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끝내기
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처음할때는 이어서하기를 없애고
새로운시작
끝내기
처음 시작할때 이렇게 2개만 나옴
그다지 필요 없는 것..
취향대로...
#============================================================================
# ** New Title Screen
#----------------------------------------------------------------------------
# Author : puppeto4
# Version : 1.0
# Date : 13th April 2008
#============================================================================
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
load_database # Load database
create_game_objects # Create game objects
check_continue # Determine if continue is enabled
create_title_graphic # Create title graphic
play_title_music # Play title screen music
if @continue_enabled # If continue is enabled
create_command_window # Create command window
else
create_command2_window # Create command window
end
end
#--------------------------------------------------------------------------
# * Post-Start Processing
#--------------------------------------------------------------------------
def post_start
super
if @continue_enabled # If continue is enabled
open_command_window
else
open_command2_window
end
end
#--------------------------------------------------------------------------
# * Pre-termination Processing
#--------------------------------------------------------------------------
def pre_terminate
super
if @continue_enabled # If continue is enabled
close_command_window
else
close_command2_window
end
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
snapshot_for_background
dispose_title_graphic
if @continue_enabled # If continue is enabled
dispose_command_window
else
dispose_command2_window
end
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
if @continue_enabled # If continue is enabled
super
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0 #New game
command_new_game
when 1 # Continue
command_continue
when 2 # Shutdown
command_shutdown
end
end
else
super
@command2_window.update
if Input.trigger?(Input::C)
case @command2_window.index
when 0 #New game
command_new_game
when 1 # Shutdown
command_shutdown
end
end
end
end
#--------------------------------------------------------------------------
# * Create Command2 Window
#--------------------------------------------------------------------------
def create_command2_window
s1 = Vocab::new_game
s2 = Vocab::shutdown
@command2_window = Window_Command.new(172, [s1, s2])
@command2_window.x = (544 - @command2_window.width) / 2
@command2_window.y = 288
@command2_window.openness = 0
@command2_window.open
end
#--------------------------------------------------------------------------
# * Dispose of Command2 Window
#--------------------------------------------------------------------------
def dispose_command2_window
@command2_window.dispose
end
#--------------------------------------------------------------------------
# * Open Command2 Window
#--------------------------------------------------------------------------
def open_command2_window
@command2_window.open
begin
@command2_window.update
Graphics.update
end until @command2_window.openness == 255
end
#--------------------------------------------------------------------------
# * Close Command2 Window
#--------------------------------------------------------------------------
def close_command2_window
@command2_window.close
begin
@command2_window.update
Graphics.update
end until @command2_window.openness == 0
end
#--------------------------------------------------------------------------
# * Command: New Game
#--------------------------------------------------------------------------
def command_new_game
confirm_player_location
Sound.play_decision
$game_party.setup_starting_members # Initial party
$game_map.setup($data_system.start_map_id) # Initial map position
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
if @continue_enabled # If continue is enabled
close_command_window
else
close_command2_window
end
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end
end
이어서하기
끝내기
이렇게 있는데
처음할때는 이어서하기를 없애고
새로운시작
끝내기
처음 시작할때 이렇게 2개만 나옴
그다지 필요 없는 것..
취향대로...
#============================================================================
# ** New Title Screen
#----------------------------------------------------------------------------
# Author : puppeto4
# Version : 1.0
# Date : 13th April 2008
#============================================================================
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
load_database # Load database
create_game_objects # Create game objects
check_continue # Determine if continue is enabled
create_title_graphic # Create title graphic
play_title_music # Play title screen music
if @continue_enabled # If continue is enabled
create_command_window # Create command window
else
create_command2_window # Create command window
end
end
#--------------------------------------------------------------------------
# * Post-Start Processing
#--------------------------------------------------------------------------
def post_start
super
if @continue_enabled # If continue is enabled
open_command_window
else
open_command2_window
end
end
#--------------------------------------------------------------------------
# * Pre-termination Processing
#--------------------------------------------------------------------------
def pre_terminate
super
if @continue_enabled # If continue is enabled
close_command_window
else
close_command2_window
end
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
snapshot_for_background
dispose_title_graphic
if @continue_enabled # If continue is enabled
dispose_command_window
else
dispose_command2_window
end
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
if @continue_enabled # If continue is enabled
super
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0 #New game
command_new_game
when 1 # Continue
command_continue
when 2 # Shutdown
command_shutdown
end
end
else
super
@command2_window.update
if Input.trigger?(Input::C)
case @command2_window.index
when 0 #New game
command_new_game
when 1 # Shutdown
command_shutdown
end
end
end
end
#--------------------------------------------------------------------------
# * Create Command2 Window
#--------------------------------------------------------------------------
def create_command2_window
s1 = Vocab::new_game
s2 = Vocab::shutdown
@command2_window = Window_Command.new(172, [s1, s2])
@command2_window.x = (544 - @command2_window.width) / 2
@command2_window.y = 288
@command2_window.openness = 0
@command2_window.open
end
#--------------------------------------------------------------------------
# * Dispose of Command2 Window
#--------------------------------------------------------------------------
def dispose_command2_window
@command2_window.dispose
end
#--------------------------------------------------------------------------
# * Open Command2 Window
#--------------------------------------------------------------------------
def open_command2_window
@command2_window.open
begin
@command2_window.update
Graphics.update
end until @command2_window.openness == 255
end
#--------------------------------------------------------------------------
# * Close Command2 Window
#--------------------------------------------------------------------------
def close_command2_window
@command2_window.close
begin
@command2_window.update
Graphics.update
end until @command2_window.openness == 0
end
#--------------------------------------------------------------------------
# * Command: New Game
#--------------------------------------------------------------------------
def command_new_game
confirm_player_location
Sound.play_decision
$game_party.setup_starting_members # Initial party
$game_map.setup($data_system.start_map_id) # Initial map position
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
if @continue_enabled # If continue is enabled
close_command_window
else
close_command2_window
end
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end
end