그 외 전투 스크립트 들 http://rpgmaker.net/scripts/rmvxace/battlesystems/
#==============================================================================
# ** TDS Auto Battle Command
# Ver: 1.0
#------------------------------------------------------------------------------
# * Description:
# This script adds a command to battle that makes characters select their
# actions automatically.
#------------------------------------------------------------------------------
# * Features:
# A command to automate Actor battler actions.
#------------------------------------------------------------------------------
# * Instructions:
# Just put it in your game under the "Materials" area of the script list and
# enjoy.
#------------------------------------------------------------------------------
# * Notes:
# None.
#------------------------------------------------------------------------------
# WARNING:
#
# Do not release, distribute or change my work without my expressed written
# consent, doing so violates the terms of use of this work.
#
# If you really want to share my work please just post a link to the original
# site.
#
# * Not Knowing English or understanding these terms will not excuse you in any
# way from the consequenses.
#==============================================================================
# * Import to Global Hash *
#==============================================================================
($imported ||= {})[:TDS_Auto_Battle_Command] = true
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# * Alias Listing
#--------------------------------------------------------------------------
alias tds_auto_battle_command_scene_battle_create_party_command_window create_party_command_window
#--------------------------------------------------------------------------
# * Create Party Commands Window
#--------------------------------------------------------------------------
def create_party_command_window(*args, &block)
# Run Original Method
tds_auto_battle_command_scene_battle_create_party_command_window(*args, &block)
# Set Auto Battle Handler
@party_command_window.set_handler(:auto_battle, method(:command_auto_battle))
end
#--------------------------------------------------------------------------
# * [Auto Battle] Command
#--------------------------------------------------------------------------
def command_auto_battle
# Make Auto Battle Actions for Alive Party Members
$game_party.alive_members.each {|a| a.make_auto_battle_actions}
# Start Turn
turn_start
end
end
#==============================================================================
# ** Window_PartyCommand
#------------------------------------------------------------------------------
# This window is used to select whether to fight or escape on the battle
# screen.
#==============================================================================
class Window_PartyCommand < Window_Command
#--------------------------------------------------------------------------
# * Alias Listing
#--------------------------------------------------------------------------
alias tds_auto_battle_command_window_partycommand_make_command_list make_command_list
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list(*args, &block)
# Run Original Method
tds_auto_battle_command_window_partycommand_make_command_list(*args, &block)
# Add Auto Battle Command
add_command("Auto Battle", :auto_battle)
end
end
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