VX 스크립트

타이틀/게임오버
2008.10.28 19:03

New Title Screen

조회 수 1832 추천 수 0 댓글 3
New Title Screen
Version
1.0
Author puppeto4
Release Date 13th April

Introduction

So,I'm tired of stupid drama that goes around and can't really focus on my main project script(look at my sig if you want to know what is it)and I'm not really in mood today,so I'd decide to make a simple script to relax myself from those dramas.


Features

Title screen won't display "Continue" if there is no save file for the game(simple isn't it?)

Script

Download from attachment :

[attachment=555:New_Title_Screen.txt]

Or copy the script in the spoiler below.
다음은 스크립틍 입니다.
#============================================================================
# ** New Title Screen
#----------------------------------------------------------------------------
# Author  : puppeto4
# Version : 1.0
# Date    : 13th April 2008
#============================================================================


#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    load_database                     # Load database
    create_game_objects               # Create game objects
    check_continue                    # Determine if continue is enabled
    create_title_graphic              # Create title graphic
    play_title_music                  # Play title screen music
    if @continue_enabled              # If continue is enabled
      create_command_window           # Create command window
    else
      create_command2_window          # Create command window
    end  
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    if @continue_enabled              # If continue is enabled
      open_command_window
    else
      open_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    snapshot_for_background
    dispose_title_graphic
    if @continue_enabled              # If continue is enabled
      dispose_command_window
    else
      dispose_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    if @continue_enabled              # If continue is enabled
      super
      @command_window.update
      if Input.trigger?(Input::C)
        case @command_window.index
        when 0    #New game
          command_new_game
        when 1    # Continue
          command_continue
        when 2    # Shutdown
          command_shutdown
        end
      end
    else  
      super
      @command2_window.update
      if Input.trigger?(Input::C)
        case @command2_window.index
        when 0    #New game
          command_new_game
        when 1    # Shutdown
          command_shutdown
        end
      end
    end  
  end
  #--------------------------------------------------------------------------
  # * Create Command2 Window
  #--------------------------------------------------------------------------
  def create_command2_window
    s1 = Vocab::new_game
    s2 = Vocab::shutdown
    @command2_window = Window_Command.new(172, [s1, s2])
    @command2_window.x = (544 - @command2_window.width) / 2
    @command2_window.y = 288
    @command2_window.openness = 0
    @command2_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command2 Window
  #--------------------------------------------------------------------------
  def dispose_command2_window
    @command2_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command2 Window
  #--------------------------------------------------------------------------
  def open_command2_window
    @command2_window.open
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command2 Window
  #--------------------------------------------------------------------------
  def close_command2_window
    @command2_window.close
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    Sound.play_decision
    $game_party.setup_starting_members            # Initial party
    $game_map.setup($data_system.start_map_id)    # Initial map position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $scene = Scene_Map.new
    RPG::BGM.fade(1500)
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
    Graphics.fadeout(60)
    Graphics.wait(40)
    Graphics.frame_count = 0
    RPG::BGM.stop
    $game_map.autoplay
  end
end
Comment '3'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5398
497 장비 Multi-Slot Equipment VX 1.6 by DerVVulfman 1 file Alkaid 2010.09.02 1637
496 Multi-threader snippet by Omegazion Man... 2008.10.28 1107
495 메시지 MultiMessage 멀티 메시지 스크립트 9 file 허걱 2010.02.23 4297
494 그래픽 Multiple Fogs 1.0 4 아방스 2008.03.05 2886
493 저장 Neo Save System V by Helladen(Original by Woratana) 8 Alkaid 2010.09.02 2439
492 저장 Neo Save System VI by Helladen 2 Alkaid 2012.01.15 2886
491 온라인 net VX[ RPGVX 온라인 스크립트 ] 19 file 제로스S2 2009.08.03 6389
490 온라인 NETVX 2버전 18 아방스 2009.02.04 3908
» 타이틀/게임오버 New Title Screen 3 Man... 2008.10.28 1832
488 메시지 NMS 3.0 Beta 주석 번역본(한글) 4 인천항 2010.01.13 3369
487 키입력 No F1, F12 and Alt+Return (Kein F1, F12 und Alt+Eingabe) by cremno 습작 2013.04.19 1046
486 퀘스트 Omegas7's Quest System 3.0 퀘스트 스크립트 5 리프네버 2010.01.09 3452
485 전투 ORBS [새로운 전투 방식] 48 file 아방스 2009.03.04 10210
484 전투 ORBS_v1[1].06 전투시스템. 22 file 할렘 2009.02.06 7407
483 기타 OriginalWij's Script Compilation 1.2 2 Alkaid 2010.09.20 1583
482 이동 및 탈것 Paper Mario Walk 7 file 카르와푸딩의아틀리에 2009.08.19 2697
481 파티 Party Changer 3.9 by Dargor 5 file Alkaid 2010.09.12 2364
480 Path Finding 6 Man... 2008.10.08 1530
479 액터 Point Spend System 1.05 by Drago del Fato (포인트로 스탯 올리기) 6 Alkaid 2010.09.08 2612
478 전투 PRABS 2.0 액션배틀시스템 58 file RPGbooster 2008.10.08 7575
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 32 Next
/ 32