아이템

SG_Item Break by sandgolem (SDK호환)

by 백호 posted Feb 22, 2009
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크게 작게 위로 아래로 댓글로 가기 인쇄
http://www.gamebaker.com/rmxp/script-xs/item-break.htm
전투중 아이템을 사용하지 못하는 상태로 만들 수 있습니다.


#==========================================================================
# ** SG Item Break
#==========================================================================
# sandgolem
# Version 1
# 25.06.06
#==========================================================================

Scene_Battle::SG_ItemBreak_State = 21

#==========================================================================
#
# To check for updates or find more script-xs, visit:
# http://www.gamebaker.com/rmxp/script-xs/
#
# To use this script-x, copy it and insert it in a new section above "Main",
# under the default script-xs, and the SDK if you're using it.
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#==========================================================================

#--------------------------------------------------------------------------
# * SDK Log Script-x
#--------------------------------------------------------------------------

begin
SDK.log("SG Item Break", "sandgolem", 1, "25.06.06")
if SDK.state("SG Item Break") != true
@sg_itembreak_disabled = true
end
rescue
end

#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if !@sg_itembreak_disabled

class Scene_Battle
alias sandgolem_itembreak_battle_startph4 start_phase4
def start_phase4
sandgolem_itembreak_battle_startph4
for i in $game_party.actors
if i.current_action.kind == 2 && i.state?(SG_ItemBreak_State)
i.current_action.kind = 0
i.current_action.basic = 3
end
end
end

alias sandgolem_itembreak_battle_ph3setcom phase3_setup_command_window
def phase3_setup_command_window
sandgolem_itembreak_battle_ph3setcom
if @active_battler.state?(SG_ItemBreak_State)
@actor_command_window.disable_item(3)
@active_battler.sg_command_broken = true
elsif !@active_battler.sg_command_broken
@actor_command_window.refresh
end
end

alias sandgolem_itembreak_battle_uph3basic update_phase3_basic_command
def update_phase3_basic_command
if Input.trigger?(Input::C)
if @actor_command_window.index == 3 &&
@active_battler.state?(SG_ItemBreak_State)
$game_system.se_play($data_system.buzzer_se)
return
end
end
sandgolem_itembreak_battle_uph3basic
end
end

#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end