#------------------------------------------------------------ # ´ë±â ȸº¹ ½ºÅ©¸³Æ®4.0 #------------------------------------------------------------ # ½ºÅ©¸³Æ® Á¦ÀÛÀÚ : ÄÚ¾Æ ÄÚ½ºÆ¬ # ½ºÅ©¸³Æ® ¸í : StopHill4.0 #------------------------------------------------------------ # ¼³¸í : ÀÏÁ¤½Ã°£µ¿¾È ¿òÁ÷ÀÌÁö¾Ê°í ÀÖÀ¸¸é ȸº¹ #------------------------------------------------------------ #Ãß°¡µÈ Á¡ # %·Î ȸº¹ ±â´É Ãß°¡ #------------------------------------------------------------ # ¼³Á¤ #------------------------------------------------------------ Count = 3 # ?ÃÊ´ç 1¹ø¾¿ ȸº¹ ÃÊ´ÜÀ§ÀÓ Hps = 10 # ȸº¹ÇÏ´Â HPÀÇ ¾ç Hpper = true # HP¸¦ ȸº¹Çϴ¾çÀ» %·Î ÇϽðڽÀ´Ï±î? true = ¿¹ false = ¾Æ´Ï¿À # 50À¸·Î ¼³Á¤µÇÀÖÀ¸¸é 50%ÀÓ Sps = 10 # ȸº¹ÇÏ´Â SPÀÇ ¾ç Spper = true # SP¸¦ ȸº¹Çϴ¾çÀ» %·Î ÇϽðڽÀ´Ï±î? true = ¿¹ false = ¾Æ´Ï¿À # 30À¸·Î ¼³Á¤µÇÀÖÀ¸¸é 30%ÀÓ Aninum = 22 # ȸº¹ÇÒ¶§ Ç¥½ÃµÇ´Â ¾Ö´Ï¸ÞÀ̼ǹøÈ£// »ç¿ë ¾ÈÇÒ°æ¿ì nil #------------------------------------------------------------ class Game_Player alias jamsuno_update update def coaactor(n) $game_party.actors[n] end def update jamsuno_update if moving? or jumping? @coa = Count * 40 else if @coa == 0 or @coa == nil for n in 0...$game_party.actors.size hps = Hps sps = Sps aninum = Aninum hpper = Hpper spper = Spper if $game_party.actors.size >= n+1 unless coaactor(n).hp == coaactor(n).maxhp and coaactor(n).sp == coaactor(n).maxsp @coa = Count * 40 if hpper == true hps = hps * 0.01 hps = hps * coaactor(n).maxhp end if spper == true sps = sps * 0.01 sps = sps * coaactor(n).maxsp end coaactor(n).hp += hps.to_i coaactor(n).sp += sps.to_i unless aninum == nil $game_player.animation_id = aninum end end end end else coareseter = 0 for n in 0...$game_party.actors.size unless coaactor(n).hp == coaactor(n).maxhp and coaactor(n).sp == coaactor(n).maxsp coareseter += 1 end end unless coareseter ==0 @coa -= 1 coareseter = 0 end end end end end