=begin HG_Variables : º¯¼ö È®Àå ½Ã½ºÅÛ ¡Ø ±âÁ¸ º¯¼ö°¡ º¯°æµÇ´Â°Ô ¾Æ´Ï¶ó Ãß°¡ º¯¼ö°¡ »ý¼ºµË´Ï´Ù. ½ºÅ©¸³Æ®¸¦ ´Ù·ê ÁÙ ¾Ë¸é ½á¸Ô±â ÁÁÀ»°Å¶ó »ý°¢µË´Ï´Ù. $var[A] = B ÀÇ ½ÄÀ¸·Î »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. ´Ü! A°¡ "MAP" ÀÏ °æ¿ì ¸ÊÀ̵¿½Ã ÇØ´ç º¯¼ö´Â »èÁ¦µË´Ï´Ù. A°¡ "GAME" ÀÏ °æ¿ì´Â $var["GAME"][A] = B ÀÇ ½ÄÀ¸·Î »ç¿ëÇϽñ⠹ٶø´Ï´Ù. "GAME" ÀÏ °æ¿ì´Â »õ·ÎÇϰųª À̾îÇϰųª °ü°è¾øÀÌ ¸ðµç °ÔÀÓ¿¡¼­ µ¿ÀÏÇÏ°Ô Àû¿ëµË´Ï´Ù. ¶ÇÇÑ $var["GAME"] ÀÇ °ªÀÌ ¹Ù²ð°æ¿ì´Â ÀÚµ¿ÀûÀ¸·Î ÀúÀåµË´Ï´Ù. ÀÌÀü °ÔÀÓÀ» ºÒ·¯¿À±â Çصµ ¸¶Áö¸·À¸·Î º¯°æ µÈ »óÅ·Π±â·ÏµÇ°Ô µË´Ï´Ù. ´ë¹®ÀÚ ¼Ò¹®ÀÚ¸¦ ±¸ºÐÇÕ´Ï´Ù. A¿Í B¿¡¼­ »ç¿ëÇÒ ¼ö ÀÖ´Â °ÍÀº ¼ýÀÚ, ¹®ÀÚ"", ¹è¿­[], Çؽ¬{} µîÀÌ ÀÖ½À´Ï´Ù. ÁÖÀÇÇÒ°ÍÀº ¹®ÀÚÀÇ °æ¿ì´Â µû¿ÈÇ¥" " ·Î ¹­¾îÁà¾ß »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. »ç¿ë ¿¹> °ÔÀÓ ¿Ï·áȽ¼ö¸¦ ±â·ÏÇÏ°í ½ÍÀ» ¶§ ¿£µù¿¡¼­ ´ÙÀ½À» Ãß°¡ $var["GAME"]["°ÔÀÓ¿Ï·áȽ¼ö"] = 0 if $var["GAME"]["°ÔÀÓ¿Ï·áȽ¼ö"] == nil $var["GAME"]["°ÔÀÓ¿Ï·áȽ¼ö"] += 1 ƯÁ¤ ¸Ê¿¡¼­´Â ¸Ê¿¡ µé¾î°¥ ¶§¸¶´Ù 5°³ ÀÌ»ó ½ºÀ§Ä¡¸¦ ¿Ã·Á¾ß¸¸ ¿­¸®´Â º¸¹°»óÀÚ¸¦ ¸¸µé ¶§. º´·Äó¸® À̺¥Æ®¿¡¼­ $var["MAP"]["º¸¹°»óÀÚ½ºÀ§Ä¡"] = 0 ÇØÁØ ´ÙÀ½ ÆäÀÌÁö¸¦ ¹Ù²ã¼­ º´·Ä󸮷ΠÁ¶°ÇºÐ±âÀÇ ½ºÅ©¸³Æ®¿¡¼­ $var["MAP"]["º¸¹°»óÀÚ½ºÀ§Ä¡"] >= 5 ¶ó°í ½áÁÝ´Ï´Ù. ½ºÀ§Ä¡ºÎºÐ¿¡¼­´Â ½ºÀ§Ä¡¸¦ ¿Ã¸®´Â À̺¥Æ®¿¡ $var["MAP"]["º¸¹°»óÀÚ½ºÀ§Ä¡"] += 1 À̶ó°í ½áÁÝ´Ï´Ù. Àú°°Àº °æ¿ì´Â Æ©Å丮¾ó À» µû·Î ¸¸µé¾î¼­ Æ©Å丮¾ó Ƚ¼ö¸¦ ±â·ÏÇؼ­ »õ°ÔÀÓ¿¡¼­ ¹Ý¿µÇÏ´Â ½ÄÀ¸·Î ½á¸Ô±âµµ Ç߳׿ä..@_@; ÷ºÎÆÄÀÏÀÇ TXT ÆÄÀÏÀ» ¹Þ¾Æ¼­ ½ºÅ©¸³Æ®¿¡ ³»¿ëÀ» Ãß°¡ÇØ Áֽñ⠹ٶø´Ï´Ù. =end unless (Dir.glob('Save*.rvdata').size > 0) if FileTest.exist?(HG_VARIABLES::PATH) File.delete(HG_VARIABLES::PATH) end end class HG_Variables attr_accessor :data def initialize @data = {} end def [](variable_id) return @data[variable_id] end def []=(variable_id, value) @data[variable_id] = value save_data($var["GAME"], HG_VARIABLES::PATH) end def clear @data.clear end end class Game_Map < Game_Map def setup(map_id) super(map_id) $var.delete("MAP") end end class Scene_Title < Scene_Title def start $var = {} super end def load_database super if FileTest.exist?(HG_VARIABLES::PATH) $var["GAME"] = load_data(HG_VARIABLES::PATH) else $var["GAME"] = HG_Variables.new save_data($var["GAME"], HG_VARIABLES::PATH) end end end class Scene_File < Scene_File def write_save_data(file) super(file) Marshal.dump($var, file) end def read_save_data(file) super(file) $var = Marshal.load(file) $var["GAME"] = load_data(HG_VARIABLES::PATH) end end module HG_VARIABLES PATH = "Data/HG_Variables.rvdata" end #