XP 스크립트

 StatusScreen(SGReq).zip



이스크립트를 사용하기 위해서는 Counter 스크립트가 필수입니다.

Counter스크립트는 데모게임을 받으셔서 스크립트 창을 확인하시면 확인하실수 있습니다.




=begin
================================================================================

It is best advised to look at the comments(green text) to make sure you get the
most out of this script.
Please give credit to either my real or username.
This script was made by:
CreationAsylum Username:Alwayzconfuzed
Real Name: Zach Dronet
*****June 5, 2007*****
More description spaced added - Thanks for the idea leon
*****June 10, 2007*****
Equipment Slot names added - Noticed they weren't there ^-^
*****May 25, 2008*****


********************************************************************************
#==============================================================================#
This script was heavily edited by: 
CreationAsylum Username: Loki333
Rmxp.Org Username: Loki Darkheart
RpgRevolution Username: Loki333
Real Name: Jessey Laws
*****June 3, 2008***** v1.2
More description space added. 
Cleaned up alignments and positioning issues.  
Added face picture option. 
Added option to use characterset instead of battler.
*****August 19, 2008***** v1.3
Added option to use a custom picture instead of a battler.
#==============================================================================#
********************************************************************************
=end
#===============================================================================

#Creates the Inforormation Window
#===============================================================================

#=====================================OPTIONS==================================#
BATTLER = 1         #When "1" displays a battler graphic in the left window.
                    #When "2" displays the character set in the left window.
                    #When "3" displays the picture from the pictures folder.
FACEPICTURE = true  #When true it displays a face picture next to the biography.
                    #This allows for less biography space but looks nice.
                    #To use facesets create a folder in your pictures folder
                    #named Faces. Name the facesets identical to what the
                    #characterset for the actor is named.
#=====================================OPTIONS==================================#
class Window_Stats < Window_Base

def initialize(actor)
super(0,0,160,480)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = "Book Antiqua"
self.contents.font.size = 15
@actor = actor
refresh
end

alias edit_draw_parameter draw_actor_parameter
def draw_actor_parameter(actor, x, y, type)
case type
when 0
parameter_name = $data_system.words.atk
parameter_value = @actor.atk
when 1
parameter_name = $data_system.words.pdef
parameter_value = @actor.pdef
when 2
parameter_name = $data_system.words.mdef
parameter_value = @actor.mdef
when 3
parameter_name = $data_system.words.str
parameter_value = @actor.str
when 4
parameter_name = $data_system.words.dex
parameter_value = @actor.dex
when 5
parameter_name = $data_system.words.agi
parameter_value = @actor.agi
when 6
parameter_name = $data_system.words.int
parameter_value = @actor.int
when 7
parameter_name = "Evasion"
parameter_value = @actor.eva
when 10
parameter_name = "Critical Hits"
parameter_value = @actor.sg_crits.to_i.to_s
when 14
parameter_name = "Deaths"
parameter_value = @actor.sg_deaths.to_i.to_s
when 12
parameter_name = "Kills"
parameter_value = @actor.sg_kills.to_i.to_s
when 11
parameter_name = "Level"
parameter_value = @actor.level
when 8
parameter_name = "Hits"
parameter_value = @actor.sg_attacks.to_i - @actor.sg_misses.to_i
when 9
parameter_name = "Misses"
parameter_value = @actor.sg_misses.to_i.to_s
when 13
parameter_name = "Items Used"
parameter_value = @actor.sg_items.to_i.to_s
end

self.contents.font.color = system_color
self.contents.draw_text(x, y, 120, 32, parameter_name)
self.contents.font.color = normal_color
self.contents.draw_text(x + 90, y, 36, 32, parameter_value.to_s, 2)
end


def refresh
self.contents.clear
x = 0
y = 0
self.contents.font.color = text_color(6)
self.contents.draw_text(x+38,y+130,150,20,"Battle Stats")
self.contents.draw_text(x+27,y,150,20,"Character Stats")
#Positioning of Text for left window
draw_actor_parameter(@actor,x,y+20,0)
draw_actor_parameter(@actor,x,y+33,1)
draw_actor_parameter(@actor,x,y+46,2)
draw_actor_parameter(@actor,x,y+59,3)
draw_actor_parameter(@actor,x,y+72,4)
draw_actor_parameter(@actor,x,y+85,5)
draw_actor_parameter(@actor,x,y+98,6)
draw_actor_parameter(@actor,x,y+111,7)
draw_actor_parameter(@actor,x,y+137,8)
draw_actor_parameter(@actor,x,y+150,9)
draw_actor_parameter(@actor,x,y+163,10)
draw_actor_parameter(@actor,x,y+7,11)
draw_actor_parameter(@actor,x,y+176,12)
draw_actor_parameter(@actor,x,y+189,13)
draw_actor_parameter(@actor,x,y+202,14)
#OPTIONS
if BATTLER == 1
  if @actor.id == 1  
    draw_actor_battler(@actor,x+20,y+240) #Change the position of Actor 1's battler here. Useful for when your battlers are not all the same size.
  end
  if @actor.id == 2
    draw_actor_battler(@actor,x,y+200)  #Change the position of Actor 2's battler here. Useful for when your battlers are not all the same size.
  end
  if @actor.id == 3
    draw_actor_battler(@actor,x,y+220)  #Change the position of Actor 3's battler here. Useful for when your battlers are not all the same size.
  end
  if @actor.id == 4
    draw_actor_battler(@actor,x,y+220)  #Change the position of Actor 4's battler here. Useful for when your battlers are not all the same size.
  end
  if @actor.id == 5
    draw_actor_battler(@actor,x,y+220)  #Change the position of Actor 5's battler here. Useful for when your battlers are not all the same size.
  end
  if @actor.id == 6
    draw_actor_battler(@actor,x,y+220)  #Change the position of Actor 6's battler here. Useful for when your battlers are not all the same size.
  end
  if @actor.id == 7
    draw_actor_battler(@actor,x+30,y+250)  #Change the position of Actor 7's battler here. Useful for when your battlers are not all the same size.
  end
  if @actor.id == 8
    draw_actor_battler(@actor,x+20,y+280)  #Change the position of Actor 8's battler here. Useful for when your battlers are not all the same size.
  end
end

if BATTLER == 2
  draw_actor_graphic(@actor, x+64, y+400)
end

#OPTIONS - Change the X and Y offsets here when using a picture in the status screen.
if BATTLER == 3
  if @actor.id == 1  
    draw_actor_photo(@actor,x+20,y+240) #Change the position of Actor 1's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 2
    draw_actor_photo(@actor,x,y+200)  #Change the position of Actor 2's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 3
    draw_actor_photo(@actor,x,y+220)  #Change the position of Actor 3's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 4
    draw_actor_photo(@actor,x,y+220)  #Change the position of Actor 4's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 5
    draw_actor_photo(@actor,x,y+220)  #Change the position of Actor 5's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 6
    draw_actor_photo(@actor,x,y+220)  #Change the position of Actor 6's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 7
    draw_actor_photo(@actor,x+30,y+250)  #Change the position of Actor 7's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 8
    draw_actor_photo(@actor,x+20,y+280)  #Change the position of Actor 8's picture here. Useful for when your pictures are not all the same size.
  end
end

end
def draw_actor_battler(actor, x, y)
    bitmap = RPG::Cache.battler(@actor.battler_name, @actor.battler_hue)
    self.contents.blt(x, y, bitmap, Rect.new(0, 0, 400, 480))
  end
end



#===============================================================================


#Creates the window that displays what is equipped
#===============================================================================


class Window_Equiped < Window_Base

def initialize(actor)
super(160,0,480,128)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = "Book Antiqua"
self.contents.font.size = 18
@actor = actor
refresh
end

def refresh
self.contents.clear
x = 0
y = 0
self.contents.font.color = system_color
self.contents.draw_text(0,12,70,22,"Weapon",2)
self.contents.font.color = normal_color
draw_item_name($data_weapons[@actor.weapon_id],x+80,y+7)
self.contents.font.color = system_color
self.contents.draw_text(0,36,70,22,"Shield",2)
self.contents.font.color = normal_color
draw_item_name($data_armors[@actor.armor1_id],x+80,y+31)
self.contents.font.color = system_color
self.contents.draw_text(0,60,70,22,"Head",2)
self.contents.font.color = normal_color
draw_item_name($data_armors[@actor.armor2_id],x+80,y+55)
self.contents.font.color = system_color
self.contents.draw_text(200,24,70,22,"Chest",2)
self.contents.font.color = normal_color
draw_item_name($data_armors[@actor.armor3_id],x+280,y+19)
self.contents.font.color = system_color
self.contents.draw_text(200,48,70,22,"Relic",2)
self.contents.font.color = normal_color
draw_item_name($data_armors[@actor.armor4_id],x+280,y+43)
end
end


#===============================================================================


#Creates the window that displays the character's Information
#===============================================================================



class Window_Actorinfo < Window_Base

def initialize(actor)
super(160,128,480,352)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = "Book Antiqua"
self.contents.font.size = 20
@actor = actor
refresh
end
def refresh
self.contents.clear
x = 0
y = 0
draw_actor_description(@actor,x,y)
end

def draw_actor_description(actor,x,y)
#-------------------------------------------------------------------------------
#OPTIONS
#Insert the description you want inside the quotation marks
#Must make a variable(letter) for each character that will at any point be in
#your party.
#If the actor is in slot "001:" that means that is character 1
#If the actor is in slot "002:" that means that is character 2
#And it contiues like that.
#Recommend: No more then 108 characters - including spaces.
#There are markers showing to the right for those who dont count spaces like me
#^-^ ^-^ ^-^ ^-^ ^-^ ^-^
#Here a couple points that give you the best description without tight letters
#or you can have longer description.
#The "V" represent the markers for either choice.
#----------------------------------------------------------------------Non-tight letters V,2x amount of description V
a1 = "And just as a demonstration you have quite a few"   #Character One 1st line
a2 = "lines to say what you need to say about any given"  #Character One 2nd line
a3 = "character. This is just to give some background"    #Character One 3rd line
a4 = "story to your characters. Another line is added "   #Character One 4th line
a5 = "right here. Type whatever comes to mind in here."   #Character One 5th line
b1 = "And just as a demonstration you have quite a few"   #Character Two 1st line
b2 = "lines to say what you need to say about any given"  #Character Two 2nd line
b3 = "character. This is just to give some background"    #Character Two 3rd line
b4 = "story to your characters. Another line is added "   #Character Two 4th line
b5 = "right here. Type whatever comes to mind in here."   #Character Two 5th line
c1 = "And just as a demonstration you have quite a few"   #Character Three 1st line
c2 = "lines to say what you need to say about any given"  #Character Three 2nd line
c3 = "character. This is just to give some background"    #Character Three 3rd line
c4 = "story to your characters. Another line is added "   #Character Three 4th line
c5 = "right here. Type whatever comes to mind in here."   #Character Three 5th line
d1 = "And just as a demonstration you have quite a few"   #Character Four 1st line
d2 = "lines to say what you need to say about any given"  #Character Four 2nd line
d3 = "character. This is just to give some background"    #Character Four 3rd line
d4 = "story to your characters. Another line is added "   #Character Four 4th line
d5 = "right here. Type whatever comes to mind in here."   #Character Four 5th line
e1 = "And just as a demonstration you have quite a few"   #Character Five 1st line
e2 = "lines to say what you need to say about any given"  #Character Five 2nd line
e3 = "character. This is just to give some background"    #Character Five 3rd line
e4 = "story to your characters. Another line is added "   #Character Five 4th line
e5 = "right here. Type whatever comes to mind in here."   #Character Five 5th line
f1 = "And just as a demonstration you have quite a few"   #Character Six 1st line
f2 = "lines to say what you need to say about any given"  #Character Six 2nd line
f3 = "character. This is just to give some background"    #Character Six 3rd line
f4 = "story to your characters. Another line is added "   #Character Six 4th line
f5 = "right here. Type whatever comes to mind in here."   #Character Six 5th line
g1 = "And just as a demonstration you have quite a few"   #Character Seven 1st line
g2 = "lines to say what you need to say about any given"  #Character Seven 2nd line
g3 = "character. This is just to give some background"    #Character Seven 3rd line
g4 = "story to your characters. Another line is added "   #Character Seven 4th line
g5 = "right here. Type whatever comes to mind in here."   #Character Seven 5th line
h1 = "And just as a demonstration you have quite a few"   #Character Eight 1st line
h2 = "lines to say what you need to say about any given"  #Character Eight 2nd line
h3 = "character. This is just to give some background"    #Character Eight 3rd line
h4 = "story to your characters. Another line is added "   #Character Eight 4th line
h5 = "right here. Type whatever comes to mind in here."   #Character Eight 5th line

#----------------------------------------------------------------------Non-tight letters ^,2x amount of description ^
#Edit the personal stuff bout your char in the "if" statements to best fit
#your game.
#Dont edit anymore then said unless you have more then 8 characters.
#Must also make one of these for each character that will at any point be in
#your party.
#---------OPTIONS----------------------------------------------------------------------
if actor.id == 1
age = "17"          
race = "Human"
height = "5'11''"
weight = "190 lbs."
if FACEPICTURE == true
  draw_actor_face(@actor, 0, 0)
  self.contents.font.color = text_color(6)
  self.contents.draw_text(110,-10,540,32,a1)
  self.contents.draw_text(110,10,540,32,a2)
  self.contents.draw_text(110,30,540,32,a3)
  self.contents.draw_text(110,50,540,32,a4)
  self.contents.draw_text(110,70,540,32,a5)
else
  self.contents.font.color = text_color(6)
  self.contents.draw_text(0,-10,540,32,a1)
  self.contents.draw_text(0,10,540,32,a2)
  self.contents.draw_text(0,30,540,32,a3)
  self.contents.draw_text(0,50,540,32,a4)
  self.contents.draw_text(0,70,540,32,a5)
end

self.contents.font.name = "Book Antiqua"
self.contents.font.size = 30
self.contents.font.color = system_color
self.contents.draw_text(0,96,90,32,"Name")
self.contents.draw_text(90,96,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,96,440,32,actor.name)
self.contents.font.color = system_color
self.contents.draw_text(0,128,90,32,"Class")
self.contents.draw_text(90,128,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,128,440,32,@actor.class_name)
self.contents.font.color = system_color
self.contents.draw_text(0,160,90,32,"Race")
self.contents.draw_text(90,160,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,160,440,32,race)
self.contents.font.color = system_color
self.contents.draw_text(0,224,90,32,"Height")
self.contents.draw_text(90,224,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,224,440,32,height)
self.contents.font.color = system_color
self.contents.draw_text(0,192,90,32,"Age")
self.contents.draw_text(90,192,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,192,440,32,age)
self.contents.font.color = system_color
self.contents.draw_text(0,256,90,32,"Weight")
self.contents.draw_text(90,256,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,256,440,32,weight)

end
if actor.id == 2
age = "23"
race = "Braxion"
height = "6'2''"
weight = "215 lbs."
if FACEPICTURE == true
  draw_actor_face(@actor, 0, 0)
  self.contents.font.color = text_color(6)
  self.contents.draw_text(110,-10,540,32,b1)
  self.contents.draw_text(110,10,540,32,b2)
  self.contents.draw_text(110,30,540,32,b3)
  self.contents.draw_text(110,50,540,32,b4)
  self.contents.draw_text(110,70,540,32,b5)
else
  self.contents.font.color = text_color(6)
  self.contents.draw_text(0,-10,540,32,b1)
  self.contents.draw_text(0,10,540,32,b2)
  self.contents.draw_text(0,30,540,32,b3)
  self.contents.draw_text(0,50,540,32,b4)
  self.contents.draw_text(0,70,540,32,b5)
end

self.contents.font.name = "Book Antiqua"
self.contents.font.size = 30
self.contents.font.color = system_color
self.contents.draw_text(0,96,90,32,"Name")
self.contents.draw_text(90,96,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,96,440,32,actor.name)
self.contents.font.color = system_color
self.contents.draw_text(0,128,90,32,"Class")
self.contents.draw_text(90,128,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,128,440,32,@actor.class_name)
self.contents.font.color = system_color
self.contents.draw_text(0,160,90,32,"Race")
self.contents.draw_text(90,160,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,160,440,32,race)
self.contents.font.color = system_color
self.contents.draw_text(0,224,90,32,"Height")
self.contents.draw_text(90,224,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,224,440,32,height)
self.contents.font.color = system_color
self.contents.draw_text(0,192,90,32,"Age")
self.contents.draw_text(90,192,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,192,440,32,age)
self.contents.font.color = system_color
self.contents.draw_text(0,256,90,32,"Weight")
self.contents.draw_text(90,256,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,256,440,32,weight)
end
if actor.id == 3
age = " "
race = " "
height = " "
weight = " "
if FACEPICTURE == true
  draw_actor_face(@actor, 0, 0)
  self.contents.font.color = text_color(6)
  self.contents.draw_text(110,-10,540,32,c1)
  self.contents.draw_text(110,10,540,32,c2)
  self.contents.draw_text(110,30,540,32,c3)
  self.contents.draw_text(110,50,540,32,c4)
  self.contents.draw_text(110,70,540,32,c5)
else
  self.contents.font.color = text_color(6)
  self.contents.draw_text(0,-10,540,32,c1)
  self.contents.draw_text(0,10,540,32,c2)
  self.contents.draw_text(0,30,540,32,c3)
  self.contents.draw_text(0,50,540,32,c4)
  self.contents.draw_text(0,70,540,32,c5)
end

self.contents.font.name = "Book Antiqua"
self.contents.font.size = 30
self.contents.font.color = system_color
self.contents.draw_text(0,96,90,32,"Name")
self.contents.draw_text(90,96,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,96,440,32,actor.name)
self.contents.font.color = system_color
self.contents.draw_text(0,128,90,32,"Class")
self.contents.draw_text(90,128,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,128,440,32,@actor.class_name)
self.contents.font.color = system_color
self.contents.draw_text(0,160,90,32,"Race")
self.contents.draw_text(90,160,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,160,440,32,race)
self.contents.font.color = system_color
self.contents.draw_text(0,224,90,32,"Height")
self.contents.draw_text(90,224,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,224,440,32,height)
self.contents.font.color = system_color
self.contents.draw_text(0,192,90,32,"Age")
self.contents.draw_text(90,192,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,192,440,32,age)
self.contents.font.color = system_color
self.contents.draw_text(0,256,90,32,"Weight")
self.contents.draw_text(90,256,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,256,440,32,weight)
end
if actor.id == 4
age = " "
race = " "
height = " "
weight = " "
if FACEPICTURE == true
  draw_actor_face(@actor, 0, 0)
  self.contents.font.color = text_color(6)
  self.contents.draw_text(110,-10,540,32,d1)
  self.contents.draw_text(110,10,540,32,d2)
  self.contents.draw_text(110,30,540,32,d3)
  self.contents.draw_text(110,50,540,32,d4)
  self.contents.draw_text(110,70,540,32,d5)
else
  self.contents.font.color = text_color(6)
  self.contents.draw_text(0,-10,540,32,d1)
  self.contents.draw_text(0,10,540,32,d2)
  self.contents.draw_text(0,30,540,32,d3)
  self.contents.draw_text(0,50,540,32,d4)
  self.contents.draw_text(0,70,540,32,d5)
end

self.contents.font.name = "Book Antiqua"
self.contents.font.size = 30
self.contents.font.color = system_color
self.contents.draw_text(0,96,90,32,"Name")
self.contents.draw_text(90,96,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,96,440,32,actor.name)
self.contents.font.color = system_color
self.contents.draw_text(0,128,90,32,"Class")
self.contents.draw_text(90,128,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,128,440,32,@actor.class_name)
self.contents.font.color = system_color
self.contents.draw_text(0,160,90,32,"Race")
self.contents.draw_text(90,160,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,160,440,32,race)
self.contents.font.color = system_color
self.contents.draw_text(0,224,90,32,"Height")
self.contents.draw_text(90,224,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,224,440,32,height)
self.contents.font.color = system_color
self.contents.draw_text(0,192,90,32,"Age")
self.contents.draw_text(90,192,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,192,440,32,age)
self.contents.font.color = system_color
self.contents.draw_text(0,256,90,32,"Weight")
self.contents.draw_text(90,256,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,256,440,32,weight)
end
if actor.id == 5
age = " "
race = " "
height = " "
weight = " "
if FACEPICTURE == true
  draw_actor_face(@actor, 0, 0)
  self.contents.font.color = text_color(6)
  self.contents.draw_text(110,-10,540,32,e1)
  self.contents.draw_text(110,10,540,32,e2)
  self.contents.draw_text(110,30,540,32,e3)
  self.contents.draw_text(110,50,540,32,e4)
  self.contents.draw_text(110,70,540,32,e5)
else
  self.contents.font.color = text_color(6)
  self.contents.draw_text(0,-10,540,32,e1)
  self.contents.draw_text(0,10,540,32,e2)
  self.contents.draw_text(0,30,540,32,e3)
  self.contents.draw_text(0,50,540,32,e4)
  self.contents.draw_text(0,70,540,32,e5)
end

self.contents.font.name = "Book Antiqua"
self.contents.font.size = 30
self.contents.font.color = system_color
self.contents.draw_text(0,96,90,32,"Name")
self.contents.draw_text(90,96,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,96,440,32,actor.name)
self.contents.font.color = system_color
self.contents.draw_text(0,128,90,32,"Class")
self.contents.draw_text(90,128,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,128,440,32,@actor.class_name)
self.contents.font.color = system_color
self.contents.draw_text(0,160,90,32,"Race")
self.contents.draw_text(90,160,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,160,440,32,race)
self.contents.font.color = system_color
self.contents.draw_text(0,224,90,32,"Height")
self.contents.draw_text(90,224,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,224,440,32,height)
self.contents.font.color = system_color
self.contents.draw_text(0,192,90,32,"Age")
self.contents.draw_text(90,192,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,192,440,32,age)
self.contents.font.color = system_color
self.contents.draw_text(0,256,90,32,"Weight")
self.contents.draw_text(90,256,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,256,440,32,weight)
end
if actor.id == 6
age = " "
race = " "
height = " "
weight = " "
if FACEPICTURE == true
  draw_actor_face(@actor, 0, 0)
  self.contents.font.color = text_color(6)
  self.contents.draw_text(110,-10,540,32,f1)
  self.contents.draw_text(110,10,540,32,f2)
  self.contents.draw_text(110,30,540,32,f3)
  self.contents.draw_text(110,50,540,32,f4)
  self.contents.draw_text(110,70,540,32,f5)
else
  self.contents.font.color = text_color(6)
  self.contents.draw_text(0,-10,540,32,f1)
  self.contents.draw_text(0,10,540,32,f2)
  self.contents.draw_text(0,30,540,32,f3)
  self.contents.draw_text(0,50,540,32,f4)
  self.contents.draw_text(0,70,540,32,f5)
end

self.contents.font.name = "Book Antiqua"
self.contents.font.size = 30
self.contents.font.color = system_color
self.contents.draw_text(0,96,90,32,"Name")
self.contents.draw_text(90,96,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,96,440,32,actor.name)
self.contents.font.color = system_color
self.contents.draw_text(0,128,90,32,"Class")
self.contents.draw_text(90,128,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,128,440,32,@actor.class_name)
self.contents.font.color = system_color
self.contents.draw_text(0,160,90,32,"Race")
self.contents.draw_text(90,160,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,160,440,32,race)
self.contents.font.color = system_color
self.contents.draw_text(0,224,90,32,"Height")
self.contents.draw_text(90,224,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,224,440,32,height)
self.contents.font.color = system_color
self.contents.draw_text(0,192,90,32,"Age")
self.contents.draw_text(90,192,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,192,440,32,age)
self.contents.font.color = system_color
self.contents.draw_text(0,256,90,32,"Weight")
self.contents.draw_text(90,256,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,256,440,32,weight)
end
if actor.id == 7
age = "325"
race = "Celestial"
height = "5'8''"
weight = "115 lbs."
if FACEPICTURE == true
  draw_actor_face(@actor, 0, 0)
  self.contents.font.color = text_color(6)
  self.contents.draw_text(110,-10,540,32,g1)
  self.contents.draw_text(110,10,540,32,g2)
  self.contents.draw_text(110,30,540,32,g3)
  self.contents.draw_text(110,50,540,32,g4)
  self.contents.draw_text(110,70,540,32,g5)
else
  self.contents.font.color = text_color(6)
  self.contents.draw_text(0,-10,540,32,g1)
  self.contents.draw_text(0,10,540,32,g2)
  self.contents.draw_text(0,30,540,32,g3)
  self.contents.draw_text(0,50,540,32,g4)
  self.contents.draw_text(0,70,540,32,g5)
end

self.contents.font.name = "Book Antiqua"
self.contents.font.size = 30
self.contents.font.color = system_color
self.contents.draw_text(0,96,90,32,"Name")
self.contents.draw_text(90,96,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,96,440,32,actor.name)
self.contents.font.color = system_color
self.contents.draw_text(0,128,90,32,"Class")
self.contents.draw_text(90,128,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,128,440,32,@actor.class_name)
self.contents.font.color = system_color
self.contents.draw_text(0,160,90,32,"Race")
self.contents.draw_text(90,160,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,160,440,32,race)
self.contents.font.color = system_color
self.contents.draw_text(0,224,90,32,"Height")
self.contents.draw_text(90,224,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,224,440,32,height)
self.contents.font.color = system_color
self.contents.draw_text(0,192,90,32,"Age")
self.contents.draw_text(90,192,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,192,440,32,age)
self.contents.font.color = system_color
self.contents.draw_text(0,256,90,32,"Weight")
self.contents.draw_text(90,256,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,256,440,32,weight)
end
if actor.id == 8
age = "12"
race = "Human"
height = "4'3''"
weight = "90 lbs."
if FACEPICTURE == true
  draw_actor_face(@actor, 0, 0)
  self.contents.font.color = text_color(6)
  self.contents.draw_text(110,-10,540,32,h1)
  self.contents.draw_text(110,10,540,32,h2)
  self.contents.draw_text(110,30,540,32,h3)
  self.contents.draw_text(110,50,540,32,h4)
  self.contents.draw_text(110,70,540,32,h5)
else
  self.contents.font.color = text_color(6)
  self.contents.draw_text(0,-10,540,32,h1)
  self.contents.draw_text(0,10,540,32,h2)
  self.contents.draw_text(0,30,540,32,h3)
  self.contents.draw_text(0,50,540,32,h4)
  self.contents.draw_text(0,70,540,32,h5)
end

self.contents.font.name = "Book Antiqua"
self.contents.font.size = 30
self.contents.font.color = system_color
self.contents.draw_text(0,96,90,32,"Name")
self.contents.draw_text(90,96,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,96,440,32,actor.name)
self.contents.font.color = system_color
self.contents.draw_text(0,128,90,32,"Class")
self.contents.draw_text(90,128,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,128,440,32,@actor.class_name)
self.contents.font.color = system_color
self.contents.draw_text(0,160,90,32,"Race")
self.contents.draw_text(90,160,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,160,440,32,race)
self.contents.font.color = system_color
self.contents.draw_text(0,224,90,32,"Height")
self.contents.draw_text(90,224,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,224,440,32,height)
self.contents.font.color = system_color
self.contents.draw_text(0,192,90,32,"Age")
self.contents.draw_text(90,192,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,192,440,32,age)
self.contents.font.color = system_color
self.contents.draw_text(0,256,90,32,"Weight")
self.contents.draw_text(90,256,90,32,":")
self.contents.font.color = normal_color
self.contents.draw_text(106,256,440,32,weight)
end
end
end

#===============================================================================


#Creates the scene for the status screen
#===============================================================================



class Scene_Status

def initialize(actor_index = 0, equip_index = 0)
@actor_index = actor_index
end

def main
# Get actor
@actor = $game_party.actors[@actor_index]
# Make status window
@stats_window = Window_Stats.new(@actor)
@actorinfo_window = Window_Actorinfo.new(@actor)
@equiped_window = Window_Equiped.new(@actor)
# Execute transition
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
end
# Prepare for transition
Graphics.freeze
# Dispose of windows
@stats_window.dispose
@actorinfo_window.dispose
@equiped_window.dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If B button was pressed
if Input.trigger?(Input::B)
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Menu.new(3)
return
end
# If R button was pressed
if Input.trigger?(Input::R)
# Play cursor SE
$game_system.se_play($data_system.cursor_se)
# To next actor
@actor_index += 1
@actor_index %= $game_party.actors.size
# Switch to different status screen
$scene = Scene_Status.new(@actor_index)
return
end
# If L button was pressed
if Input.trigger?(Input::L)
# Play cursor SE
$game_system.se_play($data_system.cursor_se)
# To previous actor
@actor_index += $game_party.actors.size - 1
@actor_index %= $game_party.actors.size
# Switch to different status screen
$scene = Scene_Status.new(@actor_index)
return
end
end
end
class Window_Base < Window
  def draw_actor_face(actor, x, y)
    bitmap = RPG::Cache.picture("Faces/" + actor.character_name)
    self.contents.blt(x, y, bitmap, Rect.new(0,0,96,96))
  end
  def draw_actor_photo(actor, x, y)
    bitmap = RPG::Cache.picture(actor.character_name)
    self.contents.blt(x, y, bitmap, Rect.new(0,0,400,480))
  end
end

 

Comment '8'

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