VX 스크립트

타이틀/게임오버
2008.10.28 19:03

New Title Screen

조회 수 1864 추천 수 0 댓글 3
New Title Screen
Version
1.0
Author puppeto4
Release Date 13th April

Introduction

So,I'm tired of stupid drama that goes around and can't really focus on my main project script(look at my sig if you want to know what is it)and I'm not really in mood today,so I'd decide to make a simple script to relax myself from those dramas.


Features

Title screen won't display "Continue" if there is no save file for the game(simple isn't it?)

Script

Download from attachment :

[attachment=555:New_Title_Screen.txt]

Or copy the script in the spoiler below.
다음은 스크립틍 입니다.
#============================================================================
# ** New Title Screen
#----------------------------------------------------------------------------
# Author  : puppeto4
# Version : 1.0
# Date    : 13th April 2008
#============================================================================


#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    load_database                     # Load database
    create_game_objects               # Create game objects
    check_continue                    # Determine if continue is enabled
    create_title_graphic              # Create title graphic
    play_title_music                  # Play title screen music
    if @continue_enabled              # If continue is enabled
      create_command_window           # Create command window
    else
      create_command2_window          # Create command window
    end  
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    if @continue_enabled              # If continue is enabled
      open_command_window
    else
      open_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    snapshot_for_background
    dispose_title_graphic
    if @continue_enabled              # If continue is enabled
      dispose_command_window
    else
      dispose_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    if @continue_enabled              # If continue is enabled
      super
      @command_window.update
      if Input.trigger?(Input::C)
        case @command_window.index
        when 0    #New game
          command_new_game
        when 1    # Continue
          command_continue
        when 2    # Shutdown
          command_shutdown
        end
      end
    else  
      super
      @command2_window.update
      if Input.trigger?(Input::C)
        case @command2_window.index
        when 0    #New game
          command_new_game
        when 1    # Shutdown
          command_shutdown
        end
      end
    end  
  end
  #--------------------------------------------------------------------------
  # * Create Command2 Window
  #--------------------------------------------------------------------------
  def create_command2_window
    s1 = Vocab::new_game
    s2 = Vocab::shutdown
    @command2_window = Window_Command.new(172, [s1, s2])
    @command2_window.x = (544 - @command2_window.width) / 2
    @command2_window.y = 288
    @command2_window.openness = 0
    @command2_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command2 Window
  #--------------------------------------------------------------------------
  def dispose_command2_window
    @command2_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command2 Window
  #--------------------------------------------------------------------------
  def open_command2_window
    @command2_window.open
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command2 Window
  #--------------------------------------------------------------------------
  def close_command2_window
    @command2_window.close
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    Sound.play_decision
    $game_party.setup_starting_members            # Initial party
    $game_map.setup($data_system.start_map_id)    # Initial map position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $scene = Scene_Map.new
    RPG::BGM.fade(1500)
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
    Graphics.fadeout(60)
    Graphics.wait(40)
    Graphics.frame_count = 0
    RPG::BGM.stop
    $game_map.autoplay
  end
end
Comment '3'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 6661
157 파티 Party Changer 3.9 by Dargor 5 file Alkaid 2010.09.12 2395
156 기타 타격관계도 등의 한계돌파 11 시트르산 2010.09.10 2392
155 스킬 Simple Sort Skill Inventory 1.1 by cozziekuns 5 file Alkaid 2010.11.10 2391
154 기타 [VX] Anti-Lag 1.2c by Anaryu[예제첨부] 3 file WMN 2008.04.06 2390
153 전투 [RPG VX]기술에 쿨타임을 부여하는 스크립트 3 스리아씨 2013.12.05 2389
152 기타 다른 방식의 테트리스 미니게임 7 file 사람이라면? 2010.08.17 2387
151 스킬 Simple Sort Inventory 2.0 by cozziekuns 1 file Alkaid 2011.09.29 2384
150 전투 [덮어씌우기]Window_ActorCommand_EX 4 맛난호빵 2011.03.12 2378
149 변수/스위치 HG_SelfVariables 셀프 변수 8 file 허걱 2010.11.19 2377
148 날씨 스크립트ㅎㅎ 9 Man... 2008.10.27 2371
147 오디오 무작위 전투음악 12 file RPGbooster 2008.10.08 2367
146 기타 ひきも記 RMVX 샘플 프로젝트 9 file Alkaid 2010.09.15 2365
145 상태/속성 Stat Distribution System 1.71 by Lettuce 7 file Alkaid 2010.09.14 2356
144 기타 2 Players Engine 11 레이니케 2008.03.28 2356
143 메뉴 kgc 파라미터 배분 09/07/25 13 시트르산 2010.09.24 2352
142 이동 및 탈것 스위치 on일때 못 움직이게...(이동고정) 6 허걱 2009.07.14 2352
141 폴스 세이브 4 Man... 2008.10.28 2352
140 기타 그림을 각도로 회전시키기 1 허걱 2009.06.30 2348
139 타이틀/게임오버 타이틀에 날씨 효과 주는 스크립트 (Melmarvin's Rainy Title Screen) 6 MinaAubert 2012.09.13 2347
138 기타 스크립트로 커먼 이벤트 실행 [수정] 3 허걱 2009.08.17 2337
Board Pagination Prev 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Next
/ 32