XP 스크립트



에러가 난다는 말에 = = ; 올려봅니다~ 중복이면 댓글부탁... 중복이다! 하기전에 실행 확인 여부 역시 부탁.
출처 모르....는..

# ▼▲▼ XRXS 1. 装備・全能力表示 ver.2 ▼▲▼
# by 桜雅 在土
#==============================================================================
# □ カスタマイズポイント
#==============================================================================
class Window_Base
  SYSTEM_WORD_EVA = "회피 수정치" # 「回避修正」の用語
end
#==============================================================================
# ■ Window_Base
#==============================================================================
class Window_Base
  #--------------------------------------------------------------------------
  # ● パラメータの描画
  #--------------------------------------------------------------------------
  alias xrxs_mp1_draw_actor_parameter draw_actor_parameter
  def draw_actor_parameter(actor, x, y, type)
    case type
    when 7
      parameter_name = SYSTEM_WORD_EVA
      parameter_value = actor.eva
      self.contents.font.color = system_color
      self.contents.draw_text(x, y, 120, 32, parameter_name)
      self.contents.font.color = normal_color
      self.contents.draw_text(x + 120, y, 36, 32, parameter_value.to_s, 2)
      return
    end
    xrxs_mp1_draw_actor_parameter(actor, x, y, type)
  end
end
#==============================================================================
# ■ Window_EquipLeft
#==============================================================================
class Window_EquipLeft < Window_Base
  #--------------------------------------------------------------------------
  # ○ 公開インスタンス変数
  #--------------------------------------------------------------------------
  attr_accessor :contents2
  #--------------------------------------------------------------------------
  # ● オブジェクト初期化
  #--------------------------------------------------------------------------
  alias xrxs_mp1_initialize initialize
  def initialize(actor)
    xrxs_mp1_initialize(actor)
    self.height = 416
    self.contents  = Bitmap.new(width - 32, height - 32)
    @contents2_window = Window_Base.new(self.x, self.y, self.width, self.height)
    @contents2_window.contents  = Bitmap.new(width - 32, height - 32)
    @contents2_window.opacity = 0
    refresh
    refresh2
  end
  #--------------------------------------------------------------------------
  # ● リフレッシュ [再定義]
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    draw_actor_name(@actor, 4, 0)
    draw_actor_level(@actor, 4, 32)
    draw_actor_parameter(@actor, 4, 64, 0)
    draw_actor_parameter(@actor, 4, 96, 1)
    draw_actor_parameter(@actor, 4, 128, 2)
    if @new_atk != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 64, 40, 32, "→", 1)
      self.contents.font.color = @actor.atk < @new_atk ? system_color :
                                @actor.atk > @new_atk ? disabled_color :
                                normal_color
      self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2)
    end
    if @new_pdef != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 96, 40, 32, "→", 1)
      self.contents.font.color = @actor.pdef < @new_pdef ? system_color :
                                @actor.pdef > @new_pdef ? disabled_color :
                                normal_color
      self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
    end
    if @new_mdef != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 128, 40, 32, "→", 1)
      self.contents.font.color = @actor.mdef < @new_mdef ? system_color :
                                @actor.mdef > @new_mdef ? disabled_color :
                                normal_color
      self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2)
    end
  end
  #--------------------------------------------------------------------------
  # ○ リフレッシュ2
  #--------------------------------------------------------------------------
  def refresh2
    @contents2_window.contents.clear
    @contents2_window.draw_actor_parameter(@actor, 4, 192, 3)
    @contents2_window.draw_actor_parameter(@actor, 4, 224, 4)
    @contents2_window.draw_actor_parameter(@actor, 4, 256, 5)
    @contents2_window.draw_actor_parameter(@actor, 4, 288, 6)
    @contents2_window.draw_actor_parameter(@actor, 4, 320, 7)
    if @new_str != nil
      @contents2_window.contents.font.color = system_color
      @contents2_window.contents.draw_text(160, 192, 40, 32, "→", 1)
      @contents2_window.contents.font.color = @actor.str < @new_str ? system_color :
                                @actor.str > @new_str ? disabled_color :
                                normal_color
      @contents2_window.contents.draw_text(200, 192, 36, 32, @new_str.to_s, 2)
    end
    if @new_dex != nil
      @contents2_window.contents.font.color = system_color
      @contents2_window.contents.draw_text(160, 224, 40, 32, "→", 1)
      @contents2_window.contents.font.color = @actor.dex < @new_dex ? system_color :
                                @actor.dex > @new_dex ? disabled_color :
                                normal_color
      @contents2_window.contents.draw_text(200, 224, 36, 32, @new_dex.to_s, 2)
    end
    if @new_agi != nil
      @contents2_window.contents.font.color = system_color
      @contents2_window.contents.draw_text(160, 256, 40, 32, "→", 1)
      @contents2_window.contents.font.color = @actor.agi < @new_agi ? system_color :
                                @actor.agi > @new_agi ? disabled_color :
                                normal_color
      @contents2_window.contents.draw_text(200, 256, 36, 32, @new_agi.to_s, 2)
    end
    if @new_int != nil
      @contents2_window.contents.font.color = system_color
      @contents2_window.contents.draw_text(160, 288, 40, 32, "→", 1)
      @contents2_window.contents.font.color = @actor.int < @new_int ? system_color :
                                @actor.int > @new_int ? disabled_color :
                                normal_color
      @contents2_window.contents.draw_text(200, 288, 36, 32, @new_int.to_s, 2)
    end
    if @new_eva != nil
      @contents2_window.contents.font.color = system_color
      @contents2_window.contents.draw_text(160, 320, 40, 32, "→", 1)
      @contents2_window.contents.font.color = @actor.eva < @new_eva ? system_color :
                                @actor.eva > @new_eva ? disabled_color :
                                normal_color
      @contents2_window.contents.draw_text(200, 320, 36, 32, @new_eva.to_s, 2)
    end
  end
  #--------------------------------------------------------------------------
  # ● 装備変更後のパラメータ設定 [再定義]
  #--------------------------------------------------------------------------
  def set_new_parameters(new_atk, new_pdef, new_mdef)
    if @new_atk != new_atk or @new_pdef != new_pdef or @new_mdef != new_mdef
      @new_atk = new_atk
      @new_pdef = new_pdef
      @new_mdef = new_mdef
      refresh
    end
  end
  #--------------------------------------------------------------------------
  # ○ 装備変更後のパラメータ設定2
  #--------------------------------------------------------------------------
  def set_new_parameters2(new_str, new_dex, new_agi, new_int, new_eva)
    if @new_str != new_str or @new_dex != new_dex or @new_agi != new_agi or
      @new_int != new_int or @new_eva != new_eva
      @new_str = new_str
      @new_agi = new_agi
      @new_int = new_int
      @new_dex = new_dex
      @new_eva = new_eva
      refresh2
    end
  end
  #--------------------------------------------------------------------------
  # ○ 解放 [オーバーライド]
  #--------------------------------------------------------------------------
  def dispose
    @contents2_window.dispose
    super
  end
end
#==============================================================================
# ■ Window_EquipItem
#==============================================================================
class Window_EquipItem < Window_Selectable
  #--------------------------------------------------------------------------
  # ● オブジェクト初期化
  #--------------------------------------------------------------------------
  alias xrxs_mp1_initialize initialize
  def initialize(actor, equip_type)
    xrxs_mp1_initialize(actor, equip_type)
    self.x = 272
    self.width = 368
    self.contents = Bitmap.new(width - 32, height - 32)
    @column_max = 1
    refresh
  end
end
#==============================================================================
# ■ Scene_Equip
#==============================================================================
class Scene_Equip
  #--------------------------------------------------------------------------
  # ● リフレッシュ
  #--------------------------------------------------------------------------
  alias xrxs_mp1_refresh refresh
  def refresh
    # 呼び戻す
    xrxs_mp1_refresh
    # ライトウィンドウがアクティブの場合
    if @right_window.active
      # 装備変更後のパラメータを消去
      @left_window.set_new_parameters2(nil, nil, nil, nil, nil)
    end
    # アイテムウィンドウがアクティブの場合
    if @item_window.active
      # 現在装備中のアイテムを取得
      item1 = @right_window.item
      item2 = @item_window.item
      # 装備を変更
      last_hp = @actor.hp
      last_sp = @actor.sp
      @actor.equip(@right_window.index, item2 == nil ? 0 : item2.id)
      # 装備変更後のパラメータを取得
      new_str = @actor.str
      new_dex = @actor.dex
      new_agi = @actor.agi
      new_int = @actor.int
      new_eva = @actor.eva
      # 装備を戻す
      @actor.equip(@right_window.index, item1 == nil ? 0 : item1.id)
      @actor.hp = last_hp
      @actor.sp = last_sp
      # レフトウィンドウに描画
      @left_window.set_new_parameters2(new_str,new_dex,new_agi,new_int,new_eva)
    end
  end
end

Who's 백호

?

이상혁입니다.

http://elab.kr

Atachment
첨부 '1'
Comment '4'
  • ?
    가리로루 2010.01.24 01:15

    감사합니다

  • ?
    정근 2010.08.01 13:04

    저는 장비들이 옆으로 짤려 버리는데 어떻게 하죠 ?

  • ?
    백개의검 2011.02.09 23:25

    안녕하세요 전느 게임실행누르면 화면이 멈춰버리네요

  • ?
    생파 2012.02.23 17:55

    저도 옆으로 짤림.


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6203
1021 메시지 Taylor's Simple Message System 2000 Alkaid 2020.07.05 247
1020 제작도구 [XP/VX/VXA] Doodad's Editor by newold Alkaid 2020.07.12 388
1019 이름입력 한글조합입력기(영어가능) file 조규진1 2019.11.10 507
1018 전투 전투중에 장비들 교체하기 file 레이스89 2017.08.19 600
1017 기타 [All RGSS] FileTest (Unicode) file Cheapmunk 2014.12.29 614
1016 맵/타일 맵연결 스크립트 (데모첨부) file 게임애호가 2018.06.15 695
1015 기타 에어리어 설정 by RPG Advocate 백호 2009.02.22 710
1014 기타 Boat Script 백호 2009.02.21 729
1013 기타 Localization by ForeverZer0, KK20 습작 2013.04.26 738
1012 기타 Materia System file 백호 2009.02.21 749
1011 기타 Real-Time Day Night 3 백호 2009.02.22 751
1010 스킬 SG_Escape Only Skills by sandgolem (SDK호환) 백호 2009.02.22 753
1009 기타 killer님 요청하신 스크립트 두번째입니다. 나뚜루 2009.02.21 759
1008 기타 Letter by Letter Message Window by slipknot@rmxp.org (SDK호환) 1 file 백호 2009.02.22 760
1007 기타 Advanced Gold display by Dubealex 1 백호 2009.02.22 761
1006 스킬 Skill Requirements by SephirothSpawn (SDK호환) file 백호 2009.02.22 763
1005 기타 Sphere Grid System file 백호 2009.02.21 765
1004 기타 AMS-Advanced Message Script Edited by Dubleax 3 file 백호 2009.02.21 766
1003 스킬 SG_Skill Break by sandgolem (SDK호환) 백호 2009.02.22 772
1002 기타 Activation_system file 백호 2009.02.22 775
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 52 Next
/ 52