질문과 답변

Extra Form


제가 이 스크립트를 쓰는데 저기 나온대로 $kts.hours(5)를 스크립트에 넣었는데 syntaxerror occurred while running script 오류가 뜨네요




#==============================================================================
# ■ Kylock's Time System VX 1.5(6.3.2008) + Calendar Mode (2009/2/14 by RMdude: RMdude@hotmail.com)
#     Kylock 시간(밤낮) 시스템 VX 1.5 + RMdude 달력 모드 시스템
#  Calendar Mode Version : BETA 1.00
#------------------------------------------------------------------------------
#  Original Kylock's Time System VX 1.5 Script by: Kylock
#  Calendar modification by: RMdude
#  [Note] This script is created by combining and modifying Kylock's Time system and
#              Sojabird's ten variables HUD script. I would keep Kylock's nots on script.
#              However, Sojabird's script has been extensively modified to fit the purpose
#              I also changed some variables so that you can also use Sojabird's script
#
#  원본 KTS VX 1.5 스크립트 제작: Kylock
#  달력 모드 업그레이드: RMDude
#  [알림] 이 스크립트는 Kylock의 Kylock's Time System Script 와 Sojabird 의 변수 표시 HUD
#   스크립트를 결합, 변형시켜 제작한 것입니다.
#
#==============================================================================
#    Mostly rewritten since XP version.  Cleaner code and less intrusive (more
#  compatible).  This is my comprehensive time and day/night system.  This
#  script adds a new window to the game menu, so if you use a CMS, then place
#  this script ABOVE it so that it won't mess up your CMS.  If you use a custom
#  script that makes changes to the battle background, place KTS below it so
#  that you don't get the delayed-tone effect in you battles.  Other than that,
#  there shouldn't be any other script compatibility issues.
#    I've tried to make this script as customizable as possible, the settings
#  are found immediately following this header.  Although time output to game
#  variables is optional, I strongly suggest using it so that its easier to
#  build your events based on the time in the game.
#==============================================================================
# ● Change Log
#------------------------------------------------------------------------------
#  1.0 - Original Release.
#  1.1 - Corrected tinting issue at the start of a battle.  Place this script
#          below any battle background scripts if you experience "jumpy tinting"
#  1.2 - Corrected the accuracy of $kts.stop and $kts.go
#  1.3 - $kts.stop really stops everything now.  Also added game switches for
#          even easier eventing.
#  1.4 - Fixed Battle Test compatibility (simulates normal daylight for battle
#          test instead of darkness).
#        Now switches and variables will only update when the map loads so that
#          events don't suddenly dissappear when their time is up.
#        Added $kts_anti_tone - returns an inverse tone color to allow sprites
#          to appear normally on a tinted screen.
#  1.5 - Rewrote the regexp that finds the [KTS] in the map name.  Hopefully
#          this resolves the wrong maps being tinted problem.
#==============================================================================
# ● Auto-tone Instructions
#------------------------------------------------------------------------------
#    Maps designated as outdoors are the only maps to be affected by this
#  scripts use of auto-toning.  To signify a map to be "outdoors", you must
#  include [KTS] In the name of the map.  For example, you world map could be
#  named "World Map [KTS]" or "[KTS] World Map".  Provisions are made later in
#  the script to remove [KTS] from the map name when it's read by another
#  script.  This means that "[KTS]" won't show up in your Map Name Popup
#  windows.
#  맵 이름에 [KTS]라고 들어가야만 밤낮 전환기능이 적용됩니다.
#==============================================================================
# ● Script Function Calls
#------------------------------------------------------------------------------
#    The following are script commands that can be executed by using the
#  "Script..." command in your events.
#    ● $kts.stop            - Stops time (can be used for cutscenes) 시간 정지
#    ● $kts.go              - Resumes time (don't forget to use this!) 시간 정지 해제
#    ● $kts.sec(n)          - progresses time forward (n) seconds n초 만큼 진행
#    ● $kts.min(n)          - progresses time forward (n) minutes n분 만큼 진행
#    ● $kts.hours(n)        - progresses time forward (n) hours n시간 만큼 진행
#    ● $kts.days(n)         - progresses time forward (n) days n일 만큼 진행
#    ● $kts.jump_to_hour(n) - progresses time forward TO the specified hour.
#                                            n 시로 이동
#                             Particularly useful in a situation where you
#                             want a certain event to happen at a certain time,
#                             or an Innkeeper who should wake the party up at
#                             a certain hour.  This command MAY cause your game
#                             to appear to freeze for a few seconds on slower
#                             computers.
#==============================================================================
# ● Game Database Setup
#------------------------------------------------------------------------------
#    This script, by defult, uses the following game variables and switches:
#     다음과 같은 변수 및 스위치를 사용합니다.
#  Database Variables:
#    [1] The Current Time 현재시각          [4] The Current Hour 현재 시간
#    [2] The Current Second  현재 초        [5] The Current Day 현재 일
#    [3] The Current Minute 현재 분          [6] Name of the Current Day 요일
#  Database Switches 다음 시간에 켜지는 스위치들
#    [1] ON during night hours   (2200-0400)(10pm-4am) 밤
#    [2] ON during dawn hours    (0500-0800)( 5am-8am) 새벽
#    [3] ON during daytime hours (0900-1800)( 9am-6pm) 낮
#    [4] ON during sunset hours  (1900-2100)( 7pm-9pm) 해질녘
#==============================================================================

#==============================================================================
# Stores variables and user defined settings for the time system.
#==============================================================================
module KTS
  #-----------------------------------------------------------------------
  # User Definable Clock Settings
  #-----------------------------------------------------------------------
  # 현실 시간보다 몇배 빨리 타이머가 돌아갈 것인지 지정합니다.
  SPEED      = 30
  #AMPM (True: 12시간 시스템(오전 오후 구분), False: 24시간 시스템)
  AMPM       = true
  # 시작시 날짜와 시간 지정
  START_HOUR = 12
  START_DAY  = 0
 
  # designate number of days for each month 각 달의 일수
  JAN = 31
  FEB =28
  MAR = 31
  APR = 30
  MAY = 31
  JUN = 30
  JUL = 31
  AUG = 31
  SEP = 30
  OCT = 31
  NOV = 30
  DEC = 31
 
  MON1 = JAN
  MON2 = MON1 + FEB
  MON3 = MON2 + MAR
  MON4 = MON3 + APR
  MON5 = MON4 + MAY
  MON6 = MON5 + JUN
  MON7 = MON6 + JUL
  MON8 = MON7 + AUG
  MON9 = MON8 + SEP
  MON10 = MON9 + OCT
  MON11 = MON10 + NOV
  YRDY = MON11 + DEC
 
 
  WKOS = 0 # 요일 보정. 0으로 하면 일요일로 시작. 1식 더하면 각각 월화수목금토
  STYR =2014 # 시작하는 연도
    STMON = 8 # 시작 하는 달
    STDAY = 10 # 시작하는 일
 
  HUD_SWITCH = 30 # 달력 표시 스위치번호

  FILE = "Window" # 윈도우 스타일 파일이름 지정
 
  #표시 위치
  X_PLACEMENT = 2 # 왼쪽=1, 오른쪽=2
  Y_PLACEMENT = 1 # 위쪽=1, 가운데=2, 아래쪽=3
 
  WIDTH = 180 # HUD 창의 너비
   
 
  #-----------------------------------------------------------------------
  # If you want custom day names, edit away!
  #-----------------------------------------------------------------------
  # 요일 이름
  DAY_NAMES = ["일요일","월요일","화요일","수요일","목요일","금요일","토요일"]
  # 요일 약칭
  DAY_ABR = ["(일)","(월)","(화)","(수)","(목)","(금)","(토)"]
  #-----------------------------------------------------------------------
  # Settings for Time Periods
  #-----------------------------------------------------------------------
  T1 = [ 0,5 ] # 밤        # Sets time periods for tinting effects
  T2 = [ 6,8 ] # 새벽          # [Start Hour, End Hour] for time period
  T3 = [ 9,18] # 일          # Use 24-hour values for time periods
  T4 = [19,21] # 황혼
  T5 = [22,24] # 저녁        # <- Ex: Night is between 23:00 and 24:00
  #-----------------------------------------------------------------------
  # Settings for Output to Game Variables option.
  #-----------------------------------------------------------------------
  # Set this to true to output the current time to game variables.
  DATABASE_OUTPUT = true
    # Game Variable to be used for time output.
    # 각각의 요소들을 저장하는 변수를 지정합니다.
    TIME    = 100 #(Time in string format. Ex: "2:48 AM" or "02:48")
    SECONDS = 99
    MINUTES = 98
    HOURS   = 97
    DAYS    = 96
    DAYNAME = 95
    CALDAYNAME = 94
    CALENDARDAY = 93
    CALENDARMONTH = 92
    CALENDARYEAR = 91
    DATE = 90
    # Game Switches to be used for time output.
    # 가 시간대 별로 꺼지고 켜지는 스위치들
    NIGHT   = 13 # This switch is on during night hours   (2200-0400)(10pm-4am)
    DAWN    = 14 # This switch is on during dawn hours    (0500-0800)( 5am-8am)
    DAY     = 100 # This switch is on during daytime hours (0900-1800)( 9am-6pm)
    SUNSET  = 100 # This switch is on during sunset hours  (1900-2100)( 7pm-9pm)
     

  #-----------------------------------------------------------------------
  # Settings for time controlled screen toning
  #-----------------------------------------------------------------------
  # True will enable screen toning to be used by the script.
  USE_TONE = true
  # Sets the duration of tone changes (in frames)
  FADE_LENGTH = 120
  # Defines tones to be used in the corresponding time periods defined above.
  #              RED, GREEN, BLUE, GREY
  C1 = Tone.new(-187,  -119,  -17,  68)
  C2 = Tone.new(  17,   -51, -102,   0)
  C3 = Tone.new(   0,     0,    0,   0)
  C4 = Tone.new( -68,  -136,  -34,   0)
  C5 = Tone.new(-187,  -119,  -17,  68)
  # Defines anti-tones
  A1 = Tone.new( 187,   119,   17, -68)
  A2 = Tone.new( -17,    51,  102,   0)
  A3 = Tone.new(   0,     0,    0,   0)
  A4 = Tone.new(  68,   136,   34,   0)
  A5 = Tone.new( 187,   119,   17, -68)


     
end

#==============================================================================
# Core Time System Engine
#==============================================================================
class Kylock_Time_System
  # sets instance variables
  def initialize
    $kts_map_data = load_data("Data/MapInfos.rvdata")
    @event_offset = (KTS::START_HOUR * 3600) + (KTS::START_DAY * 86400)
    @kts_stop = false
    $kts_event_tone = false
    $kts_battle_tone = true
    $kts_anti_tone = Tone.new(0,0,0,0)
  end
 
  # Computes current time and updates variables if used
  def update
    if !@kts_stop
      @total_seconds = (Graphics.frame_count * KTS::SPEED / 60) + @event_offset
      @seconds = (@total_seconds) % 60
      @minutes = (@total_seconds / 60) % 60
      @hours   = (@total_seconds / 3600) % 24
      @days    = (@total_seconds / 86400)
     
 # Calculate past days before game    
    @psday = KTS::STYR*365 + KTS::STDAY - KTS::START_DAY
    if KTS::STMON == 2
      @psday += KTS::MON1
    elsif KTS::STMON ==3
      @psday += KTS::MON2
    elsif KTS::STMON == 4
      @psday += KTS::MON3
       elsif KTS::STMON == 5
      @psday += KTS::MON4
       elsif KTS::STMON == 6
      @psday += KTS::MON5
       elsif KTS::STMON == 7
      @psday += KTS::MON6
       elsif KTS::STMON == 8
      @psday += KTS::MON7
       elsif KTS::STMON == 9
      @psday += KTS::MON8
       elsif KTS::STMON == 10
      @psday += KTS::MON9
       elsif KTS::STMON == 11
      @psday += KTS::MON10
       elsif KTS::STMON == 12
      @psday += KTS::MON11
    else
      @psday += 0
    end
   
 # calculate calendar    
  @yearday = @days + @psday
  @yearday %= KTS::YRDY
  @calendaryear = @days + @psday - @yearday
  @calendaryear /= KTS::YRDY
  if @yearday > KTS::MON11
    @calendarmonth = 12
    @calendarday = @yearday - KTS::MON11
  elsif @yearday > KTS::MON10
    @calendarmonth = 11
        @calendarday = @yearday - KTS::MON10
    elsif @yearday > KTS::MON9
    @calendarmonth = 10
        @calendarday = @yearday - KTS::MON9
      elsif @yearday > KTS::MON8
    @calendarmonth = 9
           @calendarday = @yearday - KTS::MON8
      elsif @yearday > KTS::MON7
    @calendarmonth = 8
    @calendarday = @yearday - KTS::MON7
      elsif @yearday > KTS::MON6
    @calendarmonth = 7
    @calendarday = @yearday - KTS::MON6
      elsif @yearday > KTS::MON5
    @calendarmonth = 6
    @calendarday = @yearday - KTS::MON5
      elsif @yearday > KTS::MON4
    @calendarmonth = 5
    @calendarday = @yearday - KTS::MON4
      elsif @yearday > KTS::MON3
    @calendarmonth = 4
    @calendarday = @yearday - KTS::MON3
      elsif @yearday > KTS::MON2
    @calendarmonth = 3
    @calendarday = @yearday - KTS::MON2
      elsif @yearday > KTS::MON1
    @calendarmonth = 2
    @calendarday = @yearday - KTS::MON1
  else
    @calendarmonth = 1
    @calendarday = @yearday
  end
 
      update_tint
      if KTS::DATABASE_OUTPUT
        $game_variables[KTS::TIME]    = getTime
        $game_variables [KTS::DATE] = getDate
        $game_variables[KTS::CALDAYNAME] = getDayNamespr
        $game_variables[KTS::DAYNAME] = getDayName
      end
    end
  end

  def update_variables
    $game_variables[KTS::SECONDS] = @seconds
    $game_variables[KTS::MINUTES] = @minutes
    $game_variables[KTS::HOURS]   = @hours
    $game_variables[KTS::DAYS]    = @days

   
    $game_variables[KTS::CALENDARDAY] = @calendarday
    $game_variables[KTS::CALENDARMONTH] = @calendarmonth
    $game_variables[KTS::CALENDARYEAR] = @calendaryear   
  end
 
  def update_switches
    if @period == 1 || @period == 5
      $game_switches[KTS::NIGHT] = true
    else
      $game_switches[KTS::NIGHT] = false
    end
    if @period == 2
      $game_switches[KTS::DAWN] = true
    else
      $game_switches[KTS::DAWN] = false
    end
    if @period == 3
      $game_switches[KTS::DAY] = true
    else
      $game_switches[KTS::DAY] = false
    end
    if @period == 4
      $game_switches[KTS::SUNSET] = true
    else
      $game_switches[KTS::SUNSET] = false
    end
  end

  def getTime
    if KTS::AMPM
      # Formats a 12-Hour Clock
      if @hours > 12
        hours1 = @hours - 12
        if hours1 > 9
          time = sprintf("오후" + " %02d시 %02d분", hours1, @minutes)
        else
          time = sprintf("오후" + " %01d시 %02d분", hours1, @minutes)
        end
      else
        if @hours > 9
          time = sprintf("오전" + " %02d시 %02d분", @hours, @minutes)
        else
          time = sprintf("오전" + " %01d시 %02d분", @hours, @minutes)
        end
      end
      return time
    else
      # Formats a 24-Hour Clock
      time = sprintf("%02d시 %02d분", @hours, @minutes)
      return time
    end
  end
 
  def getDate
      if @calendaryear >999
      date = sprintf("%04d/%02d/%02d", @calendaryear, @calendarmonth, @calendarday )
      elsif @calendaryear >99
       date = sprintf("%03d/%02d/%02d", @calendaryear, @calendarmonth, @calendarday)
      elsif @calendaryear >9
       date = sprintf("%02d/%02d/%02d", @calendaryear, @calendarmonth, @calendarday)
      else
       date = sprintf("%01d/%02d/%02d", @calendaryear, @calendarmonth, @calendarday)
       end
       return date
     end
    
 
  #-----------------------------------------------------------------------
  # Script Command Functions
  #-----------------------------------------------------------------------
  def stop
    @time_stopped = @total_seconds
    @kts_stop = true
  end
  def go
    total_seconds = (Graphics.frame_count * KTS::SPEED / 60) + @event_offset
    @event_offset -= (total_seconds - @time_stopped)
    @kts_stop = false
  end
  def sec(sec = 0)
    @event_offset += sec
  end
  def min(min = 0)
    @event_offset += min * 60
  end
  def hours(hours = 0)
    @event_offset += hours * 3600
  end
  def days(days = 0)
    @event_offset += days * 86400
  end
  def jump_to_hour(jhour = 0)
    while @hours != jhour
      @event_offset += 1
      $kts.update
    end
  end
  #-----------------------------------------------------------------------
  # Script Support/Misc Functions
  #-----------------------------------------------------------------------
  def getDayName
    weekday = @days + KTS::WKOS - KTS::START_DAY
    weekday %= KTS::DAY_NAMES.length
    return KTS::DAY_NAMES[weekday]
  end
 
def getDayNamespr
 weekdayspr = @days + KTS::WKOS - KTS::START_DAY
 weekdayspr %= KTS::DAY_NAMES.length
 return KTS::DAY_ABR[weekdayspr]
 end

  #-----------------------------------------------------------------------
  # Screen Tone Functions
  #-----------------------------------------------------------------------
  def update_tint(duration = KTS::FADE_LENGTH)
    return if $BTEST
    if KTS::USE_TONE && !$kts_event_tone && $kts_map_data[$game_map.map_id].outside_tint?
      if @hours >= KTS::T1[0] and @hours <= KTS::T1[1]
        @period = 1
        screen.start_tone_change(KTS::C1,duration)
        $kts_anti_tone = KTS::A1
      elsif @hours >= KTS::T2[0] and @hours <= KTS::T2[1]
        @period = 2
        screen.start_tone_change(KTS::C2,duration)
        $kts_anti_tone = KTS::A2
      elsif @hours >= KTS::T3[0] and @hours <= KTS::T3[1]
        @period = 3
        screen.start_tone_change(KTS::C3,duration)
        $kts_anti_tone = KTS::A3
      elsif @hours >= KTS::T4[0] and @hours <= KTS::T4[1]
        @period = 4
        screen.start_tone_change(KTS::C4,duration)
        $kts_anti_tone = KTS::A4
      elsif @hours >= KTS::T5[0] and @hours <= KTS::T5[1]
        @period = 5
        screen.start_tone_change(KTS::C5,duration)
        $kts_anti_tone = KTS::A5
      end
    else
      # no tone if indoors
      if !$kts_map_data[$game_map.map_id].outside_tint?
        screen.start_tone_change(Tone.new(0,0,0,0),duration)
      end
    end
  end
  def screen
    if $game_temp.in_battle
      return $game_troop.screen
    else
      return $game_map.screen
    end
  end
end

class Spriteset_Map
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  alias kts_initialize initialize
  def initialize
    $kts.update_switches if !@kts_stop && KTS::DATABASE_OUTPUT
    $kts.update_variables if !@kts_stop && KTS::DATABASE_OUTPUT
    kts_initialize
  end
end

#==============================================================================
# Instantly updates screen tone when a new map is loaded.
#==============================================================================
class Game_Map
  alias kts_setup setup
  def setup(map_id)
    kts_setup(map_id)
    $kts_event_tone = false
    $kts.update
    $kts.update_tint(0)
  end
end

#==============================================================================
# Instantly updates screen tone when a battle starts.
#==============================================================================
class Spriteset_Battle
  alias kts_create_battleback create_battleback
  def create_battleback
    $kts.update_tint(0)
    kts_create_battleback
  end
end

#==============================================================================
# Temporarily disables auto-toning if an event tints the screen.
#==============================================================================
class Game_Interpreter
  alias kts_Interpreter_command_223 command_223
  def command_223
    $kts_event_tone = true
    kts_Interpreter_command_223
  end
end

#==============================================================================
# Integrates the Time System into the Game System.
#==============================================================================
class Game_System
  # inits a KTS object
  alias kts_initialize initialize
  def initialize
    $kts=Kylock_Time_System.new
    kts_initialize
  end
  # Updates kts every game frame
  alias kts_update update
  def update
    $kts.update
    kts_update
  end
end

#==============================================================================
# Scans Map Names for Toning
#==============================================================================
class RPG::MapInfo
  def name # Definition prevents location scripts from reading anything within
    return @name.gsub(/[.*]/) {""} # brackets, including the brackets
  end
  def original_name
    return @name
  end
  def outside_tint?
    return @name.scan(/[KTS]/).size > 0
    # old regexp: return @name.scan(/[KTS]/).size > 0
  end
end

#==============================================================================
# Sets up the time window for the menu.
#==============================================================================
class Window_KTS < Window_Base
  def initialize(x, y)
    super(x, y, 160, WLH + 32)
    refresh
  end
  def refresh
    self.contents.clear
    self.contents.draw_text(4, -6, 120, 32, $kts.getTime, 2)
  end
  def update
    super
    $kts.update
    self.contents.clear
    self.contents.draw_text(4, -6, 120, 32, $kts.getTime, 2)
  end
end

#==============================================================================
# Adds the time window to the menu.
#==============================================================================
class Scene_Menu < Scene_Base
  alias kts_start start
  def start
    kts_start
    @kts_window = Window_KTS.new(0,305)
  end
  alias kts_terminate terminate
  def terminate
    kts_terminate
    @kts_window.dispose
  end
  alias kts_update update
  def update
    kts_update
    @kts_window.update
  end
end

#==============================================================================
# Saves and Loads game time to/from save game file.
#==============================================================================
class Scene_File
  alias kts_write_save_data write_save_data
  def write_save_data(file)
    kts_write_save_data(file)
    Marshal.dump($kts, file)
  end
  alias kts_read_save_data read_save_data
  def read_save_data(file)
    kts_read_save_data(file)
    $kts = Marshal.load(file)
  end
end

 

class Window_HUD_VARS < Window_Base

  def initialize
    super(0, 0, KTS::WIDTH, 80)
    case KTS::X_PLACEMENT
      when 1
        self.x = 0
      when 2
        self.x = 544 - KTS::WIDTH
      end
    case KTS::Y_PLACEMENT
      when 1
        self.y = 0
      when 2
        self.y = 208-(80)/2
      when 3
        self.y = 416-(80)
      end
    self.windowskin = Cache.system(KTS::FILE)
    self.visible = $game_switches[KTS::HUD_SWITCH]
    refresh
  end

  def refresh
    contents.clear
    # get values
    @v1 = $game_variables[KTS::DATE]
    @v2 = $game_variables[KTS::TIME]
    @v3 = $game_variables[KTS::CALDAYNAME]
    # draw values
    contents.draw_text(0, 0, contents.width - 0, WLH, @v1, 0)
    contents.draw_text(0, 24, contents.width - 0, WLH, @v2, 2)
    contents.draw_text(0, 0, contents.width - 0, WLH, @v3, 2)
  end
 
  def update
    self.visible = $game_switches[KTS::HUD_SWITCH]
    return if !self.visible
    if @v1 != $game_variables[KTS::DATE] or
      @v2 != $game_variables[KTS::TIME] or
      @v3 != $game_variables[KTS::CALDAYNAME]
      refresh
    end
  end
end

#------------------------------------------------------------
# * Scene_Map: Attach HUD to map
#------------------------------------------------------------
class Scene_Map < Scene_Base
  alias soja_scemap_sta_hudv start
  alias soja_scemap_ter_hudv terminate
  alias soja_scemap_upd_hudv update
  def start
    soja_scemap_sta_hudv
    @soj_hudv = Window_HUD_VARS.new
  end
  def terminate
    @soj_hudv.dispose
    soja_scemap_ter_hudv
  end
  def update
    soja_scemap_upd_hudv
    @soj_hudv.update
  end
end




List of Articles
종류 분류 제목 글쓴이 날짜 조회 수
공지 묻고 답하기 가이드 습작 2014.06.14 12387
RMVX 게임 실행 방법을 알고 싶습니다. 1 file 호룬 2014.11.18 342
RMVX 플레이어와 NPC의 자연스러운 걸음 tmdgjs9525 2014.11.17 332
RMVX 시즌별로 게임을 만드려는데 데이터베이스 연동 질문... sophist10 2014.11.17 294
RMVX RPG VX에 개인사진, 브금 넣는법을 알고싶습니다 tmdgjs9525 2014.11.16 367
RMVX 맵침 여러개 적용시키기 1 tmdgjs9525 2014.11.16 313
RMVX 맵칩을받았는데요. tmdgjs9525 2014.11.16 339
RMVX VX 실행오류 tmdgjs9525 2014.11.15 275
RMVX 문으로 들어와서 말하는 NPC 1 휴론 2014.11.13 336
RMVX 이 전투 스크립트를 사용하면 화면 색조가 이상해집니다 2 file IU[아이유] 2014.11.11 322
RMVX 문 안열리게 하는법 1 휴론 2014.11.11 685
RMVX VX 기본턴알 전투에서 몬스터의 상태이상을 확인할 수 있는 방법이 있나요? 기관차 2014.11.10 320
RMVX RPG VX 동료 투입에 대한 질문 4 휴론 2014.11.09 328
RMVX 이 스크립트를 살짝 수정하고 싶은데 고수분들 도와주세요(자체해결) 1 기관차 2014.11.06 270
RMVX 2회차 클리어 시 타이틀을 바꾸는 스크립트를 알려주세요. 슈트롱 2014.11.04 537
RMVX 마을 같은데 들어가면 오른쪽 상단에 마을이름 뜨는거 2 휴론 2014.11.04 404
RMVX 움직이는 타이틀 배경을 사용하고 싶은데 방법을 모르겠습니다. 2 슈트롱 2014.11.03 593
RMVX 이동하지 않고 그냥 열리는 문 1 휴론 2014.11.03 351
RMVX RPG만들기 vx 메뉴창에서 저장과 불러오기를 제외한 나머지를 삭제하고 싶습니다. 1 다색 2014.11.01 688
RMVX 아이템개수 조건분기에 대해 질문합니다! (퀘스트만들떄) 4 마인크래프트홀릭 2014.11.01 895
RMVX rpg 만들기 VX 맵칩 관련 질문이요!! 2 file 라늬야 2014.10.27 1046
Board Pagination Prev 1 ... 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 ... 127 Next
/ 127