http://rpgmaker.net/engines/rm2k3/utilities/18/
변수로 파라메터에 접근하게 해주는 기능을 지닌 플러그인입니다. 데모파일에서는 변수를 입력하면 해당 ID값을 지닌 아이템의 보유 수량을 알려주고 있습니다. DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 "습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(http://avangs.info/1031048)"를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.
#. 리드미 내용
=========================================================== Dynamic Variable Pointer Plugin for RPG Maker 2003 ver 1.00 For DynRPG version 0.14a or higher By Kazesui =========================================================== This plugin allows you to point to id's of stuff like items or heros within the variable operation menu. This is activated by a comment command, which will then change how the original event function is executed. To use this plugin, patch your project with the DynRPG Patch and copy the DynPtr.dll file from the DynPlugin folder of this project to your own. e.g. once the item pointer has been activated, it doesn't matter what item you choose within the variable operation menu, as it will be traded for the one specified upon activation of the item pointing. The comment commands are given in the form of @random_fixed 1, V3 where @random_fixed is the command "1" is the first parameter and "V3" is the value in variable 3 as second parameter (separated by a comma). The comment commands for this plugin is divided in 4 categories with 3 variants each. commands suffixed with "once" will change the next variable operation, operating on that specific type (e.g. item operation). Commands suffixed by "fixed" will keep pointing to the specific id until changed by a command suffixed by "normal" which restores default behaviour. You can also control the random boundaries within this plugin. Comment Commands ---------------- @item_once parameter#1: id of item @item_fixed parameter#1: id of item @item_normal - no parameters @hero_once parameter#1: id of hero @hero_fixed parameter#1: id of hero @hero_normal - no parameter @sprite_once parameter#1: id of map event @sprite_fixed parameter#1: id of map event @sprite_normal - no parameter @random_once parameter#1: lower bound parameter#2: upper bound @random_fixed parameter#1: lower bound parameter#2: upper bound @random_once - no parameter |