XP 스크립트

중복이면 ㅈㅅ합니다;;

 

#==============================================================================
# *** AutoSave
#------------------------------------------------------------------------------
# This module handles the AutoSaving
#==============================================================================
module AutoSave
#--------------------------------------------------------------------------
# * Saves File
#--------------------------------------------------------------------------
def self.save
  begin
    #Saves the file to whatever $game_system.filename is
    file = File.open($game_system.filename, "wb")
    a = Scene_Save.new
    a.write_save_data(file)
  ensure
    file.close
  end
end
#--------------------------------------------------------------------------
# * Deletes File
#--------------------------------------------------------------------------
def self.deletesave
  begin
    if FileTest.exits?($game_system.filename)
      File.delete($game_system.filename)
    end 
  end
end
end
#==============================================================================

#==============================================================================
# ** Scene_Save
#------------------------------------------------------------------------------
# This class performs save screen processing.
# NOTE THAT SCENE_SAVE NO LONGER SAVES THE GAME, it changes the autosave file
#==============================================================================

class Scene_Save < Scene_File
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
  super("Which file would you like to autosave to?")
end
#--------------------------------------------------------------------------
# * Decision Processing
#--------------------------------------------------------------------------
def on_decision(filename)
  # Play save SE
  $game_system.se_play($data_system.save_se)
  $game_system.filename_c(filename)
  $scene = Scene_Menu.new
end
end

#==============================================================================
# ** Scene_Load
#------------------------------------------------------------------------------
#  This class performs load screen processing.
#==============================================================================
class Scene_Load < Scene_File

alias old_doloadthingie on_decision
#--------------------------------------------------------------------------
# * Decision Processing
#--------------------------------------------------------------------------
def on_decision(filename)
  $game_system.filename_c(filename)
  old_doloadthingie(filename)
end
end

#==============================================================================
# ** Game_System
#------------------------------------------------------------------------------
#  This class handles data surrounding the system. Backround music, etc.
#  is managed here as well. Refer to "$game_system" for the instance of
#  this class.
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# * Aliasing Objects
#--------------------------------------------------------------------------
alias autosaveinit initialize
#--------------------------------------------------------------------------
# * Initialize
#--------------------------------------------------------------------------
def initialize
  autosaveinit
  @filename = "Save1.rxdata"
end
#--------------------------------------------------------------------------
# * Filename -> Returns Autosave Filename
#--------------------------------------------------------------------------
def filename
  if @filename != nil
    return @filename
  else
    return "Save1.rxdata"
  end 
end
#--------------------------------------------------------------------------
# * Filename_change -> Sets New Autosave Filename
#--------------------------------------------------------------------------
def filename_c(newname)
  return if newname == "" or newname == nil
  @filename = newname
end
end

#==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
# This class handles the party. It includes information on amount of gold
# and items. Refer to "$game_party" for the instance of this class.
#==============================================================================
class Game_Party

alias gainglod_autosave gain_gold
alias gainitem_autosave gain_item
alias gainweap_autosave gain_weapon
alias gainarmor_autosave gain_armor
#--------------------------------------------------------------------------
# * Gain Gold (or lose)
# n : amount of gold
#--------------------------------------------------------------------------
def gain_gold(n)
  gainglod_autosave(n)
  AutoSave.save
end
#--------------------------------------------------------------------------
# * Gain Items (or lose)
# item_id : item ID
# n : quantity
#--------------------------------------------------------------------------
def gain_item(item_id, n)
  gainitem_autosave(item_id, n)
  AutoSave.save
end
#--------------------------------------------------------------------------
# * Gain Weapons (or lose)
# weapon_id : weapon ID
# n : quantity
#--------------------------------------------------------------------------
def gain_weapon(weapon_id, n)
  gainweap_autosave(weapon_id, n)
  AutoSave.save
end
#--------------------------------------------------------------------------
# * Gain Armor (or lose)
# armor_id : armor ID
# n : quantity
#--------------------------------------------------------------------------
def gain_armor(armor_id, n)
  gainarmor_autosave(armor_id, n)
  AutoSave.save
end
end

#==============================================================================
# ** Scene Change Map
#------------------------------------------------------------------------------
# This Scene pop-ups when teleporting.
#==============================================================================
class Scene_Map
alias autosavescript_changemap_main main
#--------------------------------------------------------------------------
# * Main
#--------------------------------------------------------------------------
def main
  autosavescript_changemap_main
  AutoSave.save
end
end

Who's 캉쿤

?

배고파요ㅠㅜ

전 댓글을 먹고 살아요ㅠㅜ

댓글 하나만요ㅠㅜ

Comment '4'
  • profile
    은색바람 2011.09.12 17:47

    음...이벤트로 이 스크립트 사용하게 해야하나요?

  • profile
    은색바람 2011.09.12 22:25

    알긴 알지요..

    저는 또.. 장소 이동하면 바로 세이브 되는 자동 세이브 스크립트 인줄 알고..ㅋㅋ

  • ?
    캉쿤 2011.09.12 21:47

    ;; 초보신가 보네요... 스크립트 빈 칸에 붙여넣기 하세요^^ 저절로 실행 됩니다^^

  • ?
    삥곰 2011.09.15 20:07

    맵 이동하면 자동저장 되는건가요?


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6153
941 아이템 SG_Hide free item cose by sandgolem (SDK호환) 백호 2009.02.22 935
940 전투 S.G DamageShield Script 백호 2009.02.22 935
939 오디오 WinAMP 플러그인을 이용하여 RMXP에서 다른 사운드포맷 지원하기 v3 by Guillame777@rmxp.net 백호 2009.02.22 936
938 기타 Text Scroll by Dubealex (Release 3) 2 file 백호 2009.02.22 939
937 메뉴 1-Scene CMS 1.1 by LegACy@rmxp.org (SDK호환) file 백호 2009.02.22 953
936 기타 [All RGSS] File-Ex file Cheapmunk 2014.12.29 961
935 파티 Party & Class Changing script 1 file 백호 2009.02.21 962
934 키입력 Mouse Input Module v5 by Near Fantastica (SDK호환) 2 백호 2009.02.22 962
933 기타 ATS-Advanced Time System 1 file 백호 2009.02.21 964
932 저장 SG_Automatic Save 백호 2009.02.22 970
931 스킬 랜덤 스킬 스크립트 2 file 백호 2009.02.21 978
930 메뉴 Event Spawner 1 file 백호 2009.02.22 979
929 기타 필드에서 마력을 출력합니다. 백호 2009.02.22 983
928 그래픽 Bitmap update 2.0 by Linkin_T 1 백호 2009.02.22 985
927 기타 Tetris Attack by trickster 1 file 백호 2009.02.22 986
926 기타 스크롤되는 파노라마(Autoscrolling Panorama) by RPG Advocate 백호 2009.02.22 993
925 기타 특수효과 ElseEX 스크립트 file 백호 2009.02.21 995
924 키입력 No F1, F12 and Alt+Return (Kein F1, F12 und Alt+Eingabe) by cremno 습작 2013.04.19 995
923 맵/타일 Map Loop Script 백호 2009.02.21 999
922 기타 Free Window Demo 1 file 백호 2009.02.22 1002
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 52 Next
/ 52