Ace 스크립트


#================================================#
# ¦ ReinoRPG HUD v0.6
# Script: LB
# Translated: Bravo2Kilo
# Toggle key: Kal
#================================================#
puts "HUD Loaded"
module PR_RRPG_HUD

#================================================#
#============= General Settings ===============#
#================================================#
  # Post nil if you want to center on screen
  # Place a minus sign in front of value to refer to the opposite side.
  Position_X = nil
  Position_Y = -8
  Bottom_of_the_HUD = "Back.png"
  Bar_HP = "HP.png"
  Bar_MP = "MP.png"

  Using_transparency_in_the_entrance = true # Makes the HUD fade when go under it
  Using_transparency_in_the_exit = true # FadeOut to disappear in just

  Speed = 3 # Speed to FadeIn/FadeOut
  Final_Opacity = 255 # Final 0pacity of the HUD
  Opacity_Final_Element = 255 # Opacity of the final elements of the HUD
  Character_Opacity = 150 # Opacity if the character is under
  Opacity_Character_Element = 160 # Opacity of the elements

  Switch_Control = 1 # Switch that controls whether the HUD is active or not
					 # HUD to be active ON and OFF to turn it off.
						
  Number_Character = 1 # The number of character in order according to menu

  HUD_Toggle_Show_Key = Input::L # Press this key to show/hide the HUD
								 # L is the Q key on a keyboard.
								 # Press F1 in a game to see what the default
								 # key mappings are.

#==============================================#
#=============== HUD Elements ================#
#==============================================#

  # Set to true to display graphic charset (false to not display)
  Char_Show = true
  Char_X = 46
  Char_Y = 66

  # Set true to show the character's name (false to not display)
  Name_Show = true
  Name_Alignment = 1 # 0 = Left | 1 = Center | 2 = Right
  Name_X = 92
  Name_Y = 25
  Name_Width = 134
  Name_Color = Color.new(255,255,255)
  Name_Font = nil # Font to use, write nil to use the default
  Name_Size_of_Font = 17 # Size_of Font

  # Set true to show the character's class (false to not display)
  Class_Show = true
  Class_Alignment = 0 # 0 = Left | 1 = Center | 2 = Right
  Class_X = 229
  Class_Y = 25
  Class_Width = 60
  Class_Color = Color.new(255,255,255)
  Class_Font = nil # Font to use, write nil to use the default
  Class_Size_of_Font = 16 # Size_of Font

  # Set true to show the bar that represents the character's HP (false to not display)
  HP_Show = true
  HP_X = 92
  HP_Y = 42

  # Set true to show the bar that represents the character's MP (false to not display)
  MP_Show = true
  MP_X = 92
  MP_Y = 59

  # Set true to show the value of Current HP bar (false to not display)
  Values_HP_Show_Current = false
  # Set true to show the maximum value of the HP bar (false to not display)
  Values_HP_Show_Total = false
  Values_HP_Color = Color.new(255,255,255)
  Values_HP_Font = nil # Font to use, write nil to use the default
  Values_HP_Size_of_Font = 14 # Size_of Font
  Values_HP_X = 92
  Values_HP_Y = 38

  # Set true to show the value of Current MP bar (false to not display)
  Values_MP_Show_Current = false
  # Set true to show the maximum value of the MP bar (false to not display)
  Values_MP_Show_Total = false
  Values_MP_Color = Color.new(255,255,255)
  Values_MP_Font = nil # Font to use, write nil to use the default
  Values_MP_Size_of_Font = 14 # Size_of Font
  Values_MP_X = 92
  Values_MP_Y = 55

  # Set true to show the character's level (false to not display)
  LV_Show = true
  LV_Color = Color.new(255,255,255)
  LV_Font = nil # Font to use, write nil to use the default
  LV_Size_of_Font = 19 # Size_of Font
  LV_Width = 30
  LV_X = 241
  LV_Y = 49

  # Set true to show the character of money (false to not display)
  Gold_Show = true
  Gold_Color = Color.new(255,255,255)
  Gold_Font = nil # Font to use, write nil to use the default
  Gold_Size_of_Font = 18 # Size_of Font
  Gold_X = 281
  Gold_Y = 35
  Gold_Width = 50

  # Set true to show the suffix of play money (false to not display)
  Text_Show = true
  Text_Color = Color.new(255,255,255)
  Text_Font = nil # Font to use, write nil to use the default
  Text_Size_of_Font = 15 # Size_of Font
  Text_X = 281
  Text_Y = 50
  Text_Width = 50
  Text = "Gold" # Name of game currency
end
#===============================================#
#============ End of Settings ================#
#===============================================#
#============ Top of Script ==================#
#===============================================#
module Cache
  #--------------------------------------------------------------------------
  # * Get HUD Graphic
  # filename : Filename
  #--------------------------------------------------------------------------
  def self.hud(filename)
	load_bitmap("Graphics/Hud/", filename)
  end
end
class Scene_Map < Scene_Base
  include PR_RRPG_HUD

  alias hud_start start
  alias hud_update update
  alias hud_terminate terminate

  def start
	active_hud
	hud_start
  end

  def active_hud
	unless @hud_has_run_before
	  $game_switches[Switch_Control] = true
	  @hud_has_run_before = true
	end
	@animation_hud1 = Using_transparency_in_the_entrance
	@animation_hud2 = Using_transparency_in_the_entrance
	@animation_hud_1 = Using_transparency_in_the_exit
	@animation_hud_2 = Using_transparency_in_the_exit
	@back = Sprite.new
	@back.bitmap = Cache.hud(Bottom_of_the_HUD)
	@back.opacity = 0 if @animation_hud1 == true
	x = Position_X
	y = Position_Y
	w = @back.width
	h = @back.height
	x = ( x == nil ? ( 544 - w ) / 2 : ( x < 0 ? ( 544 + x - w ) : x ) )
	y = ( y == nil ? ( 416 - h ) / 2 : ( y < 0 ? ( 416 + y - h ) : y ) )
	@back.x = x
	@back.y = y
	@back.z = 190
	@wind = Window_Base.new(x-16,y-16,w+32,h+32)
	@wind.opacity = 0
	@wind.contents_opacity = 0 if @animation_hud2 == true
	@wind.z = 195
	@wind.contents.font.shadow = false
	@id = Number_Character-1
	@info = []
	@hp = Sprite.new
	@hp.bitmap = Bitmap.new(32,32)
	@mp = Sprite.new
	@mp.bitmap = Bitmap.new(32,32)
	@hp.x = HP_X + x
	@mp.x = MP_X + x
	@hp.y = HP_Y + y
	@mp.y = MP_Y + y
	@hp.z = 192
	@mp.z = 193
	@hp.opacity = 0 if @animation_hud2 == true
	@mp.opacity = 0 if @animation_hud2 == true
	hud_real_update if status_update
  end

  def terminate
	if @animation_hud_1 == true
	  @back.bitmap.dispose
	  @back.dispose
	end
	if @animation_hud_2 == true
	  @hp.bitmap.dispose
	  @hp.dispose
	  @mp.bitmap.dispose
	  @mp.dispose
	  @wind.contents.dispose
	  @wind.dispose
	end
	hud_terminate
  end

  def update
	if $game_switches[Switch_Control] == true and @hud_keyboard_switch
	  if @back != nil
		if @back.opacity < Final_Opacity and @animation_hud1 == true
		  @back.opacity += Speed
		else
		  @back.opacity = Final_Opacity
		  @animation_hud1 = false
		end
		if @wind.contents_opacity < Opacity_Final_Element and @animation_hud2 == true
		  @wind.contents_opacity += Speed
		  @hp.opacity += Speed
		  @mp.opacity += Speed
		else
		  @wind.contents_opacity = Opacity_Final_Element
		  @hp.opacity = Opacity_Final_Element
		  @mp.opacity = Opacity_Final_Element
		  @animation_hud2 = false
		end
	  else
		active_hud
	  end
	else
	  if @back != nil
		if @back.opacity > Speed-1 and @animation_hud_1 == true
		  @back.opacity -= Speed
		else
		  @back.bitmap.dispose
		  @back.dispose
		  @back = nil
		  @animation_hud_1 = false
		end
		if @wind.contents_opacity > Speed-1 and @animation_hud_2 == true
		  @wind.contents_opacity -= Speed
		  @hp.opacity -= Speed
		  @mp.opacity -= Speed
		else
		  if @animation_hud_2 == true
			@hp.bitmap.dispose
			@hp.dispose
			@hp = nil
			@mp.bitmap.dispose
			@mp.dispose
			@mp = nil
			@wind.contents.dispose
			@wind.dispose
			@wind = nil
			@animation_hud_2 = false
		  end
		end
	  end
	end
	if @back != nil
	  if $game_player.screen_x >= @back.x and $game_player.screen_x <= @back.x + @back.width and
		 $game_player.screen_y >= @back.y and $game_player.screen_y <= @back.y + @back.height
		@back.opacity = Character_Opacity
		@hp.opacity = Opacity_Character_Element
		@mp.opacity = Opacity_Character_Element
		@wind.contents_opacity = Opacity_Character_Element
	  end
	end
	hud_real_update if status_update
	hud_check_key_toggle
	hud_update
  end

  def hud_real_update
	a = $game_party.members[@id]
	@wind.contents.clear
	@wind.draw_character(a.character_name, a.character_index, Char_X, Char_Y) if Char_Show
	if Name_Show
	  @wind.contents.font.name = Name_Font if Name_Font != nil
	  @wind.contents.font.color = Name_Color
	  @wind.contents.font.size = Name_Size_of_Font
	  @wind.contents.draw_text(Name_X, Name_Y, Name_Width, Name_Size_of_Font, a.name, Name_Alignment)
	end
	if Class_Show
	  @wind.contents.font.name = Class_Font if Class_Font != nil
	  @wind.contents.font.color = Class_Color
	  @wind.contents.font.size = Class_Size_of_Font
	  @wind.contents.draw_text(Class_X, Class_Y, Class_Width, Class_Size_of_Font, a.class.name, Class_Alignment)
	end
	if HP_Show
	  @hp.bitmap.dispose
	  @hp.bitmap = Cache.hud(Bar_HP)
	  @hp.bitmap.clear_rect(Rect.new((@hp.width*a.hp/a.mhp),0,@hp.width,@hp.height))
	end
	if MP_Show
	  @mp.bitmap.dispose
	  @mp.bitmap = Cache.hud(Bar_MP)
	  @mp.bitmap.clear_rect(Rect.new((@mp.width*a.mp/a.mmp),0,@mp.width,@mp.height))
	end
	if Values_HP_Show_Current
	  text = a.hp.to_s
	end
	if Values_HP_Show_Total
	  text = a.mhp.to_s
	end
	if Values_HP_Show_Current and Values_HP_Show_Total
	  text = a.hp.to_s + "/" + a.mhp.to_s
	end
	if text != nil
	  @wind.contents.font.name = Values_HP_Font if Values_HP_Font != nil
	  @wind.contents.font.color = Values_HP_Color
	  @wind.contents.font.size = Values_HP_Size_of_Font
	  @wind.contents.draw_text(Values_HP_X, Values_HP_Y, @hp.width, Values_HP_Size_of_Font, text, 2)
	end
	text = nil
	if Values_MP_Show_Current
	  text = a.mp.to_s
	end
	if Values_MP_Show_Total
	  text = a.mmp.to_s
	end
	if Values_MP_Show_Current and Values_MP_Show_Total
	  text = a.mp.to_s + "/" + a.mmp.to_s
	end
	if text != nil
	  @wind.contents.font.name = Values_MP_Font if Values_MP_Font != nil
	  @wind.contents.font.color = Values_MP_Color
	  @wind.contents.font.size = Values_MP_Size_of_Font
	  @wind.contents.draw_text(Values_MP_X, Values_MP_Y, @hp.width, Values_MP_Size_of_Font, text, 2)
	end
	if LV_Show
	  @wind.contents.font.name = LV_Font if LV_Font != nil
	  @wind.contents.font.color = LV_Color
	  @wind.contents.font.size = LV_Size_of_Font
	  @wind.contents.draw_text(LV_X, LV_Y, LV_Width, LV_Size_of_Font, a.level, 1)
	end
	if Gold_Show
	  @wind.contents.font.name = Gold_Font if Gold_Font != nil
	  @wind.contents.font.color = Gold_Color
	  @wind.contents.font.size = Gold_Size_of_Font
	  @wind.contents.draw_text(Gold_X, Gold_Y, Gold_Width, Gold_Size_of_Font, $game_party.gold, 1)
	end
	if Text_Show
	  @wind.contents.font.name = Text_Font if Text_Font != nil
	  @wind.contents.font.color = Text_Color
	  @wind.contents.font.size = Text_Size_of_Font
	  @wind.contents.draw_text(Text_X, Text_Y, Text_Width, Text_Size_of_Font, Text, 1)
	end
  end

  def status_update
	return false if @wind == nil
	a = $game_party.members[@id]
	return update_infos if a.id != @info[0]
	return update_infos if a.character_name != @info[1]
	return update_infos if a.character_index != @info[2]
	return update_infos if a.name != @info[3]
	return update_infos if a.class_id != @info[4]
	return update_infos if a.class.name != @info[5]
	return update_infos if a.hp != @info[6]
	return update_infos if a.mhp != @info[7]
	return update_infos if a.mp != @info[8]
	return update_infos if a.mmp != @info[9]
	return update_infos if a.level != @info[10]
	return update_infos if $game_party.gold != @info[11]
	return false
  end

  def update_infos
	a = $game_party.members[@id]
	@info[0] = a.id
	@info[1] = a.character_name
	@info[2] = a.character_index
	@info[3] = a.name
	@info[4] = a.class_id
	@info[5] = a.class.name
	@info[6] = a.hp
	@info[7] = a.mhp
	@info[8] = a.mp
	@info[9] = a.mmp
	@info[10] = a.level
	@info[11] = $game_party.gold
	return true
  end
  def hud_check_key_toggle
	@hud_keyboard_switch = true if @hud_keyboard_switch.nil?
	if Input.trigger?(HUD_Toggle_Show_Key)
	  @hud_keyboard_switch = !@hud_keyboard_switch
	end
  end

end
http://www.rpgmakervxace.net/topic/347-reinorpg-hud/ - 출처
ReinoRpgHud.png
Back.pngHP.pngMP.png
해당 3개의 파일을 그래픽 풀더에 넣어야합니다.                                                                                    ※ 그래픽 풀더에 따로 HUD라는 풀더를 만들어야 작동됩니다!

Who's 스리아씨

?
뺘라뺘뺘
Atachment
첨부 '4'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 5161
공지 RPG VX ACE 유용한 링크 모음 16 아방스 2012.01.03 29000
137 전투 XAS VX ACE 데모 한글 번역 ( 스크립트 번역 모음 ) 1 미루 2013.01.10 4563
136 전투 XAS Hero Edition Ace Experimental 0.5 6 Alkaid 2012.01.15 6137
135 전투 WhiteFlute: 자동전투 스크립트 3 file Alkaid 2012.09.20 3776
134 맵/타일 WhiteFlute - XPMap-EX (VX Ace에서 XP의 맵 데이터를 읽을 수 있게 함) 3 Alkaid 2012.12.26 1505
133 스킬 VXACE 패시브 스킬 스크립트 Ver. 0.82 21 file 아이미르 2012.03.07 6671
132 장비 VXAce 장비장착 스킬발동 스크립트 2 아이미르 2012.09.02 2404
131 스킬 VXAce 아츠장착 스킬습득 스크립트 1 file 아이미르 2013.02.24 2777
130 아이템 VXAce 아이템 합성 스크립트 Ver 0.8 17 아이미르 2012.08.23 4005
129 아이템 VXAce 아이템 채집 스크립트 23 file 아이미르 2012.11.23 4053
128 아이템 VXAce 아이템 도감 스크립트 7 file 아이미르 2012.12.31 3805
127 스킬 VXAce 스킬포인트 스크립트 5 file 아이미르 2013.03.21 4154
126 스킬 VXAce 스킬레벨, 스킬장착 스크립트 11 file 아이미르 2012.11.01 3816
125 아이템 VXAce 셋트장비 스크립트 9 file 아이미르 2013.03.08 3642
124 상점 VXAce 상점 스크립트 V0.9 17 아이미르 2012.06.29 5381
123 전투 VXAce 사이드뷰 스크립트 (번역) 23 아이미르 2012.12.10 6357
122 스킬 VXAce 경험치 스킬습득 스크립트 3 file 아이미르 2012.10.27 2728
121 버그픽스 VXAce SP1 2 Alkaid 2013.02.15 2054
120 상점 VXAce SkillShop 스크립트 3 file 아이미르 2012.10.30 2897
119 아이템 VXAce No Recipe 아이템합성 스크립트(버그 수정) 11 file 아이미르 2013.01.07 3311
118 제작도구 VXAce HUD Designer by Cidiomar R. Dias Jr 1 file 습작 2013.01.19 6765
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 Next
/ 11