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현제 제가 제작하고 있는 게임의 주인공이 1명인데

아이템이나 스킬등을 사용하려고 하면 액터 고르는 메뉴스테이터스가 뜨네요..

아이템이나 스킬의 효과 범위를 "사용자"로 지정해도 액터 고르는 메뉴스테이터스가 뜨고...


기본 스크립트를 편집 또는 새로운 스크립트를 이용해서 아이템이나 스킬 사용시 액터 고르는 메뉴가 안뜨고

자동으로 현재 1명인 액터를 고르게 하고 싶은데 능력자분들 도와주세요 ㅜㅜ

즉, 액터 고르는 메뉴스테이터스가 생략되고 자동으로 현재있는 액터1명을 선택하게 하는 스크립트가 필요합니다 ㅜㅜ


(나름 기본 스크립트를 이리저리 만져봐도 한계네요 ㅜㅜ) 

Comment '4'
  • profile
    북극토끼 2014.07.18 02:25

    vx ace라면 외국의 Todd님이 만드신 1인용 메뉴 스크립트가 있습니다.
    http://forums.rpgmakerweb.com/index.php?/topic/920-one-actor-menu/
    위 페이지에서 show버튼을 누르면 스크립트 전문이 보입니다. 삽입만 하면 되는 스크립트에요.

  • ?
    gyro2du 2014.07.18 02:38
    아 RPG VX 입니다 ㅜㅜ
    그래도 올려주셔서 감사해요~ 한번 그 필요한 스크립트만 호환되는지 확인해볼께요 ^^
  • profile
    북극토끼 2014.07.19 06:34
    #===============================================================================
    #
    # DT's One Person Menu
    # Author: DoctorTodd
    # Date (02/19/2012)
    # Type: (Menu)
    # Version: (1.1.0)
    # Level: (Simple)
    # Email: BeaconGames2011@gmail.com
    #
    #===============================================================================
    #
    # Description: A menu that is modified to work as if you are only using one
    # actor.
    #
    # Credits: Me (DoctorTodd)
    #
    #===============================================================================
    #
    # Instructions
    # Paste above main.
    #
    #===============================================================================
    #
    # Editing begins 30 and ends 32.
    #
    #===============================================================================
    module DTOPM

    #Window skin to use, place in system.
    WINDOW = ('Window')

    end
    class Scene_Menu < Scene_Base
    include DTOPM
    #--------------------------------------------------------------------------
    # * Object Initialization
    # menu_index : command cursor's initial position
    #--------------------------------------------------------------------------
    def initialize(menu_index = 0)
    @menu_index = menu_index
    end
    #--------------------------------------------------------------------------
    # * Start processing
    #--------------------------------------------------------------------------
    def start
    super
    create_menu_background
    create_command_window
    @status_window = Window_MenuStatus.new (200, 75)
    @status_window.windowskin = Cache.system(DTOPM::WINDOW)
    @gold_window = Window_Gold.new(40, 250)
    @gold_window.windowskin = Cache.system(DTOPM::WINDOW)
    end
    #--------------------------------------------------------------------------
    # * Termination Processing
    #--------------------------------------------------------------------------
    def terminate
    super
    dispose_menu_background
    @command_window.dispose
    @gold_window.dispose
    @status_window.dispose
    end
    #--------------------------------------------------------------------------
    # * Frame Update
    #--------------------------------------------------------------------------
    def update
    super
    update_menu_background
    @command_window.update
    @gold_window.update
    @status_window.update
    if @command_window.active
    update_command_selection
    end
    end
    #--------------------------------------------------------------------------
    # * Create Command Window
    #--------------------------------------------------------------------------
    def create_command_window
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = Vocab::save
    s6 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
    @command_window.index = @menu_index
    @command_window.x = 40
    @command_window.y = 75
    @command_window.windowskin = Cache.system(DTOPM::WINDOW)
    if $game_party.members.size == 0 # If number of party members is 0
    @command_window.draw_item(0, false) # Disable item
    @command_window.draw_item(1, false) # Disable skill
    @command_window.draw_item(2, false) # Disable equipment
    @command_window.draw_item(3, false) # Disable status
    end
    if $game_system.save_disabled # If save is forbidden
    @command_window.draw_item(4, false) # Disable save
    end
    end
    #--------------------------------------------------------------------------
    # * Update Command Selection
    #--------------------------------------------------------------------------
    def update_command_selection
    if Input.trigger?(Input::<img src='http://forums.rpgmakerweb.com/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' />
    Sound.play_cancel
    $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
    if $game_party.members.size == 0 and @command_window.index < 4
    Sound.play_buzzer
    return
    elsif $game_system.save_disabled and @command_window.index == 4
    Sound.play_buzzer
    return
    end
    Sound.play_decision
    case @command_window.index
    when 0 # Item
    $scene = Scene_Item.new
    when 1 # Skill
    @actor = $game_party.members[1]
    $scene = Scene_Skill.new
    when 2 # Equip
    @actor = $game_party.members[1]
    $scene = Scene_Equip.new
    when 3 # Status
    @actor = $game_party.members[1]
    $scene = Scene_Status.new
    when 4 # Save
    $scene = Scene_File.new(true, false, false)
    when 5 # End Game
    $scene = Scene_End.new
    end
    end
    end
    #==============================================================================
    # ** Window_MenuStatus
    #------------------------------------------------------------------------------
    # This window displays the characters status on the menu screen.
    #==============================================================================
    class Window_MenuStatus < Window_Base
    #--------------------------------------------------------------------------
    # * Object Initialization
    # x : window X coordinate
    # y : window Y coordinate
    #--------------------------------------------------------------------------
    def initialize(x, y)
    super(x, y, 300, 231)
    refresh
    end
    #--------------------------------------------------------------------------
    # * Refresh
    #--------------------------------------------------------------------------
    def refresh
    self.contents.clear
    @actor = $game_party.members[0]
    draw_actor_face(@actor, 0, 0)
    draw_actor_name(@actor, 110, 5)
    draw_actor_level(@actor, 190, 5)
    draw_actor_hp(@actor, 110 ,40)
    draw_actor_mp(@actor, 110 , 65)
    draw_actor_parameter(@actor, 0, 100, 0)
    draw_actor_parameter(@actor, 0, 124, 1)
    draw_actor_parameter(@actor, 0, 148, 2)
    draw_actor_parameter(@actor, 0, 172, 3)
    draw_actor_graphic(@actor, 220, 160)
    draw_actor_state(@actor, 190, 180, width = 96)
    end
    end
    end
  • profile
    북극토끼 2014.07.19 06:35
    vx ace버전 1인용 메뉴를 만드신 Todd님이 vx버전도 만드신 적 있네요. 이건 실험해보지 않았지만 도움이 됐으면 좋겠습니다.

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