XP 스크립트

http://www.dubealex.com/asylum/index.php?showtopic=9869

맵상에서 파티의 HP,SP,EXP등을 보여주는 스크립트 중 하나입니다. 게임 중 스위치를 이용해서 HUD 표시를 ON/OFF할 수 있습니다.



class Scene_Map

SWITCH_ID = 1
$center_hud = false

alias raz_hud_main main
alias raz_hud_update update

def main
@size = $game_party.actors.size
raz_hud_main
@hud_window.dispose
for i in 0...$game_party.actors.size
@hud_dummy[i].dispose
end
end

def update
if @size != $game_party.actors.size
@hud_window.refresh
show_window
end
if @hud != true
main_window
end
turn_hud_on_off
@hud_window.update
raz_hud_update
end

def show_window
@size = $game_party.actors.size
for i in 0..3
@hud_dummy[i].visible = ($game_party.actors[i] != nil)
end
end

def main_window
@opacity = 200
@hud_dummy = []
for i in 0...4
y = $game_party.actors.size - 1
x = 240 - (y * 80)
if $center_hud == true
@hud_dummy[i] = Window_Base.new(160 * i + x, 372,160, 108)
else
@hud_dummy[i] = Window_Base.new(160 * i, 372,160, 108)
end
@hud_dummy[i].opacity = @opacity
@hud_dummy[i].visible = false
end
@hud_window = Window_HUD.new
for i in 0...$game_party.actors.size
@hud_dummy[i].visible = $game_party.actors[i] != nil
end
@hud = true
end

def turn_hud_on_off
if $game_switches[SWITCH_ID] == false
@hud_window.visible = false
for i in 0...$game_party.actors.size
@hud_dummy[i].visible = false
end
end


if $game_switches[SWITCH_ID] == true
@hud_window.visible = true
for i in 0...$game_party.actors.size
@hud_dummy[i].visible = true
end
end
end

end


class Window_HUD < Window_Base
def initialize
super(0, 0, 800, 600)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
eval("@old_hp#{i+1} = actor.hp; @old_sp#{i+1} = actor.sp; @old_exp#{i+1} = actor.now_exp")
end
refresh
end

def refresh
self.contents.clear
for i in 0...$game_party.actors.size
a = $game_party.actors.size - 1
actor = $game_party.actors[i]
if $center_hud == true
x = (i * 160 + 25) + (240 - (a * 80))
else
x = i * 160 + 25
end
self.contents.font.size = 21
draw_actor_graphic(actor, x - 15, 445)
self.contents.font.color = normal_color
self.contents.draw_text(x - 25, 360, 100, 32, actor.name)
width = 100
height = 6
draw_slant_bar(x + 8, 396, actor.hp, actor.maxhp, width, height, Color.new(150, 0, 0), Color.new(155, 155, 60))
draw_slant_bar(x + 8, 416, actor.sp, actor.maxsp, width, height, Color.new(0, 0, 150), Color.new(60, 155, 155))
unless actor.level == 99
draw_slant_bar(x + 8, 436, actor.now_exp, actor.next_exp, width, height, Color.new(0, 150, 0), Color.new(60, 255, 60))
else
draw_slant_bar(x + 8, 436, 1, 1, width = 100, height = 6, Color.new(0, 150, 0), Color.new(60, 255, 60))
end
self.contents.font.size = 16
draw_actor_state(actor, x + 45, 360)
self.contents.font.color = normal_color
self.contents.font.bold = true
self.contents.font.color = actor.hp == 0 ? knockout_color : actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 16, 382, 100, 32, "#{actor.hp}/#{actor.maxhp}", 1)
self.contents.font.color = actor.sp == 0 ? crisis_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 16, 402, 100, 32, "#{actor.sp}/#{actor.maxsp}", 1)
self.contents.font.color = system_color
self.contents.font.size = 20
self.contents.font.bold = false
self.contents.draw_text(x, 384, 50, 32, $data_system.words.hp)
self.contents.draw_text(x, 404, 50, 32, $data_system.words.sp)
self.contents.draw_text(x, 424, 50, 32, "Exp")
end
end

def update
super
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
if (eval("@old_hp#{i+1}") != actor.hp or eval("@old_sp#{i+1}") != actor.sp or
eval("@old_exp#{i+1}") != actor.now_exp)
refresh
eval("@old_hp#{i+1} = actor.hp; @old_sp#{i+1} = actor.sp; @old_exp#{i+1} = actor.now_exp")
end
end
end
end

class Window_Base < Window
def draw_slant_bar(x, y, min, max, width = 152, height = 6,
bar_color = Color.new(150, 0, 0, 255), end_color = Color.new(255, 255, 60, 255))
for i in 0..height
self.contents.fill_rect(x + i, y + height - i, width + 1, 1, Color.new(50, 50, 50, 255))
end
for i in 1..(height - 1)
r = 100 * (height - i) / height + 0 * i / height
g = 100 * (height - i) / height + 0 * i / height
b = 100 * (height - i) / height + 0 * i / height
a = 255 * (height - i) / height + 255 * i / height
self.contents.fill_rect(x + i, y + height - i, width, 1, Color.new(r, b, g, a))
end
for i in 1..( (min / max.to_f) * width - 1)
for j in 1..(height - 1)
r = bar_color.red * (width - i) / width + end_color.red * i / width
g = bar_color.green * (width - i) / width + end_color.green * i / width
b = bar_color.blue * (width - i) / width + end_color.blue * i / width
a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width
self.contents.fill_rect(x + i + j, y + height - j, 1, 1, Color.new(r, g, b, a))
end
end
end
end

class Game_Actor
def now_exp
return @exp - @exp_list[@level]
end
def next_exp
return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
end
end
Comment '6'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 7325
701 기타 모험 일기 스크립트 2 file 백호 2009.02.21 1444
700 전투 대전게임 Fighter 1 file 백호 2009.02.21 1445
699 스킬 Grouping and Details 8.1 by DerVVulfman 4 file Alkaid 2011.04.18 1448
698 전투 Mr Mo DVV Addon #20~#21 Alkaid 2011.09.05 1448
697 키입력 전체 키 사용 스크립트 1 백호 2009.02.21 1450
696 전투 KGC_AutoRecover(매턴 자동 회복) 1 백호 2009.02.22 1450
695 전투 전투 난이도 설정 스크립트 file 백호 2009.02.21 1452
694 전투 배틀 리포트 화면 변경 스크립트 2 file 백호 2009.02.21 1452
693 기타 필드에서 경험치%를 표시합니다. 4 file 백호 2009.02.22 1455
692 기타 프리 윈도우 스크립트 (상입오두막 출처) 6 백호 2009.02.21 1456
691 전투 Mr. Mo's ABS Ultimate by DerVVulfman Alkaid 2011.09.05 1456
690 전투 S ABS_NonSDK ver 1 file 백호 2009.02.22 1466
689 기타 sandgolem Script Archive (RMXP SDK 1.5 이상 필요) file Alkaid 2011.02.17 1470
688 메뉴 Leidy's Ring Command Window 1.2 by DerVVulfman Alkaid 2012.09.09 1470
687 전투 전투시 미묘한 효과 스크립트 file 백호 2009.02.21 1479
686 이동 및 탈것 대쉬 밑에 꺼 MP가 깍기는거 1 백호 2009.02.22 1480
685 메뉴 FF7형식의 메뉴로 변경하는 스크립트 1 file 백호 2009.02.21 1482
684 전투 Minkoff's Animated Battlers - Enhanced 13.4 by DerVVulfman 2 Alkaid 2011.07.13 1484
683 전투 SG_Batte Retry ver.4 by sandgolem 2 백호 2009.02.22 1485
682 HUD 맵 이름 표시 by Slipknot@rmxp.net (SDK호환) 2 백호 2009.02.22 1486
Board Pagination Prev 1 ... 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ... 52 Next
/ 52