오디오

FMOD Ex Audio Module Rewrite 1.51 by Cowlol

by Alkaid posted Nov 18, 2010
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Source Thread: http://www.hbgames.org/forums/viewtopic.php?f=11&t=55486

  FMOD를 사용한 오디오 모듈 재정의 스크립트입니다.  FMOD에서 지원하는 포맷은 거의 다 된다고 생각하면 됩니다(OGG 스트리밍도 됨).  단, 미디 재생시 반복처리에 문제가 있는 걸로 알려져 있습니다(RPG 만들기 시리즈는 미디 컨트롤러 111로 루프 시작점을 정의함).

  스크립트와 사용법은 데모를 보세요.

Demo Download: http://excalistia.com/firas/rmxp/music.zip


**스크립트 호환성 관련:

# # This script has different levels of compatibility depending on what
# # scripts you use:
# #
# # FModEx
# # This script overwrites the Audio module, but since
# # few if any other scripts would do that, it's pretty
# # much compatible with the majority of other scripts
# # without modifications.
# # Game_System
# # The following methods of Game_System are redefined:
# # bgm_play, bgm_restore, bgs_play, bgs_restore
# # Any other script that redefines these methods may
# # not work well with this one. Most scripts wouldn't
# # do that, except ones dealing with audio as well.
# # I've marked the areas in the script where I made
# # changes to help you resolve any conflicts
# # The following methods of Game_System are aliased:
# # bgm_memorize, bgs_memorize, update
# # Other scripts that redefine these methods should
# # be placed above the Game_System script.
# # Other Classes
# # The following methods of Scene_Battle are redefined:
# # judge, start_phase5, update_phase5
# # Any other script that redefines these methods may
# # not work well with this one. Custom battle system
# # scripts may do that, so you might consider not
# # including the Other Classes section and just
# # manually add position memorizing functionality.
# # I've marked the areas in the script where I made
# # changes to help you resolve any conflicts
# # The following methods of Game_Temp/Scene_Map are aliased:
# # Game_Temp#initialize, Scene_Map #call_battle
# # Other scripts that redefine these methods should
# # be placed above the Other Classes script.
# #
# # So in other words, FModEx is the most compatible, followed by
# # Game_System, and finally the last and optional Other Classes.
# # If you use a custom battle system you probably shouldn't include
# # Other Classes anyway. This isn't an SDK script and I never tested
# # it with the SDK. It'll probably work, but refer to SDK documentation
# # for more information.