VX 스크립트

=begin
Individual Actor Commands
by Fomar0153
Version 1.0.0

Instructions
First you need to copy this script below Materials then there is some editing
to be done, please note this script is aimed at people with a slight amount
of scripting experience.
You edit the commands just below in setup. I hope it's obvious how.
You can change commands through the course of the game using the script event
like this:
$game_actors[1].commands=['Heal']
You'd replace the 1 with the actor's id in the database

To make any new commands actually do anything you need to program them into
update_actor_command_selection which is also below, I have provided an example
of how to make a command cast a spell on you. I do intend to create some
interesting commands as add-ons but they will come later.

=end

class Game_Actor < Game_Battler
  
  attr_accessor :commands
  
  alias commands_setup setup
  def setup(actor_id)
    commands_setup(actor_id)
    @commands = ['Attack', 'Skill', 'Guard', 'Item']
    case actor_id
    when 1
      @commands = ['Attack', 'Heal', 'Skill', 'Guard', 'Item']
    when 2
      @commands = ['Attack', 'Guard', 'Item']
    end
  end
  
end

class Scene_Battle
  
  def update_actor_command_selection
    if Input.trigger?(Input:: B)
      Sound.play_cancel
      prior_actor
    elsif Input.trigger?(Input::C)
      case @active_battler.commands[@actor_command_window.index]
      when 'Attack'  # Attack
        Sound.play_decision
        @active_battler.action.set_attack
        start_target_enemy_selection
      when 'Skill'  # Skill
        Sound.play_decision
        start_skill_selection
      when 'Guard'  # Guard
        Sound.play_decision
        @active_battler.action.set_guard
        next_actor
      when 'Item'  # Item
        Sound.play_decision
        start_item_selection
      when 'Heal' # Add/Edit New commands here
        Sound.play_decision
        @active_battler.action.set_skill(33)
        @active_battler.action.target_index = @active_battler.index
        next_actor
      end
    end
  end
  
end

class Window_ActorCommand < Window_Command
  
  def setup(actor)
    @commands = actor.commands
    @item_max = @commands.size
    self.height = @item_max * WLH + 32
    self.create_contents
    refresh
    self.height = 128
    self.index = 0
  end
  
end
끝이고
Update to it
또 뭐지
=begin
Individual Actor Commands Add-On: Don't need to know skills
by Fomar0153
Version 1.0.0

Instructions
Copy this script below Materials and you're done

=end

class Game_Actor
  
  def skill_can_use?(skill)
    return super
  end
  
end

Comment '2'
  • ?
    undertaker 2008.11.04 22:53
    Man... 님아... 스크립트 많이 올려주시는 건 고마운데,
    이게 뭔 스크립트인지좀 설명 좀 부탁드립니다...
  • ?
    2bs 2009.01.09 19:24
    영어로 되서 뭔 말인지 모르겠음..

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5408
81 전투 Verus Tempus Proelium by Vlad 습작 2013.05.13 1246
» 전투 Fomars indiviivdual battle 2 Man... 2008.10.28 1340
79 전투 GTBS for 2d_iso_x3 by Clarabel 2 습작 2013.05.13 1883
78 전투 Requiem ABS Hero Edition by Falcao 습작 2013.05.13 2009
77 전투 VX_SRPG2 by tomoaky 1 습작 2013.05.13 2053
76 전투 Team_Ilias's_Old_Project_Demo 4 습작 2012.07.11 2101
75 전투 Animated Battlers VX 3.7 by DerVVulfman Alkaid 2012.09.07 2102
74 전투 Slip_Damage_Ex - 슬립데미지 확장기능 (상태별 슬립데미지 적용) 7 허걱 2012.07.24 2198
73 전투 오버 드라이브 프로블럼 2 Man... 2008.10.28 2268
72 전투 대미지%MP흡수 스크립트 4 Evangelista 2009.08.31 2279
71 전투 [덮어씌우기]Window_ActorCommand_EX 4 맛난호빵 2011.03.12 2346
70 전투 [RPG VX]기술에 쿨타임을 부여하는 스크립트 3 스리아씨 2013.12.05 2352
69 전투 맨손 공격시 2번공격하는 스크립트 5 아방스 2008.01.24 2358
68 전투 대미지 MP전환 스테이트 : 수정 => 마나쉴드 7 Evangelista 2009.08.29 2384
67 전투 전투후 HP/MP 퍼센테이지(지정) 회복 5 하얀슬픔 2010.12.06 2494
66 전투 반사 스테이트 -KGC 4 카르와푸딩의아틀리에 2009.09.12 2661
65 전투 전투시 메시지 표시 시간 조절 7 file 아방스 2008.01.24 2830
64 전투 에너미를 아이템으로 변화하는 스킬 8 Evangelista 2009.05.27 2850
63 전투 GubiD's Tactical Battle System 1.5.1.4 (RMVX용) 2 Alkaid 2010.09.03 2858
62 전투 Etude87_Tankentai_Addon ver.1.0 7 file 습작 2012.06.03 2882
Board Pagination Prev 1 2 3 4 5 Next
/ 5