http://rpgmaker.net/engines/rm2k3/utilities/25/
2003 ATB(액티브 턴 배틀)의 속도를 변수를 통해서 제어 가능하게 해주는 기능을 지닌 플러그인입니다. 위 이미지는 아마 이런식으로 씬을 만드는 데에도 응용 가능하다 라고 소개하는 것이겠죠? DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 "습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(http://avangs.info/1031048)"를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.
#. 리드미 내용
======================================================================== CMS Tools: Advanced Faster ATB Plugin v2.0 For RPG Maker 2003 with DynRPG v0.13 or higher By PepsiOtaku ======================================================================== This patch allows you to control the battle speed by a variable, and set a default percentage to multiply the battle speed by from within the DynRPG.ini. Variable values are not setup by percentile however. Installation ------------- To install the plugin, make sure that you have patched your project with cherry's DynRPG patch which can be found here: http://cherrytree.at/dynrpg 1. Copy the "faster_atb_advanced.dll"into the DynPlugins folder of your own project. 2. Add the following (between the asterisks) to your DynRPG.ini ********************************************** [faster_atb_advanced] BattleSpeedVariable=4001 DefaultSpeed=200 ********************************************** 3. Change "4001" to the Variable ID of your choice. 4. Change "200" to the percentage of your choice. 200 (2x speed) is the recommended value. Instructions ------------- To use, simply set your chosen variable to the value of your choice listed below. Values below 0 should be used with caution as they're slower than RM2003's default, but potential uses could be some kind of "Slow" spell, or you can build an ATB speed setting into your custom menu. Variable value | Percentage =========================== -4 | 0 = Paused -3 | 25 -2 | 50 -1 | 75 1 | 100 = RM2003's default 2 | 200 = 2x (Recommended) 3 | 300 = 3x (Also Recommended) 4 | 400 = 4x (Not bad, but hectic if using Active mode) 5 | 500 6 | 600 7 | 700 8 | 800 9 | 900 10 | 1000 11 | 1100 12 | 1200 13 | 1300 14 | 1400 15 | 1500 16 | 1600 As a warning, 5x-16x are absurdly fast. I don't know why you would want to build them into your game. :) |