VX 스크립트

변수/스위치
2008.10.28 19:06

Variable Criticals

조회 수 1480 추천 수 0 댓글 0
Variable Criticals

By adding a special line to the notes field, you can change how powerful a critical is for a weapon or enemy.

<critical_multiplier n>

Note that this will only be relevant for enemies if they are capable of dealing critical hits. The default, without this script, is 3. The default with the script is 3, except for unarmed actors where it is 2. Where a character is wielding two weapons, the better multiplier is used.

This script requires the TagNote 2.0 cript to function.

Download: http://chthonic.150m.com/scratch/Queex_scripts.zip
################################
# Variable Criticals #
########################################################
# Version 1.1 #
# Author: Queex #
# Licence: Creative Commons non-commercial attributive #
# Requires: TagNote 2.0+ #
#########################################################
# This replaces the fixed critical hit damage multipler #
# As before, weapons and enemies have a multiplier of 3 #
# if a new one is not specified. To give a weapon or #
# enemy a different bonus, include: #
# <critical_multiplier n> #
# in the note field. Decimals are allowed. This system #
# currently allows values less than 1 (so on a #
# critical, less damage is done). You can also adjust #
# the default unarmed multiplier, and the default #
# multipliers for weapons where it is not specified in #
# the notes field. #
# #
# Version History: #
# 1.0 First version #
# 1.1 Updated to TagNote 2.0 RELEASE #
#########################################################

class Game_Actor < Game_Battler

include TAGNOTE

UNARMED_MULTIPLIER=2
DEFAULT_MULTIPLIER=3

def critical_multiplier
multi=-1;

for weapon in weapons.compact
tmp = weapon_crit_multiplier(weapon)
multi = tmp if tmp > multi
end

multi = UNARMED_MULTIPLIER if multi < 0

return multi
end

def weapon_crit_multiplier(weapon)
tmp = get_tag(weapon.note,"critical_multiplier")
return tmp.to_f unless tmp==nil
return DEFAULT_MULTIPLIER
end
end

class Game_Enemy < Game_Battler

DEFAULT_MULTIPLIER=3

def critical_multiplier

tmp = get_tag(enemy.note,"critical_multiplier")
return tmp.to_f unless tmp==nil
return DEFAULT_MULTIPLIER
end
end

class Game_Battler
#--------------------------------------------------------------------------
# * Calculation of Damage From Normal Attack
# attacker : Attacker
# The results are substituted for @hp_damage
#--------------------------------------------------------------------------
def make_attack_damage_value(attacker)
damage = attacker.atk * 4 - self.def * 2 # base calculation
damage = 0 if damage < 0 # if negative, make 0
damage *= elements_max_rate(attacker.element_set) # elemental adjustment
damage /= 100
if damage == 0 # if damage is 0,
damage = rand(2) # half of the time, 1 dmg
elsif damage > 0 # a positive number?
@critical = (rand(100) < attacker.cri) # critical hit?
@critical = false if prevent_critical # criticals prevented?
if @critical
damage *= critical_multiplier # critical adjustment
damage = damage.to_i
end
end
damage = apply_variance(damage, 20) # variance
damage = apply_guard(damage) # guard adjustment
@hp_damage = damage # damage HP
end
end

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5408
597 파티 파티 변경 시스템 21 file 아방스 2008.03.09 3945
596 기타 rpg vx 렉 줄이는 스크립트 34 아방스 2008.03.09 4815
595 메뉴 CogWheel Style Menu Bars 6 아방스 2008.03.09 2777
594 파티 최대 파티 늘리는 스크립트 59 file 아방스 2008.03.09 5431
593 이름입력 한글 이름 입력 스크립트입니다.^^ 14 레시온 2008.03.18 4383
592 그래픽 먼가이상한데... 밤낮 변환 vx 44 작은악마 2008.03.18 3414
591 메뉴 메뉴 배경화면 바꾸는 스크립트 9 독도2005 2008.03.23 4520
590 그래픽 밤낮 변환 VX용 26 독도2005 2008.03.23 4314
589 이름입력 [rpg vx]한글 스크립트(저번 것보단 업그레이드 된 것입니다.^^) 17 file 레시온 2008.03.28 4736
588 기타 2 Players Engine 11 레이니케 2008.03.28 2294
587 변수/스위치 VX Script Fix - Variable Operation (by Yeyinde) 8 WMN 2008.04.06 2267
586 기타 [VX] Anti-Lag 1.2c by Anaryu[예제첨부] 3 file WMN 2008.04.06 2371
585 직업 [VX] Blue Mage by Fomar0153 9 WMN 2008.04.06 2785
584 전투 VX]Mog Battleback XP 1.0 11 file WMN 2008.04.06 3869
583 메뉴 일본에서 만든 멋있는메뉴변경 스크립트 (한글 VX에서 쓰시면 자동으로 바뀜) 45 유칸지 2008.04.09 8861
582 전투 2003식 사이드뷰 적들도 가까이와서 공격함 ㅇㅇ 51 배군 2008.05.02 6750
581 이동 및 탈것 VX의 기존 대쉬 기능 없애기 8 BAYONET 2008.05.18 2552
580 키입력 마우스 시스템 Simple Mouse System (수정) 42 Incubus 2008.05.24 5693
579 메뉴 창 크기 변경 스크립트 6 file Incubus 2008.05.25 5945
578 키입력 커맨드 입력 스킬 시스템 17 file 양념통닼 2008.05.29 3345
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 32 Next
/ 32