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으아.....

만든 후에 용량이 너무 크다고

줄이느라 죽는 줄 알았어요....;;

움직이는 뒷배경_네오.gif

잘 쓰세요..

Who's J H L

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한국가고싶어요...

Comment '15'
  • profile
    Lathrion 2010.04.02 17:25

    원래 매트릭스에서는 한자도 나오지않나요 ㅠㅠ

  • profile
    J H L 2010.04.02 18:09

    보통은 0과1 코드죠 이것은 로봇언어입니다.

  • ?
    白月のはる 2010.04.02 18:05

    으음..? 이런것도 쓸수가 있남..(?)

  • profile
    J H L 2010.04.02 23:59

    글쎄요...?

  • ?
    1000℃ 복숭아 2010.04.04 12:36

    gjf = 헐

     

    gjf파일은 쓸수가 없어요,.

    자삭해주세요 ㅅ;

  • ?
    아다스 2010.04.11 12:47

    쓸수잇엇음?

  • ?
    나이트퓨리 2010.07.08 18:55

    #==============================================================================
    # ** Keyboard Input Module
    #==============================================================================
    # Near Fantastica
    # Version 5
    # 29.11.05
    #==============================================================================
    # The Keyboard Input Module is designed to function as the default Input module
    # dose. It is better then other methods keyboard input because as a key is
    # tested it is not removed form the list. so you can test the same key multiple
    # times the same loop.
    #==============================================================================

    module Keyboard
      #--------------------------------------------------------------------------
      @keys = []
      @pressed = []
      Mouse_Left = 1
      Mouse_Right = 2
      Back= 8
      Tab = 9
      Enter = 13
      Shift = 16
      Ctrl = 17
      Alt = 18
      Capslook = 20
      Change = 21
      Esc = 27
      Space = 32
      Numberkeys = {}
      Numberkeys[0] = 48
      Numberkeys[1] = 49
      Numberkeys[2] = 50
      Numberkeys[3] = 51
      Numberkeys[4] = 52
      Numberkeys[5] = 53
      Numberkeys[6] = 54
      Numberkeys[7] = 55
      Numberkeys[8] = 56
      Numberkeys[9] = 57
      Numberpad = {}
      Numberpad[0] = 96
      Numberpad[1] = 97
      Numberpad[2] = 98
      Numberpad[3] = 99
      Numberpad[4] = 100
      Numberpad[5] = 101
      Numberpad[6] = 102
      Numberpad[7] = 103
      Numberpad[8] = 104
      Numberpad[9] = 105
      Numberpad[10] = 106
      Numberpad[11] = 107
      Numberpad[12] = 109
      Numberpad[13] = 110
      Numberpad[14] = 111
      Letters = {}
      Letters["A"] = 65
      Letters["B"] = 66
      Letters["C"] = 67
      Letters["D"] = 68
      Letters["E"] = 69
      Letters["F"] = 70
      Letters["G"] = 71
      Letters["H"] = 72
      Letters["I"] = 73
      Letters["J"] = 74
      Letters["K"] = 75
      Letters["L"] = 76
      Letters["M"] = 77
      Letters["N"] = 78
      Letters["O"] = 79
      Letters["P"] = 80
      Letters["Q"] = 81
      Letters["R"] = 82
      Letters["S"] = 83
      Letters["T"] = 84
      Letters["U"] = 85
      Letters["V"] = 86
      Letters["W"] = 87
      Letters["X"] = 88
      Letters["Y"] = 89
      Letters["Z"] = 90
      Fkeys = {}
      Fkeys[1] = 112
      Fkeys[2] = 113
      Fkeys[3] = 114
      Fkeys[4] = 115
      Fkeys[5] = 116
      Fkeys[6] = 117
      Fkeys[7] = 118
      Fkeys[8] = 119
      Fkeys[9] = 120
      Fkeys[10] = 121
      Fkeys[11] = 122
      Fkeys[12] = 123
      Collon = 186
      Equal = 187
      Comma = 188
      Underscore = 189
      Dot = 190
      Slash = 191
      Wave = 192
      Lb = 219
      Backslash = 220
      Rb = 221
      Quote = 222
      State = Win32API.new("user32","GetKeyState",['i'],'i')
      Key = Win32API.new("user32","GetAsyncKeyState",['i'],'i')
      #-------------------------------------------------------------------------- 
      def Keyboard.getstate(key)
        return true unless State.call(key).between?(0, 1)
        return false
      end
      #--------------------------------------------------------------------------
      def Keyboard.testkey(key)
        Key.call(key) & 0x01 == 1
      end
      #--------------------------------------------------------------------------
      def Keyboard.teststate(key, set = 0)
        State.call(key) & 0x01 == set
      end
      #--------------------------------------------------------------------------
      def Keyboard.update
        @keys = []
        @keys.push(Keyboard::Mouse_Left) if Keyboard.testkey(Keyboard::Mouse_Left)
        @keys.push(Keyboard::Mouse_Right) if Keyboard.testkey(Keyboard::Mouse_Right)
        @keys.push(Keyboard::Back) if Keyboard.testkey(Keyboard::Back)
        @keys.push(Keyboard::Tab) if Keyboard.testkey(Keyboard::Tab)
        @keys.push(Keyboard::Enter) if Keyboard.testkey(Keyboard::Enter)
        @keys.push(Keyboard::Shift) if Keyboard.testkey(Keyboard::Shift)
        @keys.push(Keyboard::Ctrl) if Keyboard.testkey(Keyboard::Ctrl)
        @keys.push(Keyboard::Alt) if Keyboard.testkey(Keyboard::Alt)
        @keys.push(Keyboard::Change) if Keyboard.testkey(Keyboard::Change)
        @keys.push(Keyboard::Esc) if Keyboard.testkey(Keyboard::Esc)
        @keys.push(Keyboard::Space) if Keyboard.testkey(Keyboard::Space)
        for key in Keyboard::Numberkeys.values
          @keys.push(key) if Keyboard.testkey(key)
        end
        for key in Keyboard::Numberpad.values
          @keys.push(key) if Keyboard.testkey(key)
        end
        for key in Keyboard::Letters.values
          @keys.push(key) if Keyboard.testkey(key)
        end
        for key in Keyboard::Fkeys.values
          @keys.push(key) if Keyboard.testkey(key)
        end
        @keys.push(Keyboard::Collon) if Keyboard.testkey(Keyboard::Collon)
        @keys.push(Keyboard::Equal) if Keyboard.testkey(Keyboard::Equal)
        @keys.push(Keyboard::Comma) if Keyboard.testkey(Keyboard::Comma)
        @keys.push(Keyboard::Underscore) if Keyboard.testkey(Keyboard::Underscore)
        @keys.push(Keyboard::Dot) if Keyboard.testkey(Keyboard::Dot)
        @keys.push(Keyboard::Slash) if Keyboard.testkey(Keyboard::Slash)
        @keys.push(Keyboard::Wave) if Keyboard.testkey(Keyboard::Wave)
        @keys.push(Keyboard::Backslash) if Keyboard.testkey(Keyboard::Backslash)
        @keys.push(Keyboard::Lb) if Keyboard.testkey(Keyboard::Lb)
        @keys.push(Keyboard::Rb) if Keyboard.testkey(Keyboard::Rb)
        @keys.push(Keyboard::Quote) if Keyboard.testkey(Keyboard::Quote)
        @pressed = []
        @pressed.push(Keyboard::Mouse_Left) if Keyboard.getstate(Keyboard::Mouse_Left)
        @pressed.push(Keyboard::Mouse_Right) if Keyboard.getstate(Keyboard::Mouse_Right)
        @pressed.push(Keyboard::Back) if Keyboard.getstate(Keyboard::Back)
        @pressed.push(Keyboard::Tab) if Keyboard.getstate(Keyboard::Tab)
        @pressed.push(Keyboard::Enter) if Keyboard.getstate(Keyboard::Enter)
        @pressed.push(Keyboard::Shift) if Keyboard.getstate(Keyboard::Shift)
        @pressed.push(Keyboard::Ctrl) if Keyboard.getstate(Keyboard::Ctrl)
        @pressed.push(Keyboard::Alt) if Keyboard.getstate(Keyboard::Alt)
        @pressed.push(Keyboard::Change) if Keyboard.getstate(Keyboard::Change)
        @pressed.push(Keyboard::Esc) if Keyboard.getstate(Keyboard::Esc)
        @pressed.push(Keyboard::Space) if Keyboard.getstate(Keyboard::Space)
        for key in Keyboard::Numberkeys.values
          @pressed.push(key) if Keyboard.getstate(key)
        end
        for key in Keyboard::Numberpad.values
          @pressed.push(key) if Keyboard.getstate(key)
        end
        for key in Keyboard::Letters.values
          @pressed.push(key) if Keyboard.getstate(key)
        end
        for key in Keyboard::Fkeys.values
          @pressed.push(key) if Keyboard.getstate(key)
        end
        @pressed.push(Keyboard::Collon) if Keyboard.getstate(Keyboard::Collon)
        @pressed.push(Keyboard::Equal) if Keyboard.getstate(Keyboard::Equal)
        @pressed.push(Keyboard::Comma) if Keyboard.getstate(Keyboard::Comma)
        @pressed.push(Keyboard::Underscore) if Keyboard.getstate(Keyboard::Underscore)
        @pressed.push(Keyboard::Dot) if Keyboard.getstate(Keyboard::Dot)
        @pressed.push(Keyboard::Slash) if Keyboard.getstate(Keyboard::Slash)
        @pressed.push(Keyboard::Wave) if Keyboard.getstate(Keyboard::Wave)
        @pressed.push(Keyboard::Backslash) if Keyboard.getstate(Keyboard::Backslash)
        @pressed.push(Keyboard::Lb) if Keyboard.getstate(Keyboard::Lb)
        @pressed.push(Keyboard::Rb) if Keyboard.getstate(Keyboard::Rb)
        @pressed.push(Keyboard::Quote) if Keyboard.getstate(Keyboard::Quote) 
      end
      #--------------------------------------------------------------------------
      def Keyboard.trigger?(key)
        return true if @keys.include?(key)
        return false
      end
      #--------------------------------------------------------------------------
      def Keyboard.pressed?(key)
        return true if @pressed.include?(key)
        return false
      end
    end

  • ?
    오황불 2010.07.08 23:47

    뭐져이거?

  • profile
    게임잘날아가는닝겐 2014.11.29 15:58
    웬 키보드
  • ?
    ID미니군 2010.07.28 20:41

    대단합니다.

    근데 도라에몽 게임에 이런걸 넣기는 좀 그렇잖아요?

    ㅈㅅ...근데 대단해요!!^^캡짱~!!!

  • profile
    언인스톨 2010.08.28 18:51

    550*400 돋네

    플래시 돋네

  • ?
    포인트팡팡 2010.08.28 18:51
    축하합니다. 언인스톨님은 60포인트에 당첨되셨습니다
  • profile
    게임잘날아가는닝겐 2014.11.29 15:58
    ㅋㅋㅋㅋㅋ 플래시였어?
  • ?
    ???????? 2010.12.30 12:58

    대단하다~!

  • ?
    빌리진 낫뫄이럽 2011.01.22 13:59

    오옷 매트릭스!!!


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  1. 못말리는 어린양 숀 배경

  2. 움직이는 전투배경_3D 터널

  3. 움직이는 전투배경_네오버젼

  4. 유성이 떨어지는 곳

  5. 막사

  6. 정글

  7. 전투배경(?)환생지역

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