VX 스크립트

Script Name: Good VS Evil
Written by: Synthesize
Version: 1.0.0
Release Date: January 26, 2008

What is it?
This script allows the end user (you) to give each playable character an alignment and alignment points. The system works similar to the Baldur's Gate 'reputation system', where x amount of Upgrade points increase the actors alignment. The script automatically draws the alignment in the status screen.
시작
#===============================================================================
# Good VS Evil --- RMVX Version
#===============================================================================
# Written by Synthesize
# Version 1.0.0
# January 26, 2008
#===============================================================================
#                            * RMVX Version *
#===============================================================================
module GoodVSEvil
  # The initial Alignment for actors
  Alignment_initial = {1 => 2, 2 => 3, 3 => -5}
  Alignment_initial.default = 0
  # The names of the alignments
  Alignment_names = ["Very Good", "Good", "Neutral", "Evil", "Devil Child"]
  # maximum amount of points
  Maximum_alignment = 100
  # Maximum amount of evil points
  Maximum_evil_alignment = -100
  # Format = {value => amount to check}
  Rates = {0 => 50, 1 => 25, 3 => -25, 4 => 50}
  # Rates configure how many Alignment points a character needs to have
  # there alignment 'upgrade'
  # $alignment commands:
  # $alignment.add(value, member)   # Adds value of alignment
  # $alignment.remove(value, member)   # Removes value from member
  # $alignment.checksum(amount, member)   # Check value of points then return
  # $alignment.checkname(member, name)   # Check if the alignment level is =name
end
#-------------------------------------------------------------------------------
# Create and set alignment points
#-------------------------------------------------------------------------------
class Game_Actor < Game_Battler
  attr_accessor :alignment
  attr_accessor :alignment_name
  alias syn_gve_setup setup
  #-----------------------------------------------------------------------------
  # Setup Actor Alignment
  #-----------------------------------------------------------------------------
  def setup(actor_id)
    syn_gve_setup(actor_id)
    @alignment = GoodVSEvil::Alignment_initial[actor_id]
    @alignment_name = "Neutral"
  end
  #-----------------------------------------------------------------------------
  # Return Alignment Values
  #-----------------------------------------------------------------------------
  def alignment_value
    @alignment = GoodVSEvil::Maximum_alignment if @alignment > GoodVSEvil::Maximum_alignment
    @alignment = GoodVSEvil::Maximum_evil_alignment if @alignment < GoodVSEvil::Maximum_evil_alignment
    if @alignment >= GoodVSEvil::Rates[1]
      @alignment_name = GoodVSEvil::Alignment_names[1]
      @alignment_name = GoodVSEvil::Alignment_names[0] if @alignment > GoodVSEvil::Rates[0]
      return @alignment_name
    elsif @alignment <= GoodVSEvil::Rates[3]
      @alignment_name = GoodVSEvil::Alignment_names[3]
      @alignment_name = GoodVSEvil::Alignment_names[4] if @alignment >= GoodVSEvil::Rates[4]
      return @alignment_name
    else
      @alignment_name = GoodVSEvil::Alignment_names[2]
      return @alignment_name
    end
  end
end
#-------------------------------------------------------------------------------
# Window_MenuStatus add-on
#-------------------------------------------------------------------------------
class Window_Status < Window_Base
  alias syn_gve_refresh refresh
  def refresh
    syn_gve_refresh
    self.contents.font.color = system_color
    self.contents.draw_text(32, 350, 120, 32, "Alignment:")
    self.contents.font.color = normal_color
    self.contents.draw_text(156, 350, 120, 32, @actor.alignment_value)
  end
end
#-------------------------------------------------------------------------------
# Alignment Management
#-------------------------------------------------------------------------------
class Alignment_Management
  def add(value, member)
    $game_party.members[member].alignment += value
  end
  def remove(value, member)
    $game_party.members[member].alignment -= value
  end
  def checksum(amount, member)
    if $game_party.members[member].alignment >= amount
      return true
    else
      return false
    end
  end
  def checkname(member, name)
    if $game_party.members[member].alignment_name == name
      return true
    else
      return false
    end
  end
end
#-------------------------------------------------------------------------------
# Scene_Title:: Create the Global Variable
#-------------------------------------------------------------------------------
class Scene_Title
  alias syn_gve_game_object create_game_objects
  def create_game_objects
    syn_gve_game_object
    $alignment = Alignment_Management.new
  end
end
#===============================================================================
#             * This script will not work with RPG Maker XP *
#===============================================================================
# Written by Synthesize
# Version 1.0.0
# January 26, 2008
#===============================================================================
# Good VS Evil --- RMVX Version
#===============================================================================
Comment '4'
  • ?
    전설의 찌질이 2009.03.20 17:35
    이거 선악수치(나쁜 짓거리하고다니면 악함 수치가 쌓이고, 좋은짓하고 다니면
    선함 수치가 쌓이는)스크립트네요...
  • ?
    전설의 찌질이 2009.03.20 17:40
    스크립트를 대입하면 그 스크립트에 입력된 수치 만큼 수치가 오르거나
    줄고, 최대 수치는 100(조정 할 수 있으려나?), 그리고 아주
    착함, 착함, 보통, 나쁜인간, 악마의 자식, 이렇게 다섯가지가
    있네요. 포인트 수치에 따라서 그 정도가 달라지네요.
    이걸 이용하면 악마의 자식에게 행동반경 제한을 걸거나,
    아니면 아주 착한 인간에게만 나오는 특정 퀘스트를 만들 수도....
  • ?
    엘 티그레 2009.07.22 21:57
    emoticon잘 쓸게요 :)
  • ?
    누군가 2010.02.17 15:27
    good(굿,최고)가 아니라 god (하나님,신) EVil 악마? 뭐징?

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5432
197 Limit Break VX 3 Man... 2008.10.28 1778
196 맵/타일 GubiD's Isometric Maps for RPG Maker VX 1 Man... 2008.10.28 1682
195 영상 ??(Avi play ver beta 0.8) 4 Man... 2008.10.28 1576
194 전투 오버 드라이브 프로블럼 2 Man... 2008.10.28 2270
193 새로운 종류의 세이브 스크립트!! 8 Man... 2008.10.28 3517
192 디러그 시스템?? 1 Man... 2008.10.28 1248
191 베틀 스크린 톤 체인지?? 무슨 말? 4 Man... 2008.10.28 1616
190 기타 TagNote v2.0 5 Man... 2008.10.28 1996
189 Detailed Call Script Error Mesage 3 Man... 2008.10.28 1258
188 변수/스위치 Variable Criticals Man... 2008.10.28 1481
187 타이틀/게임오버 New Title Screen 3 Man... 2008.10.28 1834
186 기타 RPG 2000이나 RPG 2003처럼 전체화면으로 나오게 하는 스크립트(대박) 21 Man... 2008.10.28 4832
185 Khai's Window Helper 1.4 1 Man... 2008.10.28 1272
184 More SaveFlies(대박) 2 Man... 2008.10.28 2125
183 Attribute System Man... 2008.10.28 1293
182 폴스 세이브 4 Man... 2008.10.28 2343
181 타이틀/게임오버 Random Title Screen 2 Man... 2008.10.28 1456
180 미니맵 Map-System by AmIMeYet [미니맵] 9 Man... 2008.10.28 2747
179 아이템 아이템 프라이스 체인저?? Man... 2008.10.28 2389
» Good VS EVil? 4 Man... 2008.10.28 1641
Board Pagination Prev 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Next
/ 32