Ace 스크립트

출처 : http://www.rpgmakervxace.net/topic/12848-shop-stock/

 

 

=begin
#===============================================================================
 Title: Shop Stock
 Author: Tsukihime
 Date: Feb 22, 2013
--------------------------------------------------------------------------------
 ** Change log
 Feb 22, 2013
   - Initial release
--------------------------------------------------------------------------------   
 ** Terms of Use
 * Free to use in commercial/non-commercial projects
 * No real support. The script is provided as-is
 * Will do bug fixes, but no compatibility patches
 * Features may be requested but no guarantees, especially if it is non-trivial
 * Preserve this header
--------------------------------------------------------------------------------
 ** Required
 
 -Shop Manager
 (http://himeworks.wordpress.com/2013/02/22/shop-manager/)
--------------------------------------------------------------------------------
 ** Description
 
 This script adds a "stock" count to each shop good.
 Once a good's stock reaches 0, it will no longer be available in the shop.

--------------------------------------------------------------------------------
 ** Usage
 
 In your event, before the Shop Processing command, use a script call
 
   @shop_stock[id] = amount
   
 Where
   `id` is the ID of the shop good, which is the index they appear in the
        shop list. The first item has ID of 1.
   
   `amount` is how much of the item they have in stock
   
--------------------------------------------------------------------------------
 ** Developers   
 
 How much stock that a shop has remaining of a shop good is stored in the
 "stock" attribute of that good. There are three cases

   stock < 0, then there is no limit
   stock == 0, then there is none left
   stock > 0, then there is that much left

#===============================================================================
=end
$imported = {} if $imported.nil?
$imported["TH_ShopStock"] = true
#===============================================================================
# ** Configuration
#=============================================================================== 
module TH
  module Shop_Stock
  end
end
#===============================================================================
# ** Rest of the Script
#=============================================================================== 
class Game_Interpreter
  
  alias :th_shop_stock_clear :clear
  def clear
    th_shop_stock_clear
    @shop_stock = []
  end
  
  alias :th_shop_stock_setup_good :setup_good
  def setup_good(good, id)
    th_shop_stock_setup_good(good, id)
    stock = @shop_stock[id]
    return unless stock
    good.stock = stock
  end
end
class Game_ShopGood
  attr_reader :stock
  
  alias :th_shop_stock_init :initialize
  def initialize(*args)
    th_shop_stock_init(*args)
    @stock = -1
    @unlimited = true
  end
  
  def stock=(amount)
    @stock = amount
    @unlimited = (amount < 0)
  end
  
  def unlimited?
    @unlimited
  end
  
  def increase_stock(amount)
    @stock += amount
  end
  
  def decrease_stock(amount)
    return if @unlimited
    @stock = [@stock - amount, 0].max
  end
end

class Game_Shop
  
  alias :th_shop_stock_include? :include?
  def include?(index)
    return false if stock(index) == 0
    th_shop_stock_include?(index)
  end
  
  def stock(index)
    @shop_goods[index].stock
  end
end

class Window_ShopBuy < Window_Selectable
  
  alias :th_shop_stock_include? :include?
  def include?(shopGood)
    return false if shopGood.stock == 0
    th_shop_stock_include?(shopGood)
  end
  
  alias :th_shop_stock_draw_item :draw_item
  def draw_item(index)
    th_shop_stock_draw_item(index)
    rect = item_rect(index)
    item = @data[index]
    shopGood = @goods[item]
    draw_text(rect, shopGood.stock, 1) unless shopGood.unlimited?
  end

  alias :th_shop_stock_process_ok :process_ok
  def process_ok
    unless @data[index]
      Sound.play_buzzer 
      return
    end
    th_shop_stock_process_ok
  end
end

class Scene_Shop < Scene_MenuBase
  
  #--------------------------------------------------------------------------
  # Get amount you could buy, compared to the amount in-stock
  #--------------------------------------------------------------------------
  alias :th_shop_stock_max_buy :max_buy
  def max_buy
    party_max = th_shop_stock_max_buy
    @selected_good.unlimited? ? party_max : [party_max, @selected_good.stock].min
  end
  
  #--------------------------------------------------------------------------
  # Decrease the amount of stock of the selected good
  #--------------------------------------------------------------------------
  alias :th_shop_stock_do_buy :do_buy
  def do_buy(number)
    th_shop_stock_do_buy(number)
    @selected_good.decrease_stock(number)
  end
end
 
 
사용법
이벤트 : 상점을했을때, 이벤트 페이지에 나열되는 목록의 맨 위부터 ID:1, ID:2, …로 명함
 
상점 표시 전 이벤트 - 스크립트로
@shop_stock[n] = n
 
괄호의 n은 물건의 아이디, =의 n은 판매가능한 물건 수를 뜻함.
 
shopStock1.jpg

Who's 스리아씨

?
뺘라뺘뺘
Atachment
첨부 '1'
  • ?
    marshall 2013.09.30 20:44
    이 스크립트만 넣으면 작동하지 않습니다.
    본문의 링크에서 샵매니져 스크립트를 추가로 넣어야 적용됩니다.
  • ?
    스리아씨 2013.09.30 20:49
    Aㅏ
    그렇군요.

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 5110
공지 RPG VX ACE 유용한 링크 모음 16 아방스 2012.01.03 28931
157 전투 Ace 경험치 직접 설정 12 쿠쿠밥솥 2012.02.05 4004
156 아이템 VXAce 아이템 합성 스크립트 Ver 0.8 17 아이미르 2012.08.23 4001
155 스킬 [VX/VX Ace] Skill_Update_System 10 file 허걱 2012.06.11 3995
154 직업 직업 경험치+능력치 설정 확장 7 file zubako 2015.01.27 3988
153 타이틀/게임오버 코아 코스튬씨의 랜덤 타이틀 스크립트를 VX Ace용으로 변환 (완성판) 2 Alkaid 2012.01.25 3981
152 상태/속성 RGSS3_스테이터스 표시 확장(추가) by tomoaky 4 file 아이미르 2013.01.03 3974
151 기타 ACE) 캐릭터 사전 by 77ER 19 77이알 2012.09.17 3938
150 기타 크리스탈 엔진 : 포켓몬 배틀 시스템 7 file 스리아씨 2013.09.24 3894
149 스킬 스킬 스틸 시스템 5 아르피쥐 2011.12.18 3880
148 메뉴 메뉴창 없애기 2 file hamin 2014.02.28 3879
147 전투 능력 강화/약화의 누적식 개조(버그수정) 13 아이미르 2012.02.08 3876
146 전투 Ra TBS Alpha by Eshra 1 file 습작 2013.05.13 3856
145 메뉴 XS 메뉴 스크립트 4 file 스리아씨 2013.10.22 3841
144 저장 FF6 Advance식 저장/불러오기 by Raizen884 4 file Alkaid 2013.02.09 3820
143 메뉴 Syvkal's Ring Menu VX Ace 2 Alkaid 2012.09.08 3814
142 스킬 VXAce 스킬레벨, 스킬장착 스크립트 11 file 아이미르 2012.11.01 3813
141 아이템 VXAce 아이템 도감 스크립트 7 file 아이미르 2012.12.31 3801
140 전투 WhiteFlute: 자동전투 스크립트 3 file Alkaid 2012.09.20 3774
139 기타 게임속 이벤트를 텍스트 파일로 추출 2 file 영감쟁e 2013.10.15 3769
138 아이템 VXAce 보관함 스크립트 12 file 아이미르 2013.02.07 3704
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 Next
/ 11