VX 스크립트

SephirothSpawn's Slanted Bars in VX 1.1
by Kylock (Based on SephirothSpawn's Original Slanted Bars)

Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style bars to VX, I realized how much I missed Seph's Slanted Bars. So here they are. Just add this script and it'll automagically transform your HP and MP bars. Installation instructions are in the header of the script.

If you wanna know what it looks like, its pretty much like this:

#==============================================================================
# ■ SephirothSpawn's Slanted bars in VX
#     25.4.2008
#------------------------------------------------------------------------------
#  Script by: Kylock (Based on SephirothSpawn's Original Slanted Bars)
#==============================================================================
#    Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style
#  bars to VX, I realized how much I missed Seph's Slanted Bars.  So here they
#  are.  Just add this script and it'll automagically transform your HP and MP
#  bars.  Bar colors are easily customized in the following module.
#==============================================================================
#  Change Log
#  1.0 - Original Release.
#  1.1 - Added option to use default window skin colors.
#==============================================================================

module SLANT_BARS
  USE_WINDOWSKIN = false  # If set to true, the colors will be taken from the
                          #  current system skin and the following settings
                          #  will be ignored.
  
  DEFAULT_HP_BAR_COLOR = Color.new(150,0,0,255)   # Beginning color of HP bar
  DEFAULT_HP_END_COLOR = Color.new(255,192,0,255) # Ending color of HP bar
  
  DEFAULT_MP_BAR_COLOR = Color.new(0,0,150,255)   # Begenning color of MP bar
  DEFAULT_MP_END_COLOR = Color.new(0,150,200,255) # Ending color of MP bar
end

class Window_Base < Window
  #==========================================================================
  # * Draw Slant Bar(by SephirothSpawn)
  #==========================================================================
  def draw_slant_bar(x, y, min, max, width = 152, height = 6,
    bar_color = Color.new(150, 0, 0, 255),
    end_color = Color.new(255, 255, 60, 255))
    # Draw Border
    for i in 0..height
      self.contents.fill_rect(x + i, y + height - i, width + 1, 1,
        Color.new(50, 50, 50, 255))
    end
    # Draw Background
    for i in 1..(height - 1)
      r = 100 * (height - i) / height + 0 * i / height
      g = 100 * (height - i) / height + 0 * i / height
      b = 100 * (height - i) / height + 0 * i / height
      a = 255 * (height - i) / height + 255 * i / height
      self.contents.fill_rect(x + i, y + height - i, width, 1,
        Color.new(r, b, g, a))
    end
    # Draws Bar
    for i in 1..( (min / max.to_f) * width - 1)
      for j in 1..(height - 1)
        r = bar_color.red * (width - i) / width + end_color.red * i / width
        g = bar_color.green * (width - i) / width + end_color.green * i / width
        b = bar_color.blue * (width - i) / width + end_color.blue * i / width
        a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width
        self.contents.fill_rect(x + i + j, y + height - j, 1, 1,
          Color.new(r, g, b, a))
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Draw HP gauge
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #     width : Width
  #--------------------------------------------------------------------------
  def draw_actor_hp_gauge(actor, x, y, width = 131)
    if SLANT_BARS::USE_WINDOWSKIN
      draw_slant_bar(x-3,y+13,actor.hp,actor.maxhp,width,8,
        hp_gauge_color1,hp_gauge_color2)
    else
      draw_slant_bar(x-3,y+13,actor.hp,actor.maxhp,width,8,
        SLANT_BARS::DEFAULT_HP_BAR_COLOR,SLANT_BARS::DEFAULT_HP_END_COLOR)
    end
  end
  #--------------------------------------------------------------------------
  # * Draw MP Gauge
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #     width : Width
  #--------------------------------------------------------------------------
  def draw_actor_mp_gauge(actor, x, y, width = 131)
    if SLANT_BARS::USE_WINDOWSKIN
      draw_slant_bar(x-3,y+13,actor.mp,actor.maxmp,width,8,
        mp_gauge_color1,mp_gauge_color2)
    else
      draw_slant_bar(x-3,y+13,actor.mp,actor.maxmp,width,8,
        SLANT_BARS::DEFAULT_MP_BAR_COLOR,SLANT_BARS::DEFAULT_MP_END_COLOR)
    end
  end
end
Comment '2'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 6661
597 기타 Base Project 15 아방스 2009.02.05 3090
596 메뉴 CogWheel Style Menu Bars 6 아방스 2008.03.09 2793
595 메뉴 CogWheelBars 시스템. 13 file 할렘 2009.02.20 4406
594 전투 Crissaegrim ABS 2.0.5 최신 48 file RPGbooster 2008.10.08 8791
593 기타 Crissaegrim Farm BETA 1.0.0 10 Man... 2008.11.22 3116
592 HUD Crissaegrim HUD 2.0!! 13 Man... 2008.10.29 2874
591 Crissaegrim SBABS BETA 1.0 12 file 21stcentury 2008.10.08 2552
590 기타 Crissaegrim 농장시스템 한글화 28 file 도심 2009.12.22 3633
589 버그픽스 DerVVulfman's Tileset Reader VX Bug Fix 습작 2014.11.16 738
588 Detailed Call Script Error Mesage 3 Man... 2008.10.28 1264
587 Direction Movement Style 4 Man... 2008.10.28 1723
586 메시지 Display Flipped Picture 스크립트 11 Love♡ 2009.11.09 3608
585 장비 Disposable Ammo(또 있는 곳을 잘 읽으셔야 합니다.) 2 Man... 2008.10.29 1728
584 스킬 DQ특기풍스킬 - KGC 4 카르와푸딩의아틀리에 2009.08.19 3317
583 기타 Drop Options 1.1 by Modern Algebra 4 Alkaid 2010.09.16 1534
582 Enable Usage of Rmxp 캐릭터(?) 5 Man... 2008.10.28 2424
581 장비 Equipment Constraints 2.5b by Modern Algebra 3 Alkaid 2010.09.17 2020
580 장비 Equipment Set Bonus 6 Man... 2008.10.25 1878
579 ES Character Info 6 file RPGbooster 2008.10.08 1838
578 메시지 Etude87 Dialogue History Scene file 습작 2014.07.07 1097
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 32 Next
/ 32