class Scene_levelup= @exp_list[@level+1] and @exp_list[@level+1] > 0 level_up end while @exp < @exp_list[@level] level_down end @hp = [@hp, maxhp].min @mp = [@mp, maxmp].min if show and @level > last_level display_level_up(skills - last_skills) end end # -------------------------------------------------------------------------- # ¡Ü °æÇèÄ¡ÀÇ È¹µæ (°æÇèÄ¡ 2 ¹èÀÇ ¿É¼ÇÀ» °í·Á) # exp : °æÇèÄ¡ÀÇ Áõ°¡·® # show : ·¹º§¾÷ Ç¥½Ã Ç÷¡±× # -------------------------------------------------------------------------- def gain_exp(exp, show) if double_exp_gain change_exp(@exp + exp * 2, show) else change_exp(@exp + exp, show) end end def next_rest_exp_s return @exp_list[@level+1] > 0 ? (@exp_list[@level+1] - @exp) : "-------" end def display_level_up exp = $game_party.members[@left_window.index].next_rest_exp_s last_level= $game_party.members[@left_window.index].level last_skills = $game_party.members[@left_window.index].skills $game_party.members[@left_window.index].gain_exp(exp, true) end end end