VX 스크립트

타이틀/게임오버
2008.10.28 19:03

New Title Screen

조회 수 1832 추천 수 0 댓글 3
New Title Screen
Version
1.0
Author puppeto4
Release Date 13th April

Introduction

So,I'm tired of stupid drama that goes around and can't really focus on my main project script(look at my sig if you want to know what is it)and I'm not really in mood today,so I'd decide to make a simple script to relax myself from those dramas.


Features

Title screen won't display "Continue" if there is no save file for the game(simple isn't it?)

Script

Download from attachment :

[attachment=555:New_Title_Screen.txt]

Or copy the script in the spoiler below.
다음은 스크립틍 입니다.
#============================================================================
# ** New Title Screen
#----------------------------------------------------------------------------
# Author  : puppeto4
# Version : 1.0
# Date    : 13th April 2008
#============================================================================


#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    load_database                     # Load database
    create_game_objects               # Create game objects
    check_continue                    # Determine if continue is enabled
    create_title_graphic              # Create title graphic
    play_title_music                  # Play title screen music
    if @continue_enabled              # If continue is enabled
      create_command_window           # Create command window
    else
      create_command2_window          # Create command window
    end  
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    if @continue_enabled              # If continue is enabled
      open_command_window
    else
      open_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    snapshot_for_background
    dispose_title_graphic
    if @continue_enabled              # If continue is enabled
      dispose_command_window
    else
      dispose_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    if @continue_enabled              # If continue is enabled
      super
      @command_window.update
      if Input.trigger?(Input::C)
        case @command_window.index
        when 0    #New game
          command_new_game
        when 1    # Continue
          command_continue
        when 2    # Shutdown
          command_shutdown
        end
      end
    else  
      super
      @command2_window.update
      if Input.trigger?(Input::C)
        case @command2_window.index
        when 0    #New game
          command_new_game
        when 1    # Shutdown
          command_shutdown
        end
      end
    end  
  end
  #--------------------------------------------------------------------------
  # * Create Command2 Window
  #--------------------------------------------------------------------------
  def create_command2_window
    s1 = Vocab::new_game
    s2 = Vocab::shutdown
    @command2_window = Window_Command.new(172, [s1, s2])
    @command2_window.x = (544 - @command2_window.width) / 2
    @command2_window.y = 288
    @command2_window.openness = 0
    @command2_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command2 Window
  #--------------------------------------------------------------------------
  def dispose_command2_window
    @command2_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command2 Window
  #--------------------------------------------------------------------------
  def open_command2_window
    @command2_window.open
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command2 Window
  #--------------------------------------------------------------------------
  def close_command2_window
    @command2_window.close
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    Sound.play_decision
    $game_party.setup_starting_members            # Initial party
    $game_map.setup($data_system.start_map_id)    # Initial map position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $scene = Scene_Map.new
    RPG::BGM.fade(1500)
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
    Graphics.fadeout(60)
    Graphics.wait(40)
    Graphics.frame_count = 0
    RPG::BGM.stop
    $game_map.autoplay
  end
end
Comment '3'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5408
557 스킬 Grid Inventory 1.0f by Modern Algebra 2 Alkaid 2010.09.05 1960
556 전투 GTBS 1.0 [스크립트] 24 아방스 2009.02.05 6141
555 전투 GTBS 1.5.1.4 - GubiD's Tactical Battle System 10 아방스 2010.12.11 4455
554 전투 GTBS for 2d_iso_x3 by Clarabel 2 습작 2013.05.13 1884
553 전투 GTBS_VX 1.0 택틱컬rpg 14 file RPGbooster 2008.10.08 3352
552 맵/타일 GubiD's Isometric Maps for RPG Maker VX 1 Man... 2008.10.28 1682
551 전투 GubiD's Tactical Battle System 1.5.1.4 (RMVX용) 2 Alkaid 2010.09.03 2858
550 메뉴 GuiRPG menu시스템 13 file 할렘 2009.02.07 4849
549 메시지 HG_POP_TEXT (맵 화면에 문자 표시) 4 file 허걱 2011.09.16 3589
548 퀘스트 HG_QUEST_SYSTEM 29 file 허걱 2010.06.18 4130
547 변수/스위치 HG_SelfVariables 셀프 변수 8 file 허걱 2010.11.19 2341
546 기타 HG_SHOOT_ANIMATION 4 file 허걱 2010.11.17 2596
545 변수/스위치 HG_Variables : 변수 확장 시스템 11 file 허걱 2010.06.14 2957
544 스킬 hp소모스킬 31 file DH Games 2010.02.14 3141
543 HUD HUD HP / MP 게이지바 스크립트 29 file 아방스 2009.07.02 5677
542 HUD HUD 스크립트 모음 10 아방스 2010.12.11 3658
541 제작도구 Icon Preview Window by Woratana 8 file 허걱 2009.08.20 2891
540 기타 IEX - Script Library 1.0 by IceDragon 8 Alkaid 2011.01.11 2619
539 아이템 Item Price Changer 7 Man... 2008.10.28 1530
538 Jens009's Critical Flash 1.0 3 Man... 2008.10.27 1240
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 32 Next
/ 32