Ace 스크립트

=begin
#===============================================================================
 ** Effect: Recoil Damage
 Author: Tsukihime
 Date: Sep 12, 2013
--------------------------------------------------------------------------------
 ** Change log
 Sep 12, 2013
   - added element type for recoil damage
 Aug 28, 2013
   - added "guard" trigger for all objects
 Aug 25, 2013
   - recoil effect occurs when battler gets hit
 May 14, 2013
   - initial release
--------------------------------------------------------------------------------   
 ** Terms of Use
 * Free to use in commercial/non-commercial projects
 * No real support. The script is provided as-is
 * Will do bug fixes, but no compatibility patches
 * Features may be requested but no guarantees, especially if it is non-trivial
 * Preserve this header
--------------------------------------------------------------------------------
 ** Required
 
 -Effects Manager
  (http://himeworks.wordpress.com/2012/10/05/effects-manager/)

--------------------------------------------------------------------------------
 ** Description
 
 This effect is activated when an attack is successfully made.
 The user will take some amount of damage according to the effect.
 
--------------------------------------------------------------------------------
 ** Installation
 
 Place this script below Effect Manager and above Main.
 
--------------------------------------------------------------------------------
 ** Usage
 
 Tag effect objects with
 
    <eff: recoil_damage formula element_id>
    
 Where the formula is any valid ruby statement that evaluates to a number.
 
 The `element_id` is the ID of the element you want the recoil damage to be.
 Look up the ID in the Terms tab. If you set it to -1, then it will be the
 "atk element" of the target which can be set using features.
 
#===============================================================================
=end
$imported = {} if $imported.nil?
$imported["Effect_RecoilDamage"] = true
#===============================================================================
# ** Rest of the script
#===============================================================================
module Effect
  module Recoil_Damage
    
    Vocab = "%s took %s damage from the recoil!"
    Effect_Manager.register_effect(:recoil_damage)
  end
end

module RPG
  class BaseItem
    def add_effect_recoil_damage(code, data_id, args)
      args[1] = args[1] ? eval(args[1]) : 0
      add_effect(code, data_id, args)
    end
  end
end

class Game_Battler < Game_BattlerBase
  
  def effect_recoil_damage(user, item, effect)
    elementID = effect.value1[1]
    value = eval(effect.value1[0]).to_i
    value *= effect_recoil_element_rate(user, elementID)
    value = value.to_i
    user.hp -= value
    user.perform_collapse_effect if user.dead?
    @result.effect_results.push(sprintf(Effect::Recoil_Damage::Vocab, user.name, value))
    @result.success = true
  end
  
  #-----------------------------------------------------------------------------
  # 
  #-----------------------------------------------------------------------------
  def effect_recoil_element_rate(user, elementID)
    if elementID < 0
      atk_elements.empty? ? 1.0 : user.elements_max_rate(atk_elements)
    else
      user.element_rate(elementID)
    end
  end
  
  alias :state_effect_recoil_damage_attack :effect_recoil_damage
  alias :state_effect_recoil_damage_guard :effect_recoil_damage
  alias :item_effect_recoil_damage :effect_recoil_damage
  alias :enemy_effect_recoil_damage_attack :effect_recoil_damage
  alias :enemy_effect_recoil_damage_guard :effect_recoil_damage
  alias :actor_effect_recoil_damage_attack :effect_recoil_damage
  alias :actor_effect_recoil_damage_guard :effect_recoil_damage
end

class Game_Actor < Game_Battler
  
  alias :armor_effect_recoil_damage_attack :effect_recoil_damage
  alias :armor_effect_recoil_damage_guard :effect_recoil_damage
  alias :weapon_effect_recoil_damage_attack :effect_recoil_damage
  alias :weapon_effect_recoil_damage_guard :effect_recoil_damage
  alias :class_effect_recoil_damage_attack :effect_recoil_damage
  alias :class_effect_recoil_damage_guard :effect_recoil_damage
end




공격할경우, 준 데미지의 n%만큼의 데미지를 자신이 입게됩니다.

<eff: recoil_damage 공식>을 스킬칸에 넣으면 된다는데...

사실은 실험하다 때려침


※ 필수 스크립트

http://himeworks.wordpress.com/2012/10/05/effects-manager/

Who's 스리아씨

?
뺘라뺘뺘
  • ?
    반내림 2013.10.11 17:42
    헐랭..감사합니다!
  • ?
    반내림 2013.10.11 17:59
    위 스크립트를 쓰려면 링크해두신곳의 스크립트를 먼저 넣어야하는건가요??
  • ?
    반내림님 축하합니다.^^ 2013.10.11 17:59
    포인트 팡팡!에 당첨되셨습니다.
    반내림님은 19포인트를 보너스로 받으셨습니다.
  • ?
    스리아씨 2013.10.11 18:02
    일단 링크해둔 스크립트를 넣어야 사용되는 듯 합니다.
  • ?
    반내림 2013.10.14 20:24
    준 데미지의 몇%가 아닌 그냥 정해진 값만큼 사용자가 데미지를 받네요..
    아쉬움..

    몇%로 하려해도 에러뜨구..
  • ?
    스리아씨 2013.10.14 21:06
    데미지공식이 a.atk * 1이면, 반동을 a.atk * 0.5로 하면 될지도.
  • ?
    반내림 2013.10.14 21:56
    안되네요..허허
  • profile
    karikari 2014.01.23 19:13
    scene-skill 칸인가요??

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 5135
공지 RPG VX ACE 유용한 링크 모음 16 아방스 2012.01.03 28962
77 퀘스트 Quest Journal by modern algebra 11 file 습작 2013.05.03 3698
76 기타 Picture Gallery Ace by MogHunter 1 Alkaid 2011.12.28 3458
75 맵/타일 Overlay Mapping by Lil'Yami 7 Alkaid 2014.02.14 2279
74 타이틀/게임오버 No Game Over 1 file 스리아씨 2013.09.26 2400
73 키입력 No F1, F12 and Alt+Return (Kein F1, F12 und Alt+Eingabe) by cremno 3 습작 2013.04.19 1534
72 메시지 N.A.S.T.Y. Text Pop Over Events 3 file Mimesis 2013.04.08 3620
71 저장 MSX - Window_SaveFile I & II 5 file Alkaid 2013.02.09 2857
70 키입력 Mouse System Buttons update 2.0 by Falcao 11 file 습작 2013.05.14 2526
69 기타 MOG-XAS ANTI LAG (V1.0) 1 file winspec 2012.11.18 1679
68 기타 MOG-MEMORY CLEAR (v1.0) 1 file winspec 2012.11.18 1639
67 기타 MOG-ANTI ANIMATION LAG (v1.0) 1 file winspec 2012.11.18 1543
66 변수/스위치 Mog Event Sensor Range 4 file 이클립스 2013.09.30 1572
65 그래픽 Mirror: EvenNumber Pictures - 짝수번호 그림 반전표시 by 허걱 1 file 허걱 2014.05.10 1781
64 맵/타일 MGC님의 Mode 7 Ace 6 file 습작 2013.10.27 3470
63 메시지 Message Skip [메세지 스킵] 5 file Lisky 2014.09.09 4171
62 맵/타일 Map Zoom Ace by MGC 습작 2016.02.28 1017
61 기타 Map Screenshot by Tsukihime 2 Alkaid 2014.02.13 1832
60 기타 LUD Script Package file LuD 2017.08.15 1081
59 기타 Localization by ForeverZer0, KK20 file 습작 2013.04.26 1415
58 전투 LNX11 전투 RPGXP 전투처럼 만들기 큔. 2018.11.23 1454
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 Next
/ 11