XP 스크립트

아래 메뉴 스크립트는 커먼이벤트를 실행시킬 수 있도록 수정된 것입니다.  인덱스가 이상하다든가 하는 것은 알아서 수정하고, 커먼이벤트 실행부분에 주목하시길.(다른 스크립트에서 커먼 이벤트를 실행하도록 응용할 수도 있을 겁니다)
 
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
#  This class performs menu screen processing.
#==============================================================================
class Scene_Menu
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     menu_index : command cursor's initial position
  #--------------------------------------------------------------------------
  def initialize(menu_index = 0)
    @menu_index = menu_index
  end
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    # Make command window
    s1 = "Items"
    s2 = "Skills"
    s3 = "Equipment"
    s4 = "Status"
    s5 = "Common Event"
    s6 = "Save"
    s7 = "End Game"
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])
    @command_window.index = @menu_index
    # If number of party members is 0
    if $game_party.actors.size == 0
      # Disable items, skills, equipment, and status
      @command_window.disable_item(0)
      @command_window.disable_item(1)
      @command_window.disable_item(2)
      @command_window.disable_item(4)
    end
    # If save is forbidden
    if $game_system.save_disabled
      # Disable save
      @command_window.disable_item(5)
    end
    # Make gold window
    @gold_window = Window_Gold.new
    @gold_window.x = 0
    @gold_window.y = 416
    # Make status window
    @status_window = Window_MenuStatus.new
    @status_window.x = 160
    @status_window.y = 0
    # Execute transition
    Graphics.transition
    # Main loop
    loop do
      # Update game screen
      Graphics.update
      # Update input information
      Input.update
      # Frame update
      update
      # Abort loop if screen is changed
      if $scene != self
        break
      end
    end
    # Prepare for transition
    Graphics.freeze
    # Dispose of windows
    @command_window.dispose
    @gold_window.dispose
    @status_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # Update windows
    @command_window.update
    @gold_window.update
    @status_window.update
    # If command window is active: call update_command
    if @command_window.active
      update_command
      return
    end
    # If status window is active: call update_status
    if @status_window.active
      update_status
      return
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update (when command window is active)
  #--------------------------------------------------------------------------
  def update_command
    # If B button was pressed
    if Input.trigger?(Input::B)
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      # Switch to map screen
      $scene = Scene_Map.new
      return
    end
    # If C button was pressed
    if Input.trigger?(Input::C)
      # If command other than save or end game, and party members = 0
      if $game_party.actors.size == 0 and @command_window.index < 4
        # Play buzzer SE
        $game_system.se_play($data_system.buzzer_se)
        return
      end
      # Branch by command window cursor position
      case @command_window.index
      when 0  # item
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to item screen
        $scene = Scene_Item.new
      when 1  # skill
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 2  # equipment
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 3  # status
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 4  # Common Event
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        $game_temp.common_event_id = 1
        $scene = Scene_Map.new
      when 4  # save
        # If saving is forbidden
        if $game_system.save_disabled
          # Play buzzer SE
          $game_system.se_play($data_system.buzzer_se)
          return
        end
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to save screen
        $scene = Scene_Save.new
      when 5  # end game
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to end game screen
        $scene = Scene_End.new
      end
      return
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update (when status window is active)
  #--------------------------------------------------------------------------
  def update_status
    # If B button was pressed
    if Input.trigger?(Input::B)
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      # Make command window active
      @command_window.active = true
      @status_window.active = false
      @status_window.index = -1
      return
    end
    # If C button was pressed
    if Input.trigger?(Input::C)
      # Branch by command window cursor position
      case @command_window.index
      when 1  # skill
        # If this actor's action limit is 2 or more
        if $game_party.actors[@status_window.index].restriction >= 2
          # Play buzzer SE
          $game_system.se_play($data_system.buzzer_se)
          return
        end
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to skill screen
        $scene = Scene_Skill.new(@status_window.index)
      when 2  # equipment
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to equipment screen
        $scene = Scene_Equip.new(@status_window.index)
      when 3  # status
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to status screen
        $scene = Scene_Status.new(@status_window.index)
      end
      return
    end
  end
end

Who's WMN

?
 
 

  W M  N  
                  자료공유

Comment '5'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6203
48 메뉴 넷플레이 업그레이드됀 메뉴 스크립트 4 백호 2009.02.22 2040
47 메뉴 Trickster's Plug 'n' Play Gradient Bar 2.0 1 file 백호 2009.02.22 2051
46 메뉴 CoaMenu2탄Ver2.0 15 file 코아 코스튬 2010.10.03 2091
45 메뉴 Options System by slipknot 3 file 백호 2009.02.22 2101
44 메뉴 Materia System 2.01v by SephirothSpawn 6 file 백호 2009.02.22 2104
43 메뉴 화살표 모양 셀렉트 커서 사용 2 백호 2009.02.22 2118
42 메뉴 새로운 cms 4 file 백호 2009.02.22 2118
41 메뉴 새로운 메뉴 시스템 을 한글화 및 약간 개조 3 file 백호 2009.02.21 2203
40 메뉴 메뉴 화면 변경 스크립트 file 백호 2009.02.21 2237
39 메뉴 제가 쓰는 메뉴 14 file 백호 2009.02.21 2319
38 메뉴 자세한 캐릭터 정보표시 스크립트 버전2 5 아방스 2009.01.12 2329
37 메뉴 Breath Of Fire 스타일의 메뉴 3 file 백호 2009.02.21 2343
36 메뉴 자작 커스텀 메뉴(데모 첨부) 3 백호 2009.02.22 2348
35 메뉴 메뉴 변경 스크립트 2 file 백호 2009.02.21 2360
34 메뉴 자세항 개인 상태화면 8 아방스 2009.01.12 2361
33 메뉴 L's Custom Menu #3: 1인용 메뉴 Revision 1 3 Alkaid 2010.09.12 2363
32 메뉴 1인용 메뉴 스크립트 6 WMN 2008.03.17 2450
31 메뉴 혹시있나해서-_-.. 대화창에 테두리치기 스크립트 7 백호 2009.02.22 2596
30 메뉴 각 메뉴를 호화롭게 하는 스크립트 3 file 백호 2009.02.21 2618
29 메뉴 KGC스크립트모음 12 file 키라링 2009.01.18 2688
Board Pagination Prev 1 2 3 4 5 Next
/ 5