질문과 답변

Extra Form

#==============================================================================
# ** Game_Battler (part 1)
#------------------------------------------------------------------------------
#  This class deals with battlers. It's used as a superclass for the Game_Actor
#  and Game_Enemy classes.
#==============================================================================

class Game_Battler
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader   :battler_name             # battler file name
  attr_reader   :battler_hue              # battler hue
  attr_reader   :hp                       # HP
  attr_reader   :sp                       # SP
  attr_reader   :states                   # states
  attr_accessor :hidden                   # hidden flag
  attr_accessor :immortal                 # immortal flag
  attr_accessor :damage_pop               # damage display flag
  attr_accessor :damage                   # damage value
  attr_accessor :critical                 # critical flag
  attr_accessor :animation_id             # animation ID
  attr_accessor :animation_hit            # animation hit flag
  attr_accessor :white_flash              # white flash flag
  attr_accessor :blink                    # blink flag
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    @battler_name = ""
    @battler_hue = 0
    @hp = 0
    @sp = 0
    @states = []
    @states_turn = {}
    @maxhp_plus = 0
    @maxsp_plus = 0
    @str_plus = 0
    @dex_plus = 0
    @agi_plus = 0
    @int_plus = 0
    @hidden = false
    @immortal = false
    @damage_pop = false
    @damage = nil
    @critical = false
    @animation_id = 0
    @animation_hit = false
    @white_flash = false
    @blink = false
    @current_action = Game_BattleAction.new
  end
  #--------------------------------------------------------------------------
  # * Get Maximum HP
  #--------------------------------------------------------------------------
  def maxhp
    n = [[base_maxhp + @maxhp_plus, 1].max, 999999].min
    for i in @states
      n *= $data_states[i].maxhp_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Maximum SP
  #--------------------------------------------------------------------------
  def maxsp
    n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
    for i in @states
      n *= $data_states[i].maxsp_rate / 100.0
    end
    n = [[Integer(n), 0].max, 9999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Strength (STR)
  #--------------------------------------------------------------------------
  def str
    n = [[base_str + @str_plus, 1].max, 999].min
    for i in @states
      n *= $data_states[i].str_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Dexterity (DEX)
  #--------------------------------------------------------------------------
  def dex
    n = [[base_dex + @dex_plus, 1].max, 999].min
    for i in @states
      n *= $data_states[i].dex_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Agility (AGI)
  #--------------------------------------------------------------------------
  def agi
    n = [[base_agi + @agi_plus, 1].max, 999].min
    for i in @states
      n *= $data_states[i].agi_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Get Intelligence (INT)
  #--------------------------------------------------------------------------
  def int
    n = [[base_int + @int_plus, 1].max, 999].min
    for i in @states
      n *= $data_states[i].int_rate / 100.0
    end
    n = [[Integer(n), 1].max, 999].min
    return n
  end
  #--------------------------------------------------------------------------
  # * Set Maximum HP
  #     maxhp : new maximum HP
  #--------------------------------------------------------------------------
  def maxhp=(maxhp)
    @maxhp_plus += maxhp - self.maxhp
    @maxhp_plus = [[@maxhp_plus, -9999].max, 9999].min
    @hp = [@hp, self.maxhp].min
  end
  #--------------------------------------------------------------------------
  # * Set Maximum SP
  #     maxsp : new maximum SP
  #--------------------------------------------------------------------------
  def maxsp=(maxsp)
    @maxsp_plus += maxsp - self.maxsp
    @maxsp_plus = [[@maxsp_plus, -9999].max, 9999].min
    @sp = [@sp, self.maxsp].min
  end
  #--------------------------------------------------------------------------
  # * Set Strength (STR)
  #     str : new Strength (STR)
  #--------------------------------------------------------------------------
  def str=(str)
    @str_plus += str - self.str
    @str_plus = [[@str_plus, -999].max, 999].min
  end
  #--------------------------------------------------------------------------
  # * Set Dexterity (DEX)
  #     dex : new Dexterity (DEX)
  #--------------------------------------------------------------------------
  def dex=(dex)
    @dex_plus += dex - self.dex
    @dex_plus = [[@dex_plus, -999].max, 999].min
  end
  #--------------------------------------------------------------------------
  # * Set Agility (AGI)
  #     agi : new Agility (AGI)
  #--------------------------------------------------------------------------
  def agi=(agi)
    @agi_plus += agi - self.agi
    @agi_plus = [[@agi_plus, -999].max, 999].min
  end
  #--------------------------------------------------------------------------
  # * Set Intelligence (INT)
  #     int : new Intelligence (INT)
  #--------------------------------------------------------------------------
  def int=(int)
    @int_plus += int - self.int
    @int_plus = [[@int_plus, -999].max, 999].min
  end
  #--------------------------------------------------------------------------
  # * Get Hit Rate
  #--------------------------------------------------------------------------
  def hit
    n = 100
    for i in @states
      n *= $data_states[i].hit_rate / 100.0
    end
    return Integer(n)
  end
  #--------------------------------------------------------------------------
  # * Get Attack Power
  #--------------------------------------------------------------------------
  def atk
    n = base_atk
    for i in @states
      n *= $data_states[i].atk_rate / 100.0
    end
    return Integer(n)
  end
  #--------------------------------------------------------------------------
  # * Get Physical Defense Power
  #--------------------------------------------------------------------------
  def pdef
    n = base_pdef
    for i in @states
      n *= $data_states[i].pdef_rate / 100.0
    end
    return Integer(n)
  end
  #--------------------------------------------------------------------------
  # * Get Magic Defense Power
  #--------------------------------------------------------------------------
  def mdef
    n = base_mdef
    for i in @states
      n *= $data_states[i].mdef_rate / 100.0
    end
    return Integer(n)
  end
  #--------------------------------------------------------------------------
  # * Get Evasion Correction
  #--------------------------------------------------------------------------
  def eva
    n = base_eva
    for i in @states
      n += $data_states[i].eva
    end
    return n
  end
  #--------------------------------------------------------------------------
  # * Change HP
  #     hp : new HP
  #--------------------------------------------------------------------------
  def hp=(hp)
    @hp = [[hp, maxhp].min, 0].max
    # add or exclude incapacitation
    for i in 1...$data_states.size
      if $data_states[i].zero_hp
        if self.dead?
          add_state(i)
        else
          remove_state(i)
        end
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Change SP
  #     sp : new SP
  #--------------------------------------------------------------------------
  def sp=(sp)
    @sp = [[sp, maxsp].min, 0].max
  end
  #--------------------------------------------------------------------------
  # * Recover All
  #--------------------------------------------------------------------------
  def recover_all
    @hp = maxhp
    @sp = maxsp
    for i in @states.clone
      remove_state(i)
    end
  end
  #--------------------------------------------------------------------------
  # * Get Current Action
  #--------------------------------------------------------------------------
  def current_action
    return @current_action
  end
  #--------------------------------------------------------------------------
  # * Determine Action Speed
  #--------------------------------------------------------------------------
  def make_action_speed
    @current_action.speed = agi + rand(10 + agi / 4)
  end
  #--------------------------------------------------------------------------
  # * Decide Incapacitation
  #--------------------------------------------------------------------------
  def dead?
    return (@hp == 0 and not @immortal)
  end
  #--------------------------------------------------------------------------
  # * Decide Existance
  #--------------------------------------------------------------------------
  def exist?
    return (not @hidden and (@hp > 0 or @immortal))
  end
  #--------------------------------------------------------------------------
  # * Decide HP 0
  #--------------------------------------------------------------------------
  def hp0?
    return (not @hidden and @hp == 0)
  end
  #--------------------------------------------------------------------------
  # * Decide if Command is Inputable
  #--------------------------------------------------------------------------
  def inputable?
    return (not @hidden and restriction <= 1)
  end
  #--------------------------------------------------------------------------
  # * Decide if Action is Possible
  #--------------------------------------------------------------------------
  def movable?
    return (not @hidden and restriction < 4)
  end
  #--------------------------------------------------------------------------
  # * Decide if Guarding
  #--------------------------------------------------------------------------
  def guarding?
    return (@current_action.kind == 0 and @current_action.basic == 1)
  end
  #--------------------------------------------------------------------------
  # * Decide if Resting
  #--------------------------------------------------------------------------
  def resting?
    return (@current_action.kind == 0 and @current_action.basic == 3)
  end
end




지금 이것때문에 게임 실행도 못하고 만들지도 못하고 있습니다. 어떻게 해야 하나요ㅠㅠ

Comment '1'
  • ?
    lud 2015.07.27 22:04
    질문이 너무 뜬금없어서...;;;
    57번째 줄은 뭐고 오류는 뭐죠? 기존에 있던 스크립트에서 나는 에러라면 추가한 스크립트를 다 빼보고 하나씩 넣으면서 오류나나 보세요;;

List of Articles
종류 분류 제목 글쓴이 날짜 조회 수
공지 묻고 답하기 가이드 습작 2014.06.14 12452
RMVX 예기치않은 파일형식 1 아삭이 2012.08.17 1660
RMVX 버튼 안눌렀는데 이벤트로 버튼누르는법 3 kallat 2011.08.08 1660
사이트 이용 혹시, 여기에 쯔꾸르 게임 한글화를 의뢰해도 되는건가요? 4 실바리데 2014.03.28 1660
RMVX vx 페이스 말고 스탠딩 cg로 대화못할까요? 3 김카린 2013.07.25 1659
RMVX 타이틀 메뉴이름 4 234324 2011.08.30 1657
RMXP 타이틀화면,게임오버화면 좀... 4 김수환무 2011.06.08 1657
사이트 이용 게임 다운로드시 오류메세지에 대하여 1 갤럭시지오 2014.02.10 1656
RMXP 적이 다른맵까지 따라오게 하는법. 5 gini 2012.03.06 1656
RMVX vx맵칩은 5개가 한계인가요? 3 unuseid 2011.07.02 1656
기타 2010년 11월 현재 액알만들기 툴 2 꼴뚜기무침 2010.11.14 1656
RMVXA VX ACE 시간에 따른 낮과 밤만들때 타이머 질문 3 Yuinu 2013.10.20 1655
RMXP 선택지의 글길이제한을 늘릴 수 없을까요? 3 인생의먹구름 2011.08.07 1655
기타 FPS 3d 게임 제작 툴 2 겔럭시안드로메다 2011.02.26 1655
RMXP 글씨가 안 보여요!!! 1 누구 똥? 2010.09.15 1655
RMMV rpg메이커 mx 그림 삽입 어떻게 하죠 1 MoOrY 2017.10.21 1654
RM2k3 RPG2003에서 전투할때 달려가서 때리는 방법 2 Rebiart 2011.09.24 1653
RMVX 캐릭터만드는 사이트에서 만든 캐릭터가 적용이안되요 2 file ㄴ마임너ㅏㅣㅇ 2011.07.28 1653
RMVXA 필드의 몬스터 관련질문입니다 . 2 noallja 2012.12.28 1651
RMVXA rpg vx에서 쓰던 스크립트를 ace에서 쓸수있나요? 3 슈퍼메이저 2012.07.28 1651
RMXP RPG XP 스크립트 1 인뎐뎬쟝 2011.05.29 1651
Board Pagination Prev 1 ... 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 ... 516 Next
/ 516