VX 스크립트

#==============================================================================
# ■ VX-RGSS2-7 Change Battle Background [Ver.1.0.0]     by Claimh
#------------------------------------------------------------------------------
# English Translation By: Elemental Crisis [http://www.rpgcrisis.net]
#------------------------------------------------------------------------------
# Changes the battle background.
#==============================================================================


module BattleBack
  #   Select Battle Background Type
  #   0:Current map with wave effect for battle background (Default VX Style).
  #   1:Current map used as battle background. 
  #   2:Uses a picture for battle background. 
  BB_TYPE = 0
  
  # Display Battle Floor
  BT_FLOOR = false

  # Picture (Only required if BB_TYPE = 2)
  M_B_BACK = {
    # Map ID => "Picture File Name(Graphics/System)"
    1 => "001-Grassland01"
  }
end


#==============================================================================
# ■ Spriteset_Battle
#==============================================================================
class Spriteset_Battle
  #--------------------------------------------------------------------------
  # ● Creating Battle Back Sprite
  #--------------------------------------------------------------------------
  def create_battleback
    case BattleBack::BB_TYPE
    when 0
      source = $game_temp.background_bitmap
      bitmap = Bitmap.new(640, 480)
      bitmap.stretch_blt(bitmap.rect, source, source.rect)
      bitmap.radial_blur(90, 12)
      @battleback_sprite = Sprite.new(@viewport1)
      @battleback_sprite.bitmap = bitmap
      @battleback_sprite.ox = 320
      @battleback_sprite.oy = 240
      @battleback_sprite.x = 272
      @battleback_sprite.y = 176
      @battleback_sprite.wave_amp = 8
      @battleback_sprite.wave_length = 240
      @battleback_sprite.wave_speed = 120
    when 1
      source = $game_temp.background_bitmap
      bitmap = Bitmap.new(640, 480)
      bitmap.stretch_blt(bitmap.rect, source, source.rect)
      @battleback_sprite = Sprite.new(@viewport1)
      @battleback_sprite.bitmap = bitmap
      @battleback_sprite.ox = 320
      @battleback_sprite.oy = 240
      @battleback_sprite.x = 272
      @battleback_sprite.y = 176
    when 2
      @battleback_sprite = BattleBackSprite.new(@viewport1)
    end
  end
  #--------------------------------------------------------------------------
  # ● Creating Battle Floor Sprite
  #--------------------------------------------------------------------------
  alias create_battlefloor_mbb create_battlefloor
  def create_battlefloor
    create_battlefloor_mbb if BattleBack::BT_FLOOR
  end
  #--------------------------------------------------------------------------
  # ● Delete Battle Floor Sprite
  #--------------------------------------------------------------------------
  alias dispose_battlefloor_mbb dispose_battlefloor
  def dispose_battlefloor
    dispose_battlefloor_mbb if BattleBack::BT_FLOOR
  end
  #--------------------------------------------------------------------------
  # ● Update Battle Floor Sprite
  #--------------------------------------------------------------------------
  alias update_battlefloor_mbb update_battlefloor
  def update_battlefloor
    update_battlefloor_mbb if BattleBack::BT_FLOOR
  end
end


#==============================================================================
# ■ BattleBackSprite
#==============================================================================
class BattleBackSprite < Sprite
  # Background Screen Size
  WIDTH  = 544.00
  HEIGHT = 288.00
  #--------------------------------------------------------------------------
  # ● Object Initialization
  #     viewport : viewport
  #--------------------------------------------------------------------------
  def initialize(viewport = nil)
    super(viewport)
    self.bitmap = Cache.system(BattleBack::M_B_BACK[$game_map.map_id])
    # Zoom is carried out according to picture size.
    @x_zoom = WIDTH / self.bitmap.width
    @y_zoom = HEIGHT / self.bitmap.height
    @zoom = @x_zoom > @y_zoom ? @x_zoom : @y_zoom
    # Zoom is carried out.
    self.zoom_x = @zoom
    self.zoom_y = @zoom
    # Made into central display.
    self.ox = self.bitmap.width / 2
    self.oy = self.bitmap.height / 2
    self.x = (self.bitmap.width / 2)  * @zoom
    self.y = (self.bitmap.height / 2) * @zoom
  end
end

Comment '45'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5408
37 전투 Fomars indiviivdual battle 2 Man... 2008.10.28 1340
36 기타 reijubv - New Balloon Command (VXA에서도 작동) 1 file 혜인 2013.04.08 1332
35 ??? 2 Man... 2008.10.27 1329
34 변수/스위치 MapSwitch VX Version: 1.1 1 Man... 2008.10.27 1327
33 ??무슨 스크립트?? 3 Man... 2008.10.27 1323
32 기타 VX Weather Script by ccoa 1 Alkaid 2010.09.08 1318
31 컴퓨스트 플레이어 워크(?) 2 Man... 2008.10.27 1304
30 Attribute System Man... 2008.10.28 1293
29 맵/타일 SwapXT by bulletxt 습작 2013.05.13 1293
28 버그픽스 애니메이션 표시 위치 수정 (Fix Animation Position) 2 file AltusZeon 2014.02.12 1289
27 Khai's Window Helper 1.4 1 Man... 2008.10.28 1272
26 키입력 해외 제작자 He Who Jets님의 마우스 스크립트(mouse system) 1 file 보자기군 2014.09.30 1261
25 Detailed Call Script Error Mesage 3 Man... 2008.10.28 1258
24 디러그 시스템?? 1 Man... 2008.10.28 1247
23 전투 Verus Tempus Proelium by Vlad 습작 2013.05.13 1246
22 Jens009's Critical Flash 1.0 3 Man... 2008.10.27 1240
21 장비 방어구 착용시 최대HP, MP증가 스크립트(턴알) 3 file 기관차 2014.11.06 1222
20 Simple Fon Chage 3 Man... 2008.10.28 1212
19 MAX Level Limitation System 3 Man... 2008.10.28 1198
18 키입력 Key Simulator by Fantasist 습작 2013.05.01 1176
Board Pagination Prev 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Next
/ 32