VX 스크립트


이렇게 바꿔드립니다.기존의 체력,마력 게이지 뜨고 직업위에 뜨고 하는 유치한것들은 집어던질수있죠.

이건 제가 적용해보았을때입니다.^^
밑에 부터 복사하세요.
####################################################################
# Status_Enhanced v2.1
#
# By: SojaBird
# Site:
http://www.nestcast.blogspot.com
# Discription: A advanced version of the StatusWindow in the menu.
#
####################################################################

module SojaBird_SE
##############
# Start Setup
##############
  Font = "Tahoma" # Name of the font to use.
  FontSize = 15 # Size of the font to use.
  Name = "Name:" # Name-indication.
  Class = "Class:" # Class-indication.
  Level = "Level:" # Level-indication.
  State = "Status:" # Status-indication.
  HP = "HP:" # HP-indication.
  MP = "SP:" # SP-indication.
  NoState = "Normal" # What to draw when there is no state on the player.
##############
# End Setup
##############
end

 

###############
# Window_Base #
###############
class Window_Base < Window
 
  def draw_actor_name2(actor, x, y)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 108, WLH, SojaBird_SE::Name, 0)
    self.contents.font.color = hp_color(actor)
    self.contents.draw_text(x, y, 108, WLH, actor.name, 2)
  end

  def draw_actor_class2(actor, x, y)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 108, WLH, SojaBird_SE::Class, 0)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 108, WLH, actor.class.name, 2)
  end

  def draw_actor_level2(actor, x, y)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 108, WLH, SojaBird_SE::Level, 0)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 108, WLH, actor.level, 2)
  end
 
  def draw_actor_state2(actor, x, y, width = 108)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 108, WLH, SojaBird_SE::State, 0)
    self.contents.font.color = normal_color
    if actor.states.empty?
      contents.draw_text(x, y, 108, WLH, SojaBird_SE::NoState, 2)
    else
      for state in actor.states
        contents.draw_text(x, y, 108, WLH, state.name, 2)
      end
    end
  end
 
  def draw_actor_hp2(actor, x, y, width = 120)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 33, WLH, SojaBird_SE::HP, 0)
    self.contents.font.color = hp_color(actor)
    last_font_size = self.contents.font.size
    xr = x + width
    if width < 120
      self.contents.draw_text(xr - 44, y, 44, WLH, actor.hp, 2)
    else
      self.contents.draw_text(xr - 99, y, 44, WLH, actor.hp, 2)
      self.contents.font.color = normal_color
      self.contents.draw_text(xr - 55, y, 11, WLH, "/", 2)
      self.contents.draw_text(xr - 44, y, 44, WLH, actor.maxhp, 0)
    end
  end

  def draw_actor_mp2(actor, x, y, width = 120)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 30, WLH, SojaBird_SE::MP, 0)
    self.contents.font.color = mp_color(actor)
    last_font_size = self.contents.font.size
    xr = x + width
    if width < 120
      self.contents.draw_text(xr - 44, y, 44, WLH, actor.mp, 2)
    else
      self.contents.draw_text(xr - 99, y, 44, WLH, actor.mp, 2)
      self.contents.font.color = normal_color
      self.contents.draw_text(xr - 55, y, 11, WLH, "/", 2)
      self.contents.draw_text(xr - 44, y, 44, WLH, actor.maxmp, 0)
    end
  end

  def draw_line(actor, x, y, width = 300)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 300, WLH, "____________________________________", 2)
  end

end

#####################
# Window_MenuStatus #
#####################
class Window_MenuStatus < Window_Selectable
 
  def refresh
    self.contents.clear
    self.contents.font.name = SojaBird_SE::Font
    self.contents.font.size = SojaBird_SE::FontSize
    @item_max = $game_party.members.size
    for actor in $game_party.members
      face_width = Cache.face(actor.face_name).width / 4
      face_height = Cache.face(actor.face_name).height / 2
      @face_size = [face_width, face_height].min
      if @face_size > 96
        @face_size = 96
      end
      draw_actor_face(actor, 0, actor.index * @face_size, @face_size) # Face
      x = 113
      y = actor.index * @face_size + WLH / 2
      draw_actor_name2(actor, x, y - 15) # Name
      draw_actor_class2(actor, x + 120, y - 15) # Class
      draw_actor_level2(actor, x, y + WLH * 1 - 15) # Lv
      draw_actor_state2(actor, x, y + WLH * 2 - 15) # State
      draw_actor_hp2(actor, x, y + WLH * 3 - 15) # Hp
      draw_actor_mp2(actor, x + 120, y + WLH * 3 - 15) # Mp
      draw_line(actor, x - 50, y + WLH * 3 - 8)
    end
  end
 
  def update_cursor
    if @index < 0               # No cursor
      self.cursor_rect.empty
    elsif @index < @item_max    # Normal
      self.cursor_rect.set(0, @index * @face_size, contents.width, @face_size)
    elsif @index >= 100         # Self
      self.cursor_rect.set(0, (@index - 100) * @face_size, contents.width, @face_size)
    else                        # All
      self.cursor_rect.set(0, 0, contents.width, @item_max * @face_size)
    end
  end
 
end


   
 

TAG •
Comment '13'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5442
257 이름입력 주인공이름으로 저장하는 스크립트 6 file 아방스 2009.02.07 4079
256 전투 ORBS_v1[1].06 전투시스템. 22 file 할렘 2009.02.06 7408
255 메뉴 파이날 판타지 IX 메뉴. 12 file 할렘 2009.02.06 6289
254 이동 및 탈것 8 방향 이동스크립트 + 스프라이트 효과 12 file 레오 2009.02.06 7582
253 메뉴 스테이터스 창을 멋있게 쿨하게~!전신을 보여주자. 24 file 할렘 2009.02.06 6238
252 스킬 스킬 사용시 컷인 연출 (번역) 26 file 훈덕 2009.02.05 5391
251 직업 [직업 변경] TBK_JobChanger_Demo_v1.2 10 아방스 2009.02.05 3473
250 전투 RPG Tankentai SBS 3.3 + ATB Kaduki Eng 58 아방스 2009.02.05 9072
249 전투 RPG Tankentai SBS 3.3 Kaduki Eng 2 아방스 2009.02.05 5468
248 이동 및 탈것 피티원이 따라다니는 스크립트 38 file 아방스 2009.02.05 5025
247 기타 Base Project 15 아방스 2009.02.05 3063
246 전투 GTBS 1.0 [스크립트] 24 아방스 2009.02.05 6141
245 기타 작은 게이지바 표시 스크립트 44 file 허걱 2009.02.05 5981
244 전투 스킬 커맨드 스크립트 16 아방스 2009.02.05 4538
243 온라인 NETVX 2버전 18 아방스 2009.02.04 3908
242 퀘스트 디아블로 스타일 퀘스트 시스템(번역) 38 file 훈덕 2009.02.03 6053
» 메뉴 캐릭터설명을 심플하게! 스크립트. 13 file 할렘 2009.02.03 4856
240 기타 VX서비스팩1 6 훈덕 2009.02.03 2808
239 스킬 스킬 필요 조건(번역) 23 file 훈덕 2009.02.03 4645
238 메시지 MessageSound v2.0 글자에 소리 다다닥 스크립트 21 할렘 2009.02.02 3511
Board Pagination Prev 1 ... 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 ... 32 Next
/ 32