Ace 스크립트

출처 : http://www.rpgmakervxace.net/topic/12848-shop-stock/

 

 

=begin
#===============================================================================
 Title: Shop Stock
 Author: Tsukihime
 Date: Feb 22, 2013
--------------------------------------------------------------------------------
 ** Change log
 Feb 22, 2013
   - Initial release
--------------------------------------------------------------------------------   
 ** Terms of Use
 * Free to use in commercial/non-commercial projects
 * No real support. The script is provided as-is
 * Will do bug fixes, but no compatibility patches
 * Features may be requested but no guarantees, especially if it is non-trivial
 * Preserve this header
--------------------------------------------------------------------------------
 ** Required
 
 -Shop Manager
 (http://himeworks.wordpress.com/2013/02/22/shop-manager/)
--------------------------------------------------------------------------------
 ** Description
 
 This script adds a "stock" count to each shop good.
 Once a good's stock reaches 0, it will no longer be available in the shop.

--------------------------------------------------------------------------------
 ** Usage
 
 In your event, before the Shop Processing command, use a script call
 
   @shop_stock[id] = amount
   
 Where
   `id` is the ID of the shop good, which is the index they appear in the
        shop list. The first item has ID of 1.
   
   `amount` is how much of the item they have in stock
   
--------------------------------------------------------------------------------
 ** Developers   
 
 How much stock that a shop has remaining of a shop good is stored in the
 "stock" attribute of that good. There are three cases

   stock < 0, then there is no limit
   stock == 0, then there is none left
   stock > 0, then there is that much left

#===============================================================================
=end
$imported = {} if $imported.nil?
$imported["TH_ShopStock"] = true
#===============================================================================
# ** Configuration
#=============================================================================== 
module TH
  module Shop_Stock
  end
end
#===============================================================================
# ** Rest of the Script
#=============================================================================== 
class Game_Interpreter
  
  alias :th_shop_stock_clear :clear
  def clear
    th_shop_stock_clear
    @shop_stock = []
  end
  
  alias :th_shop_stock_setup_good :setup_good
  def setup_good(good, id)
    th_shop_stock_setup_good(good, id)
    stock = @shop_stock[id]
    return unless stock
    good.stock = stock
  end
end
class Game_ShopGood
  attr_reader :stock
  
  alias :th_shop_stock_init :initialize
  def initialize(*args)
    th_shop_stock_init(*args)
    @stock = -1
    @unlimited = true
  end
  
  def stock=(amount)
    @stock = amount
    @unlimited = (amount < 0)
  end
  
  def unlimited?
    @unlimited
  end
  
  def increase_stock(amount)
    @stock += amount
  end
  
  def decrease_stock(amount)
    return if @unlimited
    @stock = [@stock - amount, 0].max
  end
end

class Game_Shop
  
  alias :th_shop_stock_include? :include?
  def include?(index)
    return false if stock(index) == 0
    th_shop_stock_include?(index)
  end
  
  def stock(index)
    @shop_goods[index].stock
  end
end

class Window_ShopBuy < Window_Selectable
  
  alias :th_shop_stock_include? :include?
  def include?(shopGood)
    return false if shopGood.stock == 0
    th_shop_stock_include?(shopGood)
  end
  
  alias :th_shop_stock_draw_item :draw_item
  def draw_item(index)
    th_shop_stock_draw_item(index)
    rect = item_rect(index)
    item = @data[index]
    shopGood = @goods[item]
    draw_text(rect, shopGood.stock, 1) unless shopGood.unlimited?
  end

  alias :th_shop_stock_process_ok :process_ok
  def process_ok
    unless @data[index]
      Sound.play_buzzer 
      return
    end
    th_shop_stock_process_ok
  end
end

class Scene_Shop < Scene_MenuBase
  
  #--------------------------------------------------------------------------
  # Get amount you could buy, compared to the amount in-stock
  #--------------------------------------------------------------------------
  alias :th_shop_stock_max_buy :max_buy
  def max_buy
    party_max = th_shop_stock_max_buy
    @selected_good.unlimited? ? party_max : [party_max, @selected_good.stock].min
  end
  
  #--------------------------------------------------------------------------
  # Decrease the amount of stock of the selected good
  #--------------------------------------------------------------------------
  alias :th_shop_stock_do_buy :do_buy
  def do_buy(number)
    th_shop_stock_do_buy(number)
    @selected_good.decrease_stock(number)
  end
end
 
 
사용법
이벤트 : 상점을했을때, 이벤트 페이지에 나열되는 목록의 맨 위부터 ID:1, ID:2, …로 명함
 
상점 표시 전 이벤트 - 스크립트로
@shop_stock[n] = n
 
괄호의 n은 물건의 아이디, =의 n은 판매가능한 물건 수를 뜻함.
 
shopStock1.jpg

Who's 스리아씨

?
뺘라뺘뺘
Atachment
첨부 '1'
  • ?
    marshall 2013.09.30 20:44
    이 스크립트만 넣으면 작동하지 않습니다.
    본문의 링크에서 샵매니져 스크립트를 추가로 넣어야 적용됩니다.
  • ?
    스리아씨 2013.09.30 20:49
    Aㅏ
    그렇군요.

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 5593
공지 RPG VX ACE 유용한 링크 모음 16 아방스 2012.01.03 29401
137 키입력 Mouse System Buttons update 2.0 by Falcao 11 file 습작 2013.05.14 2551
136 메뉴 저장금지시 메뉴에 저장 안 뜨게 하기 5 file Bunny_Boy 2013.08.24 2554
135 전투 Symbol Encounter 5 파송송뇌진탕 2013.09.29 2562
134 기타 유용한 외국 스크립트사이트 하나 발견했네요 영어조금하시면 이해가능하실꺼에요 2 game 光 ㅋㅋ 2013.01.07 2603
133 기타 Icon_Character 8 file 허걱 2012.11.23 2617
132 스킬 Skill Cost Manager - Yanfly 4 file Rondo 2013.04.09 2638
131 그래픽 RGSS3 - CompositeGraphics 1 file 쿠쿠밥솥 2014.01.17 2651
130 전투 Etude87_Custom_Max_Tp_Weapon ver.1.0 5 습작 2012.08.28 2689
129 메시지 한국어 조사 처리 스크립트 (140130) 2 치리 2014.01.31 2692
128 액터 액터 스탯 분배 스크립트 14 file 스리아씨 2013.09.23 2700
127 그래픽 커스텀 아이콘 적용하기 2 file 간로 2015.09.28 2757
126 스킬 VXAce 경험치 스킬습득 스크립트 3 file 아이미르 2012.10.27 2758
125 영상 EST - SOV Video Player ++ Script Conversion 1.2 by estriole 9 file Alkaid 2012.12.02 2771
124 스킬 VXAce 아츠장착 스킬습득 스크립트 1 file 아이미르 2013.02.24 2793
123 장비 Ace 장비 착용의 제한 스크립트 11 아이미르 2012.09.01 2813
122 HUD ReinoRpg Hudre 5 file 스리아씨 2013.09.22 2820
121 전투 Drop Options by modern algebra 3 Alkaid 2012.09.17 2873
120 저장 MSX - Window_SaveFile I & II 5 file Alkaid 2013.02.09 2884
119 타이틀/게임오버 Title Skip System - 타이틀 스킵 9 허걱 2012.12.17 2899
118 스킬 galvs]매직샤드 시스템. 1 file 글쎄,왜 난 적용이 안될까? 2013.06.09 2907
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 Next
/ 11