class Game_Battler < Game_BattlerBase #-------------------------------------------------------------------------- # ¡Ø »óŸ¦ ÇØÁ¦ÇÏ´Â »óÅ By. Remity # if state?(n) ~ end ¹® »çÀÌ, remove_state(r)À» Ãß°¡ÇÏ¸é »óÅ nÀÌ »óÅ rÀ» ÇØÁ¦. # ´Ü, nÀÌ rÀ», rÀÌ nÀ» ÇØÁ¦ÇÏ´Â µî ¼­·Î¸¦ ÇØÁ¦ÇÏ´Â µÎ »óÅ°¡ °ãÄ¡´Â °æ¿ì¿¡´Â # ±³Ã¼µÇÁö ¾Ê°í ¸ÕÀú °É¸° »óŸ¸ À¯ÁöµÇ´Â, À̸¥¹Ù "»óÅ ¹«È¿È­" ¿Í °°ÀÌ µË´Ï´Ù. #-------------------------------------------------------------------------- # ¡Ø ÀÌ ºÎºÐ, def state_change ~ end ¹®À» ÆíÁýÇÕ´Ï´Ù. def state_change if state?(5) # 5¹ø ½ºÅ×ÀÌÆ®°¡ 4¹ø ½ºÅ×ÀÌÆ®¸¦ ¹Ð¾î³»´Â ¿¹½ÃÀÔ´Ï´Ù. remove_state(4) end end #-------------------------------------------------------------------------- # ¡Ü »ç¿ë È¿°ú [½ºÅ×ÀÌÆ® Ãß°¡] # Game_Battler Ŭ·¡½º¿¡¼­ ½ºÅ×ÀÌÆ®¸¦ Ãß°¡ÇÏ´Â ºÎºÐÀÇ ÀçÁ¤ÀÇÀÔ´Ï´Ù. #-------------------------------------------------------------------------- def item_effect_add_state(user, item, effect) if effect.data_id == 0 item_effect_add_state_attack(user, item, effect) else item_effect_add_state_normal(user, item, effect) end state_change end end #--------------------------------------------------------------------------