XP 스크립트

아래 메뉴 스크립트는 커먼이벤트를 실행시킬 수 있도록 수정된 것입니다.  인덱스가 이상하다든가 하는 것은 알아서 수정하고, 커먼이벤트 실행부분에 주목하시길.(다른 스크립트에서 커먼 이벤트를 실행하도록 응용할 수도 있을 겁니다)
 
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
#  This class performs menu screen processing.
#==============================================================================
class Scene_Menu
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     menu_index : command cursor's initial position
  #--------------------------------------------------------------------------
  def initialize(menu_index = 0)
    @menu_index = menu_index
  end
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    # Make command window
    s1 = "Items"
    s2 = "Skills"
    s3 = "Equipment"
    s4 = "Status"
    s5 = "Common Event"
    s6 = "Save"
    s7 = "End Game"
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])
    @command_window.index = @menu_index
    # If number of party members is 0
    if $game_party.actors.size == 0
      # Disable items, skills, equipment, and status
      @command_window.disable_item(0)
      @command_window.disable_item(1)
      @command_window.disable_item(2)
      @command_window.disable_item(4)
    end
    # If save is forbidden
    if $game_system.save_disabled
      # Disable save
      @command_window.disable_item(5)
    end
    # Make gold window
    @gold_window = Window_Gold.new
    @gold_window.x = 0
    @gold_window.y = 416
    # Make status window
    @status_window = Window_MenuStatus.new
    @status_window.x = 160
    @status_window.y = 0
    # Execute transition
    Graphics.transition
    # Main loop
    loop do
      # Update game screen
      Graphics.update
      # Update input information
      Input.update
      # Frame update
      update
      # Abort loop if screen is changed
      if $scene != self
        break
      end
    end
    # Prepare for transition
    Graphics.freeze
    # Dispose of windows
    @command_window.dispose
    @gold_window.dispose
    @status_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # Update windows
    @command_window.update
    @gold_window.update
    @status_window.update
    # If command window is active: call update_command
    if @command_window.active
      update_command
      return
    end
    # If status window is active: call update_status
    if @status_window.active
      update_status
      return
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update (when command window is active)
  #--------------------------------------------------------------------------
  def update_command
    # If B button was pressed
    if Input.trigger?(Input::B)
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      # Switch to map screen
      $scene = Scene_Map.new
      return
    end
    # If C button was pressed
    if Input.trigger?(Input::C)
      # If command other than save or end game, and party members = 0
      if $game_party.actors.size == 0 and @command_window.index < 4
        # Play buzzer SE
        $game_system.se_play($data_system.buzzer_se)
        return
      end
      # Branch by command window cursor position
      case @command_window.index
      when 0  # item
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to item screen
        $scene = Scene_Item.new
      when 1  # skill
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 2  # equipment
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 3  # status
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 4  # Common Event
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        $game_temp.common_event_id = 1
        $scene = Scene_Map.new
      when 4  # save
        # If saving is forbidden
        if $game_system.save_disabled
          # Play buzzer SE
          $game_system.se_play($data_system.buzzer_se)
          return
        end
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to save screen
        $scene = Scene_Save.new
      when 5  # end game
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to end game screen
        $scene = Scene_End.new
      end
      return
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update (when status window is active)
  #--------------------------------------------------------------------------
  def update_status
    # If B button was pressed
    if Input.trigger?(Input::B)
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      # Make command window active
      @command_window.active = true
      @status_window.active = false
      @status_window.index = -1
      return
    end
    # If C button was pressed
    if Input.trigger?(Input::C)
      # Branch by command window cursor position
      case @command_window.index
      when 1  # skill
        # If this actor's action limit is 2 or more
        if $game_party.actors[@status_window.index].restriction >= 2
          # Play buzzer SE
          $game_system.se_play($data_system.buzzer_se)
          return
        end
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to skill screen
        $scene = Scene_Skill.new(@status_window.index)
      when 2  # equipment
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to equipment screen
        $scene = Scene_Equip.new(@status_window.index)
      when 3  # status
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to status screen
        $scene = Scene_Status.new(@status_window.index)
      end
      return
    end
  end
end

Who's WMN

?
 
 

  W M  N  
                  자료공유

Comment '5'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6203
28 메뉴 메뉴에 얼굴 그래픽 표시 4 file 백호 2009.02.21 3113
27 메뉴 메뉴에서 실제시간 보기 2 백호 2009.02.21 1124
» 메뉴 메뉴에서 커맨더실행하기 5 WMN 2008.04.06 1682
25 메뉴 메뉴화면 변경 스크립트 1 file 백호 2009.02.21 2772
24 메뉴 메뉴화면에 '해야 할 일' 알려주는 창 넣기 11 하진 2012.04.23 3257
23 메뉴 메이플스토리처럼 메뉴를^^ 57 file 딸기님 2010.07.13 7145
22 메뉴 비밀소년님의 필드에서 경치 % 로 나오는거 윈도우 없이 8 백호 2009.02.22 1793
21 메뉴 새로운 cms 4 file 백호 2009.02.22 2118
20 메뉴 새로운 메뉴 15 file 또라에몽 2010.07.17 5307
19 메뉴 새로운 메뉴 시스템 을 한글화 및 약간 개조 3 file 백호 2009.02.21 2203
18 메뉴 수정, 추가 링메뉴 10 file 백호 2009.02.22 2913
17 메뉴 스탯올리기 시스템 (액알가능) 27 file 백호 2009.02.22 3406
16 메뉴 스테이터스 일람 스크립트 file 백호 2009.02.21 1330
15 메뉴 스테이터스 화면 from Harts Horn 2 백호 2009.02.22 1572
14 메뉴 스테이터스 화면에 넥스트 표시 1 file 백호 2009.02.21 1759
13 메뉴 온라인메뉴처럼!! 메이플 메뉴처럼!! 변신~스크립트 33 WMN 2008.03.17 6824
12 메뉴 자세한 캐릭터 정보표시 스크립트 버전2 5 아방스 2009.01.12 2329
11 메뉴 자세항 개인 상태화면 8 아방스 2009.01.12 2361
10 메뉴 자작 메뉴 스크립트들(L's Simple CMS and menu scenes) (SDK 호환?) 10 Alkaid 2010.09.02 3461
9 메뉴 자작 커스텀 메뉴(데모 첨부) 3 백호 2009.02.22 2348
Board Pagination Prev 1 2 3 4 5 Next
/ 5