XP 스크립트

#==============================================================================
# Cheats Input Script - v1.2 - by BudsieBuds
#------------------------------------------------------------------------------
#  NOTE: Start editing at line 68 and stop editing at '# STOP EDITING \'.
#==============================================================================


#==============================================================================
# ** Scene_Cheats
#------------------------------------------------------------------------------
#  by BudsieBuds
#==============================================================================

class Scene_Cheats
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    # Make windows
    @edit_window = Window_CheatsEdit.new
    @input_window = Window_CheatsInput.new
    # Execute transition
    Graphics.transition
    # Main loop
    loop do
      # Update game screen
      Graphics.update
      # Update input information
      Input.update
      # Frame update
      update
      # Abort loop if screen is changed
      if $scene != self
        break
      end
    end
    # Prepare for transition
    Graphics.freeze
    # Dispose of windows
    @edit_window.dispose
    @input_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # Update windows
    @edit_window.update
    @input_window.update
    # If B button was pressed
    if Input.repeat?(Input::B)
      # If cursor position is at 0
      if @edit_window.index == 0
        return
      end
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      # Delete text
      @edit_window.back
      return
    end
    # If C button was pressed
    if Input.trigger?(Input::C)
      # If cursor position is at [OK]
      if @input_window.character == nil
        @cheat_word = @edit_window.cheat.downcase

=begin
# START EDITING //

===============================================================================

  The cheat that you have to input:
    elsif @cheat_word == "Put the cheat you want to use here."

-------------------------------------------------------------------------------

  For item(s):
    $game_party.gain_item(Item ID, How many)

  For gold:
    $game_party.gain_gold(How many)

  For weapon(s):
    $game_party.gain_weapon(Weapon ID, How many)

  For armor(s):
    $game_party.gain_armor(Armor ID, How many)

  For skill(s):
    $game_party.actors[Actor ID].learn_skill(Skill ID)

  For adding (an) actor(s):
    $game_party.add_actor(id)

-------------------------------------------------------------------------------

  This is the verification sound
    $game_system.se_play($data_system.decision_se)

-------------------------------------------------------------------------------

    Your cheat can have a maximum of 17 letters.
    The first cheat has to start with 'if'.
    The cheates coming after that have to start with 'elsif'.

===============================================================================
=end

  if @cheat_word == "iamrich"
    $game_party.gain_gold(500)
    $game_system.se_play($data_system.decision_se)

  elsif @cheat_word == "iamarealfighter"
    $game_party.gain_weapon(1, 1)
    $game_party.gain_armor(21, 1)
    $game_system.se_play($data_system.decision_se)

  elsif @cheat_word == "iloveitems"
    for i in 1...$data_items.size
      $game_party.gain_item(i, 10)
      $game_system.se_play($data_system.decision_se)
    end

  elsif @cheat_word == "somehelpplease"
    $game_party.add_actor(2)
    $game_system.se_play($data_system.decision_se)

# STOP EDITING \

          else
            # Play buzzer SE
            $game_system.se_play($data_system.buzzer_se)
          end
        # Switch to map screen
        $scene = Scene_Map.new
        return
      end
      # If text character is empty
      if @input_window.character == ""
        # Play buzzer SE
        $game_system.se_play($data_system.buzzer_se)
        return
      end
      # Play decision SE
      $game_system.se_play($data_system.decision_se)
      # Add text character
      @edit_window.add(@input_window.character)
      return
    end
  end
end


#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
#  by BudsieBuds
#==============================================================================

class Window_Base < Window
  #--------------------------------------------------------------------------
  # * Draw Graphic
  #    icon  : icon
  #    x    : draw spot x-coordinate
  #    y    : draw spot y-coordinate
  #--------------------------------------------------------------------------
  def draw_icon_graphic(icon, x, y)
    bitmap = RPG::Cache.icon(icon)
    cw = bitmap.width
    ch = bitmap.height
    src_rect = Rect.new(0, 0, cw, ch)
    self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect)
  end
end


#==============================================================================
# ** Window_CheatsEdit
#------------------------------------------------------------------------------
#  by BudsieBuds
#==============================================================================

class Window_CheatsEdit < Window_Base
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader  :cheat                    # cheat
  attr_reader  :index                    # cursor position
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 640, 128)
    self.contents = Bitmap.new(width - 32, height - 32)
    @max_char = 17
    @index = 0
    @cheat = ""
    refresh
    update_cursor_rect
  end
  #--------------------------------------------------------------------------
  # * Add Character
  #    character : text character to be added
  #--------------------------------------------------------------------------
  def add(character)
    if @index < @max_char and character != ""
      @cheat += character
      @index += 1
      refresh
      update_cursor_rect
    end
  end
  #--------------------------------------------------------------------------
  # * Delete Character
  #--------------------------------------------------------------------------
  def back
    if @index > 0
      # Delete 1 text character
      name_array = @cheat.split(//)
      @cheat = ""
      for i in 0...name_array.size-1
        @cheat += name_array[i]
      end
      @index -= 1
      refresh
      update_cursor_rect
    end
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    # Draw cheat
    name_array = @cheat.split(//)
    for i in 0...@max_char
      c = name_array[i]
      if c == nil
        c = "_"
      end
      x = (i + 1) * 32
      self.contents.draw_text(x, 32, 28, 32, c, 1)
    end
    # Draw graphic
    draw_icon_graphic("cheat", 16, 60)
  end
  #--------------------------------------------------------------------------
  # * Cursor Rectangle Update
  #--------------------------------------------------------------------------
  def update_cursor_rect
    x = (@index + 1) * 32
    self.cursor_rect.set(x, 32, 28, 32)
  end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
  def update
    super
    update_cursor_rect
  end
end


#==============================================================================
# ** Window_CheatsInput
#------------------------------------------------------------------------------
#  by BudsieBuds
#==============================================================================

class Window_CheatsInput < Window_Base
  CHARACTER_TABLE =
  [
    "A","B","C","D","E",
    "F","G","H","I","J",
    "K","L","M","N","O",
    "P","Q","R","S","T",
    "U","V","W","X","Y",
    "Z"," "," "," "," ",
    "+","-","*","/","!",
    "1","2","3","4","5",
    "" ,"" ,"" ,"" ,"" ,
    "a","b","c","d","e",
    "f","g","h","i","j",
    "k","l","m","n","o",
    "p","q","r","s","t",
    "u","v","w","x","y",
    "z"," "," "," "," ",
    "#","$","%","&","@",
    "6","7","8","9","0",
    "" ,"" ,"" ,"" ,"" ,
  ]
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 128, 640, 352)
    self.contents = Bitmap.new(width - 32, height - 32)
    @index = 0
    refresh
    update_cursor_rect
  end
  #--------------------------------------------------------------------------
  # * Text Character Acquisition
  #--------------------------------------------------------------------------
  def character
    return CHARACTER_TABLE[@index]
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    for i in 0...90
      x = 140 + i / 5 / 9 * 180 + i % 5 * 32
      y = i / 5 % 9 * 32
      self.contents.draw_text(x, y, 32, 32, CHARACTER_TABLE[i], 1)
    end
    self.contents.draw_text(428, 9 * 32, 48, 32, "OK", 1)
  end
  #--------------------------------------------------------------------------
  # * Cursor Rectangle Update
  #--------------------------------------------------------------------------
  def update_cursor_rect
    # If cursor is positioned on [OK]
    if @index >= 90
      self.cursor_rect.set(428, 9 * 32, 48, 32)
    # If cursor is positioned on anything other than [OK]
    else
      x = 140 + @index / 5 / 9 * 180 + @index % 5 * 32
      y = @index / 5 % 9 * 32
      self.cursor_rect.set(x, y, 32, 32)
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    # If cursor is positioned on [OK]
    if @index >= 90
      # Cursor down
      if Input.trigger?(Input::DOWN)
        $game_system.se_play($data_system.cursor_se)
        @index -= 90
      end
      # Cursor up
      if Input.repeat?(Input::UP)
        $game_system.se_play($data_system.cursor_se)
        @index -= 90 - 40
      end
    # If cursor is positioned on anything other than [OK]
    else
      # If right directional button is pushed
      if Input.repeat?(Input::RIGHT)
        # If directional button pressed down is not a repeat, or
        # cursor is not positioned on the right edge
        if Input.trigger?(Input::RIGHT) or
          @index / 45 < 3 or @index % 5 < 4
          # Move cursor to right
          $game_system.se_play($data_system.cursor_se)
          if @index % 5 < 4
            @index += 1
          else
            @index += 45 - 4
          end
          if @index >= 90
            @index -= 90
          end
        end
      end
      # If left directional button is pushed
      if Input.repeat?(Input::LEFT)
        # If directional button pressed down is not a repeat, or
        # cursor is not positioned on the left edge
        if Input.trigger?(Input::LEFT) or
          @index / 45 > 0 or @index % 5 > 0
          # Move cursor to left
          $game_system.se_play($data_system.cursor_se)
          if @index % 5 > 0
            @index -= 1
          else
            @index -= 45 - 4
          end
          if @index < 0
            @index += 90
          end
        end
      end
      # If down directional button is pushed
      if Input.repeat?(Input::DOWN)
        # Move cursor down
        $game_system.se_play($data_system.cursor_se)
        if @index % 45 < 40
          @index += 5
        else
          @index += 90 - 40
        end
      end
      # If up directional button is pushed
      if Input.repeat?(Input::UP)
        # If directional button pressed down is not a repeat, or
        # cursor is not positioned on the upper edge
        if Input.trigger?(Input::UP) or @index % 45 >= 5
          # Move cursor up
          $game_system.se_play($data_system.cursor_se)
          if @index % 45 >= 5
            @index -= 5
          else
            @index += 90
          end
        end
      end
      # If L or R button was pressed
      if Input.repeat?(Input::L) or Input.repeat?(Input::R)
        # Move capital / small
        $game_system.se_play($data_system.cursor_se)
        if @index < 45
          @index += 45
        else
          @index -= 45
        end
      end
    end
    update_cursor_rect
  end
end
=======================================================================
첨부 그림은 icons파일에 넣어주시고
불러오는 방법은 $scene = Scene_Cheats.new

그리고 치트를 사용했을시 보상은
elsif @cheat_word == "iamarealfighter"
    $game_party.gain_weapon(1, 1)
    $game_party.gain_armor(21, 1)
    $game_system.se_play($data_system.decision_se)
이걸 건들어주시면 되고
만약 더 추가를 원하면
if와 elsif를 사용하시면 됩니다

Who's 백호

?

이상혁입니다.

http://elab.kr

Comment '3'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6153
941 상태/속성 Cool Edited Status Screen. 10 아방스 2009.01.12 2431
940 기타 모험일기 5 키라링 2009.01.18 1825
939 메뉴 KGC스크립트모음 12 file 키라링 2009.01.18 2688
938 메시지 한글 채팅 스크립트 32 file こなた 2009.01.22 4947
937 기타 몬스터 게이지바 턴알 22 file 키라링 2009.01.22 4015
936 아이템 아이템도감 14 키라링 2009.01.22 2299
935 기타 타이머스크립트 ps인간 2009.01.23 1765
934 아이템 아이템획득스크립트 ps인간 2009.01.23 2993
933 아이템 아이템제한스크립트 ps인간 2009.01.23 1680
932 전투 캐릭터고르기스크립트? ps인간 2009.01.23 3263
931 상점 Mog- 상점업그레이드 ps인간 2009.01.23 2682
930 스킬 스킬창 업그레이드? ps인간 2009.01.23 3061
929 메뉴 Mog-메뉴업그레이드? ps인간 2009.01.23 2948
928 아이템 mog-아이템창업그레이드? ps인간 2009.01.23 2555
927 장비 장비창업그레이드 ps인간 2009.01.23 2478
926 기타 mog-스테이터스 업그레이드? ps인간 2009.01.23 1904
925 타이틀/게임오버 게..임..오버.. ps인간 2009.01.23 2636
924 이름입력 이름입력스크립트 ps인간 2009.01.23 3632
923 HUD 맵이름표시 ps인간 2009.01.23 3441
922 전투 오버드라이브 8 file 키라링 2009.01.23 2194
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 52 Next
/ 52