XP 스크립트

  RMXP SDK와 RMVX Scene_Base를 참조하여 다시 써 본 것입니다.  모든 Scene class의 상위 class가 될 수 있습니다.


class Scene_Base
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    main_start    
    main_transition               # Main Transition Initialization
    main_post_start
    loop do                       # Scene Loop
      main_loop                   # Main Loop
      break if $scene != self        # Break If Breakloop Test 
    end                           # End Scene Loop
    main_pre_terminate
    Graphics.freeze               # Prepare for transition
    main_dispose                  # Main Dispose
    main_end                      # Main End    
  end
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def main_start
    main_variable                 # Main Variable Initialization
    main_spriteset                # Main Spriteset Initialization
    main_sprite                   # Main Sprite Initialization
    main_window                   # Main Window Initialization
    main_audio                    # Main Audio Initialization
  end
  #--------------------------------------------------------------------------
  # * Main Processing : Variable Initialization
  #--------------------------------------------------------------------------
  def main_variable   ; end
  #--------------------------------------------------------------------------
  # * Main Processing : Spriteset Initialization
  #--------------------------------------------------------------------------
  def main_spriteset  ; end
  #--------------------------------------------------------------------------
  # * Main Processing : Sprite Initialization
  #--------------------------------------------------------------------------
  def main_sprite     ; end
  #--------------------------------------------------------------------------
  # * Main Processing : Window Initialization
  #--------------------------------------------------------------------------
  def main_window     ; end
  #--------------------------------------------------------------------------
  # * Main Processing : Audio Initialization
  #--------------------------------------------------------------------------
  def main_audio      ; end
  #--------------------------------------------------------------------------
  # * Main Processing : Additional method before transition initialization
  #--------------------------------------------------------------------------
  def main_post_start ; end
  #--------------------------------------------------------------------------
  # * Main Processing : Transition
  #--------------------------------------------------------------------------
  def main_transition
    Graphics.transition
  end
  #--------------------------------------------------------------------------
  # * Main Processing : Loop
  #--------------------------------------------------------------------------
  def main_loop
    Graphics.update             # Update game screen
    Input.update                # Update input information
    update                      # Update Processing
  end
  #--------------------------------------------------------------------------
  # * Main Processing : Additional method before transition
  #--------------------------------------------------------------------------
  def main_pre_terminate  ; end
  #--------------------------------------------------------------------------
  # * Main Processing : Dispose objects
  #--------------------------------------------------------------------------
  def main_dispose  ; end
  #--------------------------------------------------------------------------
  # * Main Processing : Ending
  #--------------------------------------------------------------------------
  def main_end        ; end
end


**예제: Scene_Title을 위의 Scene_Base를 물려받도록 편집한 것입니다(일부 편집은 RMXP SDK와 RMVX에 기반):


#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    # If battle test
    if $BTEST
      battle_test
    else
      super
    end
  end
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def main_start
    main_database                 # Main Database Initialization
    super
  end
  #--------------------------------------------------------------------------
  # * Main Processing : Database Initialization
  #--------------------------------------------------------------------------
  def main_database
    # Load database
    $data_actors        = load_data("Data/Actors.rxdata")
    $data_classes       = load_data("Data/Classes.rxdata")
    $data_skills        = load_data("Data/Skills.rxdata")
    $data_items         = load_data("Data/Items.rxdata")
    $data_weapons       = load_data("Data/Weapons.rxdata")
    $data_armors        = load_data("Data/Armors.rxdata")
    $data_enemies       = load_data("Data/Enemies.rxdata")
    $data_troops        = load_data("Data/Troops.rxdata")
    $data_states        = load_data("Data/States.rxdata")
    $data_animations    = load_data("Data/Animations.rxdata")
    $data_tilesets      = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system        = load_data("Data/System.rxdata")
    # Make system object
    $game_system = Game_System.new
  end
  #--------------------------------------------------------------------------
  # * Main Processing : Sprite Initialization
  #--------------------------------------------------------------------------
  def main_sprite
    # Make title graphic
    @sprite = Sprite.new
    @sprite.bitmap = RPG::Cache.title($data_system.title_name)
  end
  #--------------------------------------------------------------------------
  # * Main Processing : Window Initialization
  #--------------------------------------------------------------------------
  def main_window
    # Make command window
    s1 = "New Game"
    s2 = "Continue"
    s3 = "Shutdown"
    @command_window = Window_Command.new(192, [s1, s2, s3])
    @command_window.back_opacity = 160
    @command_window.x = 320 - @command_window.width / 2  
    @command_window.y = 288
    main_test_continue
    # If continue is enabled, move cursor to "Continue"
    # If disabled, display "Continue" text in gray
    if @continue_enabled
      @command_window.index = 1
    else
      @command_window.disable_item(1)
    end
  end
  #--------------------------------------------------------------------------
  # * Main Test Initialization
  #--------------------------------------------------------------------------
  def main_test_continue
    # Continue enabled determinant
    # Check if at least one save file exists
    # If enabled, make @continue_enabled true; if disabled, make it false
    @continue_enabled = (Dir.glob('Save*.rxdata').size > 0)
  end
  #--------------------------------------------------------------------------
  # * Main Processing : Audio Initialization
  #--------------------------------------------------------------------------
  def main_audio  
    # Play title BGM
    $game_system.bgm_play($data_system.title_bgm)
    # Stop playing ME and BGS
    Audio.me_stop
    Audio.bgs_stop
  end
  #--------------------------------------------------------------------------
  # * Main Dispose
  #--------------------------------------------------------------------------
  def main_dispose
    # Dispose of command window
    @command_window.dispose
    # Dispose of title graphic
    @sprite.bitmap.dispose
    @sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # Update command window
    @command_window.update
    # If C button was pressed
    if Input.trigger?(Input::C)
      # Branch by command window cursor position
      case @command_window.index
      when 0  # New game
        command_new_game
      when 1  # Continue
        command_continue
      when 2  # Shutdown
        command_shutdown
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Stop BGM
    Audio.bgm_stop
    commandnewgame_gamedata
    commandnewgame_partysetup
    commandnewgame_mapsetup     
    # Switch to map screen
    $scene = Scene_Map.new
  end
  #--------------------------------------------------------------------------
  # * Check Player Start Location Existence
  #--------------------------------------------------------------------------
  def confirm_player_location
    if $data_system.start_map_id == 0
      print "Player start location not set."
      exit
    end
  end
  #--------------------------------------------------------------------------
  # * Command: New Game : Game Data Setup
  #--------------------------------------------------------------------------
  def commandnewgame_gamedata
    # Reset frame count for measuring play time
    Graphics.frame_count = 0
    # Make each type of game object
    $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
  end
  #--------------------------------------------------------------------------
  # * Command: New Game : Party Setup
  #--------------------------------------------------------------------------
  def commandnewgame_partysetup
    # Set up initial party
    $game_party.setup_starting_members
  end
  #--------------------------------------------------------------------------
  # * Command: New Game : Map Setup
  #--------------------------------------------------------------------------
  def commandnewgame_mapsetup
    # Set up initial map position
    $game_map.setup($data_system.start_map_id)
    # Move player to initial position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    # Refresh player
    $game_player.refresh
    # Run automatic change for BGM and BGS set with map
    $game_map.autoplay
    # Update map (run parallel process event)
    $game_map.update
  end
  #--------------------------------------------------------------------------
  # * Command: Continue
  #--------------------------------------------------------------------------
  def command_continue
    # If continue is disabled
    unless @continue_enabled
      # Play buzzer SE
      $game_system.se_play($data_system.buzzer_se)
      return
    end
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to load screen
    $scene = Scene_Load.new
  end
  #--------------------------------------------------------------------------
  # * Command: Shutdown
  #--------------------------------------------------------------------------
  def command_shutdown
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Fade out BGM, BGS, and ME
    Audio.bgm_fade(800)
    Audio.bgs_fade(800)
    Audio.me_fade(800)
    # Shutdown
    $scene = nil
  end
  #--------------------------------------------------------------------------
  # * Battle Test
  #--------------------------------------------------------------------------
  def battle_test
    battletest_database
    commandnewgame_gamedata
    # Set up party for battle test
    $game_party.setup_battle_test_members
    # Set troop ID, can escape flag, and battleback
    $game_temp.battle_troop_id = $data_system.test_troop_id
    $game_temp.battle_can_escape = true
    $game_map.battleback_name = $data_system.battleback_name
    # Play battle start SE
    $game_system.se_play($data_system.battle_start_se)
    # Play battle BGM
    $game_system.bgm_play($game_system.battle_bgm)
    # Switch to battle screen
    $scene = Scene_Battle.new
  end
  #--------------------------------------------------------------------------
  # * Battle Test : Load Database
  #--------------------------------------------------------------------------
  def battletest_database
    # Load database (for battle test)
    $data_actors        = load_data("Data/BT_Actors.rxdata")
    $data_classes       = load_data("Data/BT_Classes.rxdata")
    $data_skills        = load_data("Data/BT_Skills.rxdata")
    $data_items         = load_data("Data/BT_Items.rxdata")
    $data_weapons       = load_data("Data/BT_Weapons.rxdata")
    $data_armors        = load_data("Data/BT_Armors.rxdata")
    $data_enemies       = load_data("Data/BT_Enemies.rxdata")
    $data_troops        = load_data("Data/BT_Troops.rxdata")
    $data_states        = load_data("Data/BT_States.rxdata")
    $data_animations    = load_data("Data/BT_Animations.rxdata")
    $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
    $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
    $data_system        = load_data("Data/BT_System.rxdata")
  end
end


Comment '2'
  • ?
    [아마추어] 2012.02.01 19:31

    ?..사용법이나 사용용도 좀..

  • ?
    생파 2012.02.18 15:45

    전것에비해 개선된게 뭔가요?

    아마도 상위 클래스가 된다는건 ... 스크립트 오류를 방지할 수 있다는 점인가요?


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6153
1021 아이템 흠..몬스터도감말고 아이템도감~ 9 백호 2009.02.21 2028
1020 전투 흠.. 아직도 이 스크립트가 없군요 ㅋㅋ(제가올림..) 1 file 백호 2009.02.21 3335
1019 전투 횡스크롤형식의 스크립트 7 백호 2009.02.21 2972
1018 기타 횡스크롤 스크립트 한국말 번역. 15 file 백호 2009.02.21 3311
1017 기타 회복으로 데미지를 받는 좀비 스크립트 7 백호 2009.02.22 2004
1016 메뉴 화살표 모양 셀렉트 커서 사용 2 백호 2009.02.22 2118
1015 그래픽 화면을 부드럽게 해주는스크립트[ 아주 유용] 56 file - 하늘 - 2009.08.05 6561
1014 미니맵 화면에 축소된 미니맵을 표시하는 스크립트 - 한글 번역 - 6 file 백호 2009.02.21 2560
1013 화면에 축소된 맵을 표시하는 스크립트 7 file 백호 2009.02.21 2394
1012 기타 홈페이지 띄우기 (VX 상관없음.) 6 KNAVE 2009.08.25 2137
1011 메뉴 혹시있나해서-_-.. 대화창에 테두리치기 스크립트 7 백호 2009.02.22 2592
1010 기타 현재시간표시 33 file 코아 코스튬 2010.10.09 2528
1009 기타 현재 맵BGM을 그대로 전투 BGM으로 연결 from phylomortis.com 백호 2009.02.22 1180
1008 이름입력 한글조합입력기(영어가능) file 조규진1 2019.11.10 496
1007 메시지 한글자씩 뜨는 스크립트 6 백호 2009.02.21 3001
1006 키입력 한글입력스크립트 16 file 아방스 2007.11.09 11823
1005 키입력 한글입력기(자음, 모음 분리. 아마 중복일 듯...) 11 캉쿤 2011.09.13 3225
1004 키입력 한글입력기 6 백호 2009.02.22 4298
1003 이름입력 한글이름 입력기 스크립트 14 백호 2009.02.22 4205
1002 메시지 한글 채팅 스크립트 32 file こなた 2009.01.22 4947
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 52 Next
/ 52