XP 스크립트

KGC
$game_special_elements = {}
$imported = {}
$data_states = load_data("Data/States.rxdata")
$data_system = load_data("Data/System.rxdata")

위 스크립트는 어느 KGC 스크립트 보다 위에 있어야 됩니다


SG 필수1
#=============================================================================
# ** SG Settings Control
#=============================================================================
# sandgolem
# Version 3 (beta)
# 1.06.06
#=============================================================================
#
# Thanks Prexus, Saucetenuto, SephirothSpawn & Trickster!
# This script wouldn't exist without their help
#
#=============================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# under the default scripts and the SDK if you're using it.
#
# This script -MUST- be above all the SG Scripts, other than Loading Screen
# This script controls and saves all settings for the SG Scripts
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#=============================================================================
#
# These commands are explained better on pages where they're most useful.
#
# Commands added, can be used in event script:
#  sg_on('name')                    - turns that name to true
#  sg_on('name','name2','name3')
#  sg_off('name')                    - turns that name to false (off)
#  sg_off('name','name2','name3')
#  sg_st('word','name')              - turns name to the first value
#    or sg_st(#,'name','name2','name3')
#  sg_vst(var,'name1')              - Sets 'name' to what's in the variable
#  sg_vst(var,'name1','name2','name3')
#  sg_ar('name','','',#,...)        - creates a new array, replacing another
#                                      that has the same name
#  sg_ast('name','word','newword')  - turns the spot where word is in the
#                                      array to the newword
#  sg_ast('name',#,'newword') or    - turns what's placed at spot # in the
#    sg_ast('name',#,#)                array to the third option. Note: The
#                                      arrays start at 0, not 1
#  sg_2var(variable,'name')          - Should only be used for #s
#                                      Turns the variable to what's in 'name'
#  sg_2var(variable,'name','name2','name3')
#
# These are used to alter $game_sg in a more friendly way for non-scripters.
# Each command is for one setting ONLY. The ones with multiple names are for
# larger ones, like this:
#  $game_sg['encounter']['var'] = 5 would be sg_st(5,'encounter','var')
#
# You may also find a call script fix useful, allows lines to continue to the
# next:  http://www.gamebaker.com/rmxp/scripts/call-script-fix.htm
#
#=============================================================================

if $sg_loaded != true
  $data_sg = {}
end

$sg_defaults = {}

class SG_Start
  def construct(i)
    if $sg_defaults[i] == false
      $game_sg[i] = false
    elsif $sg_defaults[i] == nil
      $game_sg[i] = nil
    elsif $sg_defaults[i] == true
      $game_sg[i] = true
    elsif $sg_defaults[i].is_a?(Fixnum)
      $game_sg[i] = $sg_defaults[i]
    else
      $game_sg[i] = $sg_defaults[i].clone
    end
  end
 
  def start_game
    $game_sg = {}
    sg_temp = $sg_defaults.keys
    for i in 0...sg_temp.size
      construct(sg_temp[i])
    end
  end
end

class Scene_Title
  alias sandgolem_settings_title_newgame command_new_game
  def command_new_game
    sg_temp = SG_Start.new
    sg_temp.start_game
    sg_temp = nil
    sandgolem_settings_title_newgame
  end
end

def sg_makesetting(name,name2,name3,setting)
  if name2 == nil
    $game_sg[name.downcase] = setting
  elsif name3 == nil
    $game_sg[name.downcase][name2.downcase] = setting
  elsif name3 != nil
    $game_sg[name.downcase][name2.downcase][name3.downcase] = setting
  end
end

def sg_on(name,name2=nil,name3=nil)
  sg_makesetting(name,name2,name3,true)
end
 
def sg_off(name,name2=nil,name3=nil)
  sg_makesetting(name,name2,name3,false)
  return true # 10 bonus points if you know why this is there! :)
end
 
def sg_st(set,name,name2=nil,name3=nil)
  sg_makesetting(name,name2,name3,set)
  return true # same reason, just incase
end

def sg_set(name,set) # Compatability
  sg_makesetting(name,nil,nil,set)
  return true # same reason, just incase
end

def sg_vst(set,name,name2=nil,name3=nil)
  sg_makesetting(name,name2,name3,$game_variables[set])
end

def sg_ar(array_name_string, *args)
  for i in 0...args.size
    if args[i].is_a?(String)
      args[i] = args[i].chomp
    end
  end
  $game_sg[array_name_string.downcase] = args
end

def sg_ast(array_name_string, changing, new)
  sg_temp = $game_sg[array_name_string]
  sg_temp2 = 0
  if changing.is_a?(String)
    loop do
      if sg_temp2 > sg_temp.size
        p 'Setting to change with sg_ast does not exist! Contact game creator'
        p 'Array named:', array_name_string, sg_temp
        p 'Attempted to change:', changing
        return
      end
      if sg_temp[sg_temp2] == changing
        sg_temp[sg_temp2] = new.chomp
        $game_sg[array_name_string] = sg_temp
        return
      end
      sg_temp2 += 1
    end
  else
    sg_temp[changing] = new.chomp
    $game_sg[array_name_string] = sg_temp
  end
end

def sg_2var(sg1,sg2,sg3=nil,sg4=nil)
  if sg2.is_a?(String)
    sg2 = sg2.downcase
  end
  if sg3 == nil
    $game_variables[sg1] = $game_sg[sg2].to_i
  else
    if sg3.is_a?(String)
      sg3 = sg3.downcase
    end
    if sg4 == nil
      $game_variables[sg1] = $game_sg[sg2][sg3].to_i
    else
      if sg4.is_a?(String)
        sg4 = sg4.downcase
      end
      $game_variables[sg1] = $game_sg[sg2][sg3][sg4].to_i
    end
  end
end

begin
  SDK.log("SG Settings Control", "sandgolem", 3, "1.06.06")
  @sg_temp == true
 
  class Scene_Save < Scene_File
    alias sandgolem_control_save_write write_data
    def write_data(file)
      sandgolem_control_save_write(file)
      Marshal.dump($game_sg, file)
    end
  end
 
  class Scene_Load < Scene_File     
    alias sandgolem_control_load_read read_data   
    def read_data(file)
      sg_temp = SG_Start.new
      sg_temp.start_game
      sandgolem_control_load_read(file)
      if !file.eof
        $game_sg = Marshal.restore(file)
        sg_temp2 = $sg_defaults.keys
        for i in 0...sg_temp2.size
          if !$game_sg.has_key?(sg_temp2[i])
            sg_temp.construct(sg_temp2[i])
          end
        end
      end
      sg_temp = nil
    end 
  end
  rescue
  if @sg_temp != true # if no sdk
   
    class Scene_Save < Scene_File
      alias sandgolem_control_save_write write_save_data
      def write_save_data(file)
        sandgolem_control_save_write(file)
        Marshal.dump($game_sg, file)
      end
    end
   
    class Scene_Load < Scene_File
      alias sandgolem_control_load_read read_save_data
        def read_save_data(file)
        sg_temp = SG_Start.new
        sg_temp.start_game
        sandgolem_control_load_read(file)
        if !file.eof
          $game_sg = Marshal.restore(file)
          sg_temp2 = $sg_defaults.keys
          for i in 0...sg_temp2.size
            if !$game_sg.has_key?(sg_temp2[i])
              sg_temp.construct(sg_temp2[i])
            end
          end
        end
        sg_temp = nil
      end
    end
  end
  @sg_temp = nil
end

SG 필수 2
#=============================================================================
# ** SG Window Control
#=============================================================================
# sandgolem
# Version 2
# 18.06.06
#=============================================================================
#
# Thanks Saucetenuto, SephirothSpawn & Trickster!
# This script wouldn't exist without their help
#
#=============================================================================

# This script is used to display windows in their various settings, and is
# not required for all of the SG Scripts to work

# Display types:

#  0 or nothing = Icon on left
#  1            = Icon on right, with string a little ahead
#  2            = Icon on right, with string on left
#  3            = Text name on right, same as default gold window
#  4            = Text name on right, better spacing
#  5            = Text name on right, with string on left
#  6            = Text name on left
#  7            = Text name on left, followed by a :
#  8            = Icon only, centered in the window
#  9            = Text only, centered in the window
#  10          = String only, centered in the window
#  11          = Icon on right, with string a little more ahead

#=============================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it. This script
# MUST be above all the SG Scripts that require it
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#=============================================================================

begin
  SDK.log("SG Window Control", "sandgolem", 2, "18.06.06")
  rescue
end

class Window_Base < Window
 
  def sg_draw_window(type,width,icon,text,string)
    if icon == nil
      icon = RPG::Cache.icon('049-Skill06')
    else
      icon = RPG::Cache.icon(icon)
    end
    if string == nil
      string = ' '
    end
    if text == nil
      text = ''
    end
    width -= 32
    cx = contents.text_size(text).width
    self.contents.clear
    case type.to_i
    when 0
      self.contents.draw_text(4, 0, width-8, 32, string, 2)
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(0, 4, icon, src_rect)
    when 1
      self.contents.draw_text(4, 0, width-28, 32, string, 2)
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(width-24, 4, icon, src_rect)
    when 2
      self.contents.draw_text(4, 0, width, 32, string)
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(width-24, 4, icon, src_rect)
    when 3
      self.contents.draw_text(4, 0, width-8-cx, 32, string, 2)
      self.contents.font.color = system_color
      self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
    when 4
      self.contents.draw_text(4, 0, width-14-cx, 32, string, 2)
      self.contents.font.color = system_color
      self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
    when 5
      self.contents.draw_text(4, 0, width, 32, string)
      self.contents.font.color = system_color
      self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
    when 6
      self.contents.draw_text(4, 0, width-8, 32, string, 2)
      self.contents.font.color = system_color
      self.contents.draw_text(4, 0, cx, 32, text)
    when 7
      self.contents.draw_text(4, 0, width-8, 32, string, 2)
      self.contents.font.color = system_color
      self.contents.draw_text(4, 0, cx, 32, text)
      self.contents.draw_text(cx+4, 0, 8, 32, ':')
    when 8
      cx = width / 2 - 12
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(cx, 4, icon, src_rect)
    when 9
      self.contents.draw_text(0, 0, width, 32, text, 1)
    when 10
      self.contents.draw_text(0, 0, width, 32, string, 1)
    when 11
      self.contents.draw_text(4, 0, width-34, 32, string, 2)
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(width-24, 4, icon, src_rect)
    end
  end
end

SG 스크립트 처음꺼는 어느 SG 스크립트보다 위에 있어야 되며
두번째꺼는 없어도 되는게 있지만, 없으면 안되는게 있으니,
첫번째거 바로 아래 넣는것을 추천

Who's 백호

?

이상혁입니다.

http://elab.kr


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6203
74 기타 Trailing Characters ver.1 by SephirothSpawn 6 file 백호 2009.02.22 1551
73 기타 KGC_UsableWeapon file 백호 2009.02.22 1384
72 기타 Multiple Languages v2 by SephirothSpawn (SDK호환) file 백호 2009.02.22 1405
71 기타 플레이어 발소리 스크립트 20 백호 2009.02.22 3108
70 기타 회복으로 데미지를 받는 좀비 스크립트 7 백호 2009.02.22 2010
69 기타 멤버 교체 11 file 백호 2009.02.22 2529
68 기타 4방향 마우스 스크립트 12 file 아방스 2009.02.28 2666
67 기타 8방향 마우스 스크립트 10 file 아방스 2009.02.28 4063
66 기타 레벨9999만들기스크립 23 해파리 2009.04.10 3344
65 기타 한글 입력 스크립트 입니다. (vx -> xp) 23 file 헤르코스 2009.04.18 3400
64 기타 XP 각종 스크립트입니다. 36 file 쿠도신이치 2009.04.26 4272
63 기타 [◆ 안 됨?지?값개조 - KGC_DamageAlter ◆]데미지값을 개조[ 해석하지못함 ㅠㅠ;;] 1 file 제로스S2 2009.08.02 1757
62 기타 [Game_Actor] 게이지바 표시 스크립트 8 file - 하늘 - 2009.08.03 4174
61 기타 스탭 롤 9 file 허걱 2009.08.13 2907
60 기타 클리어 횟수 기록하기 1 file 허걱 2009.08.22 2194
59 기타 홈페이지 띄우기 (VX 상관없음.) 6 KNAVE 2009.08.25 2139
58 기타 한계 돌파스크립트 8 G MAX 2009.09.03 2206
57 기타 rpgxp [체험판] 입니다. 6 file 인웅이 아부지 2010.01.12 2289
56 기타 스탯 13 file 이안 2010.01.17 2325
55 기타 턴제새로운거. 39 file 이안 2010.01.17 3297
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 Next
/ 13