XP 스크립트

skillshoop.png 

 

스크립트

 #===============================================================================
# Skill Shop
# Author: Game_guy
# Date: June 7th, 2009
# Version: 1.8
#===============================================================================
#
# Intro:
# What this script does is act as a shop but sells skills instead.
#
# Instructions:
# 1: First how do you want it setup? Theres two ways
#    1: -Any person can learn any skill
#    or
#    2: -Classes learn different skills then other classes
#
#    Go down to UseClasses and set it to false for 1: or true for 2:
 
# 2: Ok now that thats over lets move onto price. Go down to CONFIG PRICE and follow
#    the instructions there.
#  
# 3: Skip this step if you set UseClasses to false.
#    Go to CONFIG CLASS SKILLS and follow the instructions there.
#   
# 4: Ok so everythings setup now. Time to actually find out how to open the
#    skillshop right? You use this line
#    $scene = SkillShop.new([skill id's go here])
#    example
#    $scene = SkillShop.new([1, 2]) will make a shop with the skills
#    Heal and Great Heal
#
# 5: Ok the script now is able to make it where only skills are learnable at
#    certain levels. Go to CONFIG LEVEL and follow instructions there.
#===============================================================================
module GameGuy
  #==========================
  # BEGIN CONFIG
  #==========================
  UseClasses = true # if false anyone can learn any skill
                     # if true only classes can learn the defined skills
end
module RPG
  class Skill
    def price
      case id
      #==========================
      # CONFIG PRICE
      #==========================
      # use
      # when skill_id then return price
      when 1 then return 50
      when 57 then return 75
      end
      return 10
    end
    def llevel
      case id
      #==========================
      # CONFIG LEVEL
      #==========================
      # use
      # when skill_id then return level
      when 57 then return 2
      end
      return 1
    end
  end
  class Class
    def learnskills
      case id
      #==========================
      # CONFIG CLASS SKILLS
      #==========================
      # use
      # when class_id then return [skill id's here]
      when 1 then return [57, 58, 59, 60]
      when 2 then return [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 81]
      when 7 then return [69, 70, 71, 72, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80]
      when 8 then return [30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56]
      end
      return []
    end
  #==========================
  # END CONFIG
  #==========================
  end
end
 
class Window_SkillCommand < Window_Selectable
  def initialize
    super(0, 64, 480, 64)
    self.contents = Bitmap.new(width - 32, height - 32)
    @item_max = 2
    @column_max = 2
    @commands = ["Learn", "Exit"]
    refresh
    self.index = 0
  end
  def refresh
    self.contents.clear
    for i in 0...@item_max
      draw_item(i)
    end
  end
  def draw_item(index)
    x = 4 + index * 240
    self.contents.draw_text(x, 0, 128, 32, @commands[index])
  end
end
 
class Window_SkillBuy < Window_Selectable
  def initialize(shop_goods)
    super(0, 128, 368, 352)
    @skill_shop_goods = shop_goods
    self.active = false
    refresh
    self.index = 0
  end
  def skill
    return @data[self.index]
  end
  def refresh
    if self.contents != nil
      self.contents.dispose
      self.contents = nil
    end
    @data = []
    for i in 0...@skill_shop_goods.size
      skill = $data_skills[@skill_shop_goods[i]]
      if skill != nil
        @data.push(skill)
      end
    end
    @item_max = @data.size
    if @item_max > 0
      self.contents = Bitmap.new(width - 32, row_max * 32)
      for i in 0...@item_max
        draw_item(i)
      end
    end
  end
  def draw_item(index)
    skill = @data[index]
    price = skill.price
    enabled = (price <= $game_party.gold)
    if enabled
      self.contents.font.color = normal_color
    else
      self.contents.font.color = disabled_color
    end
    x = 4
    y = index * 32
    rect = Rect.new(x, y, self.width - 32, 32)
    self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    bitmap = RPG::Cache.icon(skill.icon_name)
    opacity = self.contents.font.color == normal_color ? 255 : 128
    self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
    self.contents.draw_text(x + 28, y, 212, 32, skill.name, 0)
    self.contents.draw_text(x + 240, y, 88, 32, price.to_s, 2)
  end
  def update_help
    @help_window.set_text(skill == nil ? "" : skill.description)
  end
end
 
class Window_SkillStatus2 < Window_Selectable
  def initialize
    super(368, 128, 272, 352)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
    self.z = 200
    self.active = false
    self.index = -1
  end
  def refresh
    self.contents.clear
    @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
      x = 64
      y = i * 80
      actor = $game_party.actors[i]
      classs = $data_classes[$game_actors[actor.id].class_id]
      draw_actor_graphic(actor, x - 40, y + 60)
      draw_actor_name(actor, x - 13, y + 10)
      if actor.skill_learn?($thing.id)
        self.contents.font.color = crisis_color
        $text = "Aquired"
      elsif GameGuy::UseClasses
        if classs.learnskills.include?($thing.id) && $thing.llevel <= actor.level
          self.contents.font.color = normal_color
          $text = "Can Learn"
        elsif classs.learnskills.include?($thing.id) && $thing.llevel > actor.level
          self.contents.font.color = disabled_color
          $text = "Can Learn At Level " + $thing.llevel.to_s
        else
          self.contents.font.color = disabled_color
          $text = "Can't Learn"
        end
      else
        if actor.level >= $thing.llevel
          self.contents.font.color = normal_color
          $text = "Can Learn"
        else
          self.contents.font.color = disabled_color
          $text = "Can Learn At Level " + $thing.llevel.to_s
        end
      end
      self.contents.draw_text(x - 13, y + 40, 200, 32, $text)
    end
  end
  def update_cursor_rect
    if @index < 0
      self.cursor_rect.empty
    else
      self.cursor_rect.set(0, @index * 80, self.width - 32, 80)
    end
  end
end
 
class SkillShop
  def initialize(skills)
    @skills = skills
  end
  def main
    @command = Window_SkillCommand.new
    @help_window = Window_Help.new
    @skillbuy = Window_SkillBuy.new(@skills)
    @skillbuy.active = false
    @skillbuy.help_window = @help_window
    $thing = @skillbuy.skill
    @status = Window_SkillStatus2.new
    #@status.visible = false
    @gold = Window_Gold.new
    @gold.x = 480
    @gold.y = 64
   
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
    @gold.dispose
    @skillbuy.dispose
    @help_window.dispose
    @command.dispose
    @status.dispose
  end
  def update
    @gold.update
    @status.update
    @gold.refresh
    @command.update
    @skillbuy.update
    @help_window.update
    $thing = @skillbuy.skill
    @status.refresh
    if @command.active
      update_command
      return
    end
   
    if @status.active
      update_status
      return
    end
   
    if @skillbuy.active
      update_buy
      return
    end
  end
 
  def update_buy
    if Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      @skillbuy.active = false
      @command.active = true
      return
    end
    if Input.trigger?(Input::C)
      $game_system.se_play($data_system.decision_se)
      @skillbuy.active = false
      @status.active = true
      @status.visible = true
      @status.index = 0 if @status.index == -1
    end
  end
 
  def update_command
    if Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      $scene = Scene_Map.new
      return
    end
    if Input.trigger?(Input::C)
      $game_system.se_play($data_system.decision_se)
      case @command.index
      when 0
        @command.active = false
        @skillbuy.active = true
      when 1
        $game_system.se_play($data_system.cancel_se)
        $scene = Scene_Map.new
      end
      return
    end
  end
 
  def update_status
    if Input.trigger?(Input::B)
      @status.active = false
      @skillbuy.active = true
      return
    end
    if Input.trigger?(Input::C)
      price = @skillbuy.skill.price
      @actort = $game_party.actors[@status.index]
      enabled = (price <= $game_party.gold)
     
      if enabled
        if @actort.skill_learn?(@skillbuy.skill.id)
          $game_system.se_play($data_system.buzzer_se)
          return
        end
        if GameGuy::UseClasses
          if $data_classes[@actort.class_id].learnskills.include?(@skillbuy.skill.id) && @actort.level >= @skillbuy.skill.llevel
            @actort.learn_skill(@skillbuy.skill.id)
            $game_party.lose_gold(@skillbuy.skill.price)
            $game_system.se_play($data_system.decision_se)
            @skillbuy.active = true
            @status.active = false
            @status.refresh
            return
          else
            $game_system.se_play($data_system.buzzer_se)
            return
          end
        else
          if @actort.level >= @skillbuy.skill.llevel
            @actort.learn_skill(@skillbuy.skill.id)
            $game_party.lose_gold(@skillbuy.skill.price)
            $game_system.se_play($data_system.decision_se)
            @skillbuy.active = true
            @status.active = false
            @status.refresh
          else
            $game_system.se_play($data_system.buzzer_se)
            return
          end
          return
        end
       
      else
        $game_system.se_play($data_system.buzzer_se)
        return
      end
    end
  end
 
end

 

사용법

<기본 사용법>
이벤트 편집창에서 '스크립트'를 추가 하시고 다음 스크린샷과 같이 입력합니다.
use1.jpg
Tip. 전체 스킬을 목록에 나타나게 하시려면 다음과 같이 입력합니다.
skills = (1...$data_skills.size).to_a
$scene = SkillShop.new(skills)

<가격 수정/추가 방법>
스크립트 에디터에서 스킬샵 스크립트를 여시고 아래 지시대로 수정/추가 합니다.use_2.jpg


스크립트 출처 : http://www.hbgames.org/forums

Comment '16'
  • ?
    하얀모자 2009.08.25 07:48

    괜찮긴한데.. 내 껀 배틀이 아니라서..

  • ?
    해파리 2009.08.31 19:24

    흠.. 이해가 않되내

  • profile
    에단 2009.09.03 18:16
    신기하군요
  • ?
    G MAX 2009.09.04 12:26

    ㅇㅅㅇ;

  • ?
    Amaster 2009.10.10 11:47

    무지 좋을것같군요! 근데

    잘 이해가 안감 ;

  • ?
    만득이 2009.10.25 04:36

    좋은 스크립트 감사합니다..

    더욱더 발전하시길 바랍니다..

  • ?
    용호작무 2009.10.27 08:22

    헝헝 미국거로군...

  • ?
    rpg게임만들기왕 2009.10.31 19:20
    오우오우.. 근데 영어라... 고치려면 고칠수는잇지만 귀찮은..ㅇㅅㅇ
  • ?
    사과나무 2010.01.31 17:32

    영어네요 쩝 'ㅅ'

    어쨋든 해석해서 써야겠습니다

  • ?
    티파니 2010.02.01 11:27

    와좋네요..ㅋ

  • ?
    Gora 2010.02.28 04:00

    이거 돈말고 다른거로 사지는 못하나욤?

  • ?
    月光 2010.04.20 18:33

    감사합니다~

  • ?
    케니타인 2010.05.20 21:09

    고맙습니다

  • ?
    이승표 2010.07.25 13:32

  • ?
    아사야 2011.06.16 19:31

    흠... 액터마다 스킬 다르게 배우는거랑 스킬에 레벨제한 거는거까진 알았는데... 스킬샵에 원하는 스킬만 팔게 하는걸 못하겠네요 ㄷㄷ? 영어따위 ㅠㅠ

  • ?
    기라티나 2012.01.10 17:36

    감사합니다


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6317
49 스킬 Trickster's Bag of Skill Effects (SDK 필요) Alkaid 2012.09.17 1292
48 스킬 Miriam's Handicrafts! 1.3 by DerVVulfman Alkaid 2012.08.26 1208
47 스킬 스킬 포인트를 올리자! 3 what더붥 2012.01.26 2687
46 스킬 Blacksmith System 2.0 by ForeverZer0 4 Alkaid 2011.09.07 1780
45 스킬 Grouping and Details 8.1 by DerVVulfman 4 file Alkaid 2011.04.18 1439
44 스킬 MicKo's Skill Tree 1.2 by DerVVulfman 2 Alkaid 2011.03.15 2012
43 스킬 RO Job/Skill System 2.01b by Blizzard 2 file Alkaid 2010.09.05 1865
42 스킬 Grouping and Detail 7.2 by DerVVulfman 1 file Alkaid 2010.09.02 1514
41 스킬 기술문서(스킬 습득 아이템) 7 ok하승헌 2010.02.18 2135
40 스킬 스킬 레벨 스크립트 # 번역 진행중 6 빗자루씨 2010.02.11 1981
» 스킬 스킬샵 스크립트 16 file 독도2005 2009.08.24 4224
38 스킬 스킬 컷인 - 전투시만.. 4 file 허걱 2009.08.16 3301
37 스킬 제한시간내 커맨드를 입력해야 스킬이 발동~ 3 file 백호 2009.02.22 2616
36 스킬 KGC_CrashSkill(자폭스킬) 4 file 백호 2009.02.22 2034
35 스킬 [RTAB] 스킬영창시간 7 file 백호 2009.02.22 2878
34 스킬 KGC_HideNameSkill(명칭 비표시 스킬) 백호 2009.02.22 1125
33 스킬 ABP액알 v1.2 스킬추가, 버그수정판 36 file 백호 2009.02.22 6922
32 스킬 KGC_SkillReflection (마법반사) 2 file 백호 2009.02.22 1481
31 스킬 KGC_SkillMessage (스킬사용메세지) 1 file 백호 2009.02.22 2083
30 스킬 KGC - 도주스킬 스크립트 백호 2009.02.22 1198
Board Pagination Prev 1 2 3 Next
/ 3