------------------------------------------
  # * Decide HP 0
  #--------------------------------------------------------------------------
  def hp0?
    return (not @hidden and @hp == 0)
  end
  #--------------------------------------------------------------------------
  # * Decide if Command is Inputable
  #--------------------------------------------------------------------------
  def inputable?
    return (not @hidden and restriction <= 1)
  end
  #--------------------------------------------------------------------------
  # * Decide if Action is Possible
  #--------------------------------------------------------------------------
  def movable?
    return (not @hidden and restriction < 4)
  end
  #--------------------------------------------------------------------------
  # * Decide if Guarding
  #--------------------------------------------------------------------------
  def guarding?
    return (@current_action.kind == 0 and @current_action.basic == 1)
  end
  #--------------------------------------------------------------------------
  # * Decide if Resting
  #--------------------------------------------------------------------------
  def resting?
    return (@current_action.kind == 0 and @current_action.basic == 3)
  end
end




지금 이것때문에 게임 실행도 못하고 만들지도 못하고 있습니다. 어떻게 해야 하나요ㅠㅠ

Comment '1'
  • ?
    lud 2015.07.27 22:04
    질문이 너무 뜬금없어서...;;;
    57번째 줄은 뭐고 오류는 뭐죠? 기존에 있던 스크립트에서 나는 에러라면 추가한 스크립트를 다 빼보고 하나씩 넣으면서 오류나나 보세요;;

List of Articles
종류 분류 제목 글쓴이 날짜 조회 수
공지 묻고 답하기 가이드 습작 2014.06.14 21143
RMVXA Input.trigger 명령어의 딜레이.. 2 사포 2013.06.28 739
이벤트 작성 RMVXA input 구문 오류가 나는데 어떻게 해결해야 할까요? 2 file 시냇물 2025.05.15 96
GM INI파일 암호화.. 8 개촙포에버 2013.09.22 2094
게임 배포 RMMV index 4 초보입니다! 2019.01.09 148
RMMV if 비교문 만드는 법? (제발 도와주세요.) RPG 메이커 MV 날짜 비교 2 file 가시밭 2015.10.31 585
기타 기타 IB타이틀화면처럼 하고싶어요 백월화(白月華) 2023.01.15 149
스크립트 사용 RMVXA HUD 체력, 마나 바의 숫자가 보이지 않도록 스크립트 수정을 하고 싶습니다. DIEM 2020.10.03 127
RMVX HUD 인터페이스 잠시 사라지게하는법 3 레이드 2011.01.30 653
RMVX HUD 인터페이스 숨기기 오류가 발생합니다. 1 C_tan 2012.03.31 1725
RMVX HUD 스크립트 게임시작할때 없게 하는법 4 똥구리 2011.02.11 804
RMVX Hud On 인터페이스 문제 1 Jung48 2012.06.18 1115
기타 http://www.hcn.zaq.ne.jp/cagzd200/에 관한 질문입니다. 2 file G-Drug 2013.06.16 1194
플러그인 추천 RMMV Hp와 TP 바 등등 그래픽 수정하는 법/텍스트 효과음 BLT 2020.05.19 181
플러그인 추천 RMMV hp와 mp이외의 수치를 추가하고 싶습니다 6 둥근테안경 2019.09.26 126
RMVX HP소모 1 Hidden Card 2011.01.02 515
플러그인 사용 RMMV HP만 게이지로 화면에 나타나게 하고 싶습니다 5 소녀160 2019.05.04 111
플러그인 사용 RMMV HP를 숫자로 화면에 띄우고 싶습니다 2 소녀160 2019.05.04 113
RMXP HP나타내면서 점점 줄어드는거 없을까요? 2 알피지킹초보 2010.09.25 711
RMVXA HP가 점점줄어드는 상태 2 Kazu 2013.09.21 883
RMVX HP가 적으면 자동으로 상태변화 1 J_chisee45 2016.02.24 151
Board Pagination Prev 1 ... 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 ... 518 Next
/ 518